I'm reaching out to see if anyone is interested in downloading my test league. I haven't been able to test tactics as frequently as I would like. My aim has always been to contribute to the community, rather than competing to be the best.
If there is sufficient interest, I will share the download link here for everyone.
Thank you!
------------------------------------------------------------------------------------------------------------ Guide on How to Use the Testing LeagueBelow are the instructions to use the test league while minimizing the RNG factor. Some steps need to be performed outside the game.
1. Open the "DZEK TESTING LEAGUE" save game in FM. 2. In FMRTE, click on ‘Load Game’. 3. Navigate to 'Freezer Settings' in FMRTE settings, ensuring all boxes are checked on the left list and unchecked on the right. 4. Select the binocular icon from the menu. 5. In the “Division” field, search for “test”, select "Test League", and confirm. 6. Click on a player in the list, then use CTRL + A to select all players. 7. Right-click on any player and choose 'Freeze'. 8. Verify the process by clicking the last icon (the one with a cold weather symbol), which should display all players in the league. 8a. If all is correct, save your changes. If there are issues, please reach out to me via private message. 9. Back in FM, apply your tactic to all controlled teams (v3.0 TEAM A - TEAM K / v2.0 TEAM A - TEAM E) and use 'Quick Pick' to assign players. 10. Ensure each of your teams is set to go on holiday, but first, verify the two options for the Assistant Manager to uphold your tactics and the selection of 11 players are checked. 11. Once completed, you can await the end of the holiday period to evaluate the performance of your teams and tactics.
------------------------------------------------------------------------------------------------------------ Version History3.0(latest version) - Introduced 6 additional human-controlled and AI teams with all preset tactics included - Expanded the number of matches from 500 to 1100 each season - Modified player attributes - And more...
2.0 - Disabled injuries for the entire season - Prohibited in-game substitutions - Reduced the number of tactical changes made by AI Managers during matches - And more...
Mentality: Attacking --> Positive TIs added: Much Higher Defensive Line TIs removed: Distribute To Centre-Backs, Slow Pace Down, Drop Off More IFs on attack duty AF to CF Same PIs from tactic Box Levante in all positions.
Artabora said: I know. And it is about match engine. But he out 48th minute is so strange even while he was playing 7.0 net average point. Expand Because you don’t freeze their condition I think your AM sub him off because of that.
Artabora said: I did it mate just as you mentioned. But AM change tactic before match. Here it is some examples:
Benfica Champions League Quarter Finals First Leg match. Gvardiol out 48th minute. Expand There isn’t any way to prevent your AM to not sub your players inside a match so its working as it should.
Have you ever had an idea to test Trap inside or outside? Expand Last year I tested them on a small scale and didn't find anything reliable to share. This year I have tested several things on the 24.1 version as I have done with the above (have to retest those things on the newer update again) but now I don't have time and also I'm a bit lazy to be honest.
Edit: Now I test every change without much testing on my own but based on what I know about FM.
Sane said: Please explain, with a balanced mentality the best possession of the ball is, right? Or what does Poss Won mean? Expand I'm not sure if I understood what you said but 'Poss Won' means Possession Won and it's how many times my team won the ball from the opponent. A higher number means a better result in terms of winning possession.
The tests above were done on 24.1 version of the game using this tactic with the three mentalities shown in the tables above and include these instructions: - High Press - Much More Often - Prevent Short GK Distribution - Counter Press
The only difference in each row is the defensive line.
@CBP87 the reason behind this change btw for everyone to know was because I have saw many times the opponents play long balls over the top against the much higher defensive line and I also had tested in previous update (24.1) this, which defensive line has the best possession won by my team and it was always with standard defensive line.
Let's see if it stands until 2400 matches
* Poss Won on Balanced mentality translated to the 'per 90 minutes' stat, but still has the lowest numbers compared to the other mentalities.
An updated version of Furious V4.4. Added: Run At Defence Removed: Distribute To Centre-Backs, Slow Pace Down, Much Higher Defensive Line Tweaks on PIs.
Zippo said: I haven't noticed them because we just added them
Soon it will be improved further and you will be getting a notification every time when the statu of your tactic changes or your tactic is tested.
Also, the "Rejected" Status will get a more detailed description about the issue with your tactic and "a special button" that you can click to put under review again after you fix the issue. Expand Well done for that. Can all the news from the website be in a separate thread so that we don't have to look everywhere for them?
I'm reaching out to see if anyone is interested in downloading my test league. I haven't been able to test tactics as frequently as I would like. My aim has always been to contribute to the community, rather than competing to be the best.
If there is sufficient interest, I will share the download link here for everyone.
Thank you!
------------------------------------------------------------------------------------------------------------
Guide on How to Use the Testing LeagueBelow are the instructions to use the test league while minimizing the RNG factor. Some steps need to be performed outside the game.
Download DZEK TESTING LEAGUE
Recommended tool: FMRTE for Windows or FMRTE for MacOS
1. Open the "DZEK TESTING LEAGUE" save game in FM.
2. In FMRTE, click on ‘Load Game’.
3. Navigate to 'Freezer Settings' in FMRTE settings, ensuring all boxes are checked on the left list and unchecked on the right.
4. Select the binocular icon from the menu.
5. In the “Division” field, search for “test”, select "Test League", and confirm.
6. Click on a player in the list, then use CTRL + A to select all players.
7. Right-click on any player and choose 'Freeze'.
8. Verify the process by clicking the last icon (the one with a cold weather symbol), which should display all players in the league.
8a. If all is correct, save your changes. If there are issues, please reach out to me via private message.
9. Back in FM, apply your tactic to all controlled teams (v3.0 TEAM A - TEAM K / v2.0 TEAM A - TEAM E) and use 'Quick Pick' to assign players.
10. Ensure each of your teams is set to go on holiday, but first, verify the two options for the Assistant Manager to uphold your tactics and the selection of 11 players are checked.
11. Once completed, you can await the end of the holiday period to evaluate the performance of your teams and tactics.
------------------------------------------------------------------------------------------------------------
Version History3.0 (latest version)
- Introduced 6 additional human-controlled and AI teams with all preset tactics included
- Expanded the number of matches from 500 to 1100 each season
- Modified player attributes
- And more...
2.0
- Disabled injuries for the entire season
- Prohibited in-game substitutions
- Reduced the number of tactical changes made by AI Managers during matches
- And more...
1.1
- Minor enhancements to player data
1.0
- Initial release
Mentality: Attacking --> Positive
TIs added: Much Higher Defensive Line
TIs removed: Distribute To Centre-Backs, Slow Pace Down, Drop Off More
IFs on attack duty
AF to CF
Same PIs from tactic Box Levante in all positions.
History has shown that we get to the source but we don't drink water. Let's see this time
Mentality: Attacking --> Positive
TIs added: Underlap Right
TIs removed: Overlap Right, Distribute Quickly, Get Stuck In, Step Up More
Mentality: Attacking --> Positive
TIs removed: Overlaps, Distribute Quickly, Get Stuck In, Step Up More
Mentality: Attacking --> Positive
TIs added: Underlaps
TIs removed: Overlaps, Distribute Quickly, Get Stuck In, Step Up More
Mentality: Attacking --> Positive
TIs removed: Distribute Quickly, Get Stuck In, Step Up More
Because you don’t freeze their condition I think your AM sub him off because of that.
Benfica Champions League Quarter Finals First Leg match. Gvardiol out 48th minute.
There isn’t any way to prevent your AM to not sub your players inside a match so its working as it should.
Added: Distribute To Centre-Backs, Slow Pace Down, Drop Off More
Tweak on PIs.
Have you ever had an idea to test Trap inside or outside?
Last year I tested them on a small scale and didn't find anything reliable to share. This year I have tested several things on the 24.1 version as I have done with the above (have to retest those things on the newer update again) but now I don't have time and also I'm a bit lazy to be honest.
Edit: Now I test every change without much testing on my own but based on what I know about FM.
I'm not sure if I understood what you said but 'Poss Won' means Possession Won and it's how many times my team won the ball from the opponent. A higher number means a better result in terms of winning possession.
The tests above were done on 24.1 version of the game using this tactic with the three mentalities shown in the tables above and include these instructions:
- High Press
- Much More Often
- Prevent Short GK Distribution
- Counter Press
The only difference in each row is the defensive line.
Removed: Underlaps
Added: Overlaps
Removed: Underlaps
Removed: Distribute Quickly, Get Stuck In
Let's see if it stands until 2400 matches
* Poss Won on Balanced mentality translated to the 'per 90 minutes' stat, but still has the lowest numbers compared to the other mentalities.
Added: Step Up More
Added: Run At Defence
Removed: Distribute To Centre-Backs, Slow Pace Down, Much Higher Defensive Line
Tweaks on PIs.
Much Higher Defensive Line --> Standard
Soon it will be improved further and you will be getting a notification every time when the statu of your tactic changes or your tactic is tested.
Also, the "Rejected" Status will get a more detailed description about the issue with your tactic and "a special button" that you can click to put under review again after you fix the issue.
Well done for that. Can all the news from the website be in a separate thread so that we don't have to look everywhere for them?