Speed said: The meta seems to favor Tackle Harder on every player.
Why do you think that is?
I wonder if it's actually relevant in a regular, human-managed game, or whether the benefits are most tangible in simulated seasons.
For example... Is the benefit of tackle harder the fact that players get more yellow cards, forcing them to be suspended more often, forcing the AI manager to rotate the squad more, leading to a happier and more fit squad that is less prone to injuries and morale drops from rowdy reserves?
Or is the benefit more localized, in how it intimidates the weaker opponents?
It would be interesting to test the effects of this instruction, and whether we can optimize it by selectively applying it to a certain type of player/opponent rather than the whole team.
Thoughts? I haven't found any thorough discussion on this topic.
I might explore it further myself and report back. Not exactly sure how yet though. Expand I also want to add to what @Lapidus said that generally players when they are at the normal tackle level tend to be more passive than active in their defensive duties. That's another reason to have "Tackle Harder" at all positions.
Droid said: @CSTG KANE actions have nothing to do with "fair play commission" thing, there's no need in posting anything there, what he did violates the site rules and it's a difference story. Expand Thats why i “suggested” him. My fault. I edited that comment and removed that step. Thank you!
CSTG KANE said: Thanks for the detailed explanation, I'm just puzzled by the fact that tactics with very similar ideas require different screenshots, the way I tested my screenshots wasn't in a vacation setting, is it a bit too tedious to re-test these tactics Expand We all do the same thing. There are no exceptions. You have to follow the rules if you want to stay here.
The slightest change you make to your tactics requires new screenshots and therefore a new test from you.
@CSTG KANE brother we are all really trying to help you regardless of your actions but you probably don't understand. I'm sorry to say this.
@Zippo and @Droid were clear on what you need to do to get your tactics put to the test on FMArena again.
Let me try one more time to explain it to you and from there you can do as you wish.
You must do the following: 1. Find and delete all similar screenshots you have uploaded in your tactics. This means going through the tactics you have uploaded so far one by one and checking which tactics share the same screenshots. 2. When you find which of your tactics are affected by your previous practices, you need to re-run tests in as provided here and upload the new screenshots to each tactic that has been affected.
Thanks for your time and I remain here for anything you need!
It was something that I thought about too @hziz1 but not in this way.
So what I had thought about, although I don't know if it would be better or unnecessary in the end, was that each attribute of the testing league players would be an average per position from the 5 major leagues in the game. For example to look at the "Aerial Reach" attribute and all the other GK attributes and come up with an average for each. Do the same for DRL and for other positions etc. There may be a problem here in this method though because there may be players who have 0 value in some or all of their attributes.
That way we would have an average team - roughly - for the 5 leagues. Also increase the reputation of the test league to 200 so that it reflects the importance of the matches as it is for the CL in-game. Again this might have an impact in ME.
hziz1 said: i agree with that“use of subs value of the manager” will affect the game result but i think in the test league every tactic is fighting with the same 5 tactics&manager so maybe its fair? Expand In the testing league - AI managers - have different values on 'Use of Subs' attribute.
Zippo said: Only the game devs know for sure how "Use of Subs" attribute works, we can only guess about it.
Anyway, regardless of its working mechanic, it would be the same for every tactic tested so every tactic tested is effected by it at the same degree and we're comparing tactics here. Expand Certainly all tactics are tested in the same environment, I didn't say otherwise and for sure only the game devs know about it but if we could test this attribute and see the results, and if there are indeed results, then I think that would reduce the RNG. My recommendation
It was relatively easy to find 😅
Why do you think that is?
I wonder if it's actually relevant in a regular, human-managed game, or whether the benefits are most tangible in simulated seasons.
For example... Is the benefit of tackle harder the fact that players get more yellow cards, forcing them to be suspended more often, forcing the AI manager to rotate the squad more, leading to a happier and more fit squad that is less prone to injuries and morale drops from rowdy reserves?
Or is the benefit more localized, in how it intimidates the weaker opponents?
It would be interesting to test the effects of this instruction, and whether we can optimize it by selectively applying it to a certain type of player/opponent rather than the whole team.
Thoughts? I haven't found any thorough discussion on this topic.
I might explore it further myself and report back. Not exactly sure how yet though.
I also want to add to what @Lapidus said that generally players when they are at the normal tackle level tend to be more passive than active in their defensive duties. That's another reason to have "Tackle Harder" at all positions.
Thats why i “suggested” him. My fault.
I edited that comment and removed that step. Thank you!
We all do the same thing. There are no exceptions. You have to follow the rules if you want to stay here.
The slightest change you make to your tactics requires new screenshots and therefore a new test from you.
@Zippo and @Droid were clear on what you need to do to get your tactics put to the test on FMArena again.
Let me try one more time to explain it to you and from there you can do as you wish.
You must do the following:
1. Find and delete all similar screenshots you have uploaded in your tactics. This means going through the tactics you have uploaded so far one by one and checking which tactics share the same screenshots.
2. When you find which of your tactics are affected by your previous practices, you need to re-run tests in as provided here and upload the new screenshots to each tactic that has been affected.
Thanks for your time and I remain here for anything you need!
Do you want to explain to me a little bit how you do your testing now? Because you seem to be using double screenshots again.
Added: Focus Play, Distribute To Centre-Backs, Slow Pace Down
Removed: Run At Defence
PIs tweaks in all positions.
FBa --> WBa
Added: Step Up More
Added: Get Stuck In
So what I had thought about, although I don't know if it would be better or unnecessary in the end, was that each attribute of the testing league players would be an average per position from the 5 major leagues in the game. For example to look at the "Aerial Reach" attribute and all the other GK attributes and come up with an average for each. Do the same for DRL and for other positions etc. There may be a problem here in this method though because there may be players who have 0 value in some or all of their attributes.
That way we would have an average team - roughly - for the 5 leagues. Also increase the reputation of the test league to 200 so that it reflects the importance of the matches as it is for the CL in-game. Again this might have an impact in ME.
😄
Removed: Pass Into Space
Added: Pass Into Space
Removed: Focus Play, Fairly Narrow, Distribute Quickly
WBa --> FBa
Set Pieces are not tested inside testing league. Only your tactic will be tested. Just to know.
The default one - in the middle.
but i think in the test league every tactic is fighting with the same 5 tactics&manager so maybe its fair?
In the testing league - AI managers - have different values on 'Use of Subs' attribute.
Anyway, regardless of its working mechanic, it would be the same for every tactic tested so every tactic tested is effected by it at the same degree and we're comparing tactics here.
Certainly all tactics are tested in the same environment, I didn't say otherwise and for sure only the game devs know about it but if we could test this attribute and see the results, and if there are indeed results, then I think that would reduce the RNG.
My recommendation