Telespiza said: Thanks for your work, dzek. My Ryzen 5 3600 16GB RAM PC takes 11:01.57, 11:11.52 and 11:00.97 for 3 tests from 2 January to 17 December. It's fast enough for me. Expand Good to know!!
Chris said: Seems like your league test points are higher than fmarena. I've tested 'Grand vol' (currently 61 points at 2'4k games) and your league gave me 73 points at 1'5k games ^^. The thing I don't know is which one is more close to a regular season hehe Expand Thanks for the update. Is it valid with all the tactics you tried? How many have you tried it with? Generally try to test it on the same number of matches, but keep in mind that they will still have a difference in result.
After a while after I had released my test league, FM-Arena changed/updated their own test league, so it makes sense that it's not so similar now
Artabora said: Thank you mate. I hope don't get me wrong. But how we need to use it properly? Just set in a tactic to those teams and just simulate the season? Expand For now, yes. I'll explain in more detail tomorrow how I use it to reduce the RNG factor and then you can use it "correctly" too.
Artabora said: Mate, where we put in to the testing league files? I put all of them in editor data folder and they didn't appear in database menu. So I clearly did something wrong. Expand The testing league file is a save game so you have to put it inside your “games” folder and then just load it up on FM.
Delicious said: Maybe is even smarter to keep like that, btw it doesn't seem faster then old model. I guess doesn't really matter at the end of the day. Will check it later more accurately Expand I trust Jack Joyce on this.
The problem here is that with only 3 formations the variety of options in AI is missing. So I may release an update of this one after a while. I don't know yet.
Chris said: I've already tested 'Jordan Roam v2' tactic 4'5k matches and it had 65p. Let's compare with fmarena 1200 games. This one had 62 at 1500 games Expand Lets see with the newer FM-Arena testing league also.
Delicious said: Uhm, but why you made every Test team vs just 1 Bot team?
Like Team D vs only 433 C ...? This is how Arena works as well? Expand No. FM-Arena’s is like a normal season. All controlled teams play all AI teams.
The reason i did it like this was because of some differences on AI managers’ attributes and also to see if a tactic struggle against a particular formation. Im planning already some updates but i will wait some time before.
Chris said: How close do you think the results will be from fmarena tests? Expand I don't know that. I've made some changes that may have changed the approach to the results a little bit and I think they lean more towards the regular season but you can measure it yourself. With that in mind though, you won't always get the exact same score because of the RNG and the different nature of the test league.
If you are willing to take some time to measure it yourself and write it here then I will look forward to it!
The M1rakuru said: fmrte to do what ? thank u for ur sharing btw gonna check out tommorow Expand In short, to eliminate as much as possible RNG factor. More about this tomorrow.
Chris said: Works with the official in-game editor from FM? Expand Yes, of course! I've already used it in the save file to make human managers become unsackable. I don't know if it will remain for those who don't have the InGame Editor though.
Chriswin4 said: It meant I was delighted, although I don't actually know how to use it. I assume load the game file, but what are the rest of things for? Expand Tomorrow (if I can) I will write in detail what you need to do to use it properly or at least in the way I'm using it. Just keep in mind to reduce the RNG enough you will need to use FMRTE.
Gianaa9 said: So curious about what do you think of Distribute Quickly, Get Stuck In, Step Up More. I saw that often you remove it, why? Do you think they're unconvenient or what? Expand
Gianaa9 said: Ok now let's see with more matches played the effect of Overlap Right and Run At Defence (moreover what happens when we overload FBs with several PIs) Expand Let's see what Overlap Right and Run At Defence will do.
Good to know!!
Chris said: Seems like your league test points are higher than fmarena. I've tested 'Grand vol' (currently 61 points at 2'4k games) and your league gave me 73 points at 1'5k games ^^. The thing I don't know is which one is more close to a regular season hehe
Thanks for the update. Is it valid with all the tactics you tried? How many have you tried it with? Generally try to test it on the same number of matches, but keep in mind that they will still have a difference in result.
After a while after I had released my test league, FM-Arena changed/updated their own test league, so it makes sense that it's not so similar now
For now, yes. I'll explain in more detail tomorrow how I use it to reduce the RNG factor and then you can use it "correctly" too.
The testing league file is a save game so you have to put it inside your “games” folder and then just load it up on FM.
I trust Jack Joyce on this.
The problem here is that with only 3 formations the variety of options in AI is missing. So I may release an update of this one after a while. I don't know yet.
Lets see with the newer FM-Arena testing league also.
Like Team D vs only 433 C ...? This is how Arena works as well?
No. FM-Arena’s is like a normal season. All controlled teams play all AI teams.
The reason i did it like this was because of some differences on AI managers’ attributes and also to see if a tactic struggle against a particular formation. Im planning already some updates but i will wait some time before.
I don't know that. I've made some changes that may have changed the approach to the results a little bit and I think they lean more towards the regular season but you can measure it yourself. With that in mind though, you won't always get the exact same score because of the RNG and the different nature of the test league.
If you are willing to take some time to measure it yourself and write it here then I will look forward to it!
In short, to eliminate as much as possible RNG factor. More about this tomorrow.
It was a little gift
Yes, of course! I've already used it in the save file to make human managers become unsackable. I don't know if it will remain for those who don't have the InGame Editor though.
Chriswin4 said: It meant I was delighted, although I don't actually know how to use it. I assume load the game file, but what are the rest of things for?
Tomorrow (if I can) I will write in detail what you need to do to use it properly or at least in the way I'm using it. Just keep in mind to reduce the RNG enough you will need to use FMRTE.
Which means? 🤣🤣
Τhe link is in the first post of this thread. I hope you find it helpful and feel free to give me feedback!
Thanks once again for your patience.
WB(a) to FB(a)
PIs Tweaks
CF to AF
IF(a) to IF(s)
WB(a) to FB(a)
TIs removed: Focus Play Down The Right, Distribute Quickly, Get Stuck In, Step Up More
PIs tweaks on IF role.
DR to FB(s)
Let's see what Overlap Right and Run At Defence will do.