Milakus said: Also, someone should test it with "Mark Tighter" because it seems that PI also does the trick Expand I tested it in my own test league and I can say it's more of a problem defensively than it is useful. It might help if you try it in certain positions rather than all.
letsgo9 said: gotta to creare a test table only for him coz is kind hard to follow his results @dzek any tips? Expand I'm not sure if I understood what you're saying, but if you mean creating a separate table for Preset Tactics it was something I suggested 2 months ago to @Zippo.
Avenger22 said: Also wanted to know what is the difference in much higher d line or any TI with balanced than with attacking mentality ? i mean is it like in attacking going for example down with 2 points in tempo visually it is lower tempo but under the hood it is normal tempo because the baseline is higher than in balanced mentality which is purely in the middle, very curious about it cause visually you think it is the same Expand Mentality generally affects the Line Of Engagement and moves it higher. That is, you may notice that for example Mid Block in Attacking mentality is slightly higher than it would be if you were using Balanced mentality. This applies to both Low Block and High Press.
So by increasing the mentality you increase the line of engagement along with the defensive line. You can notice this in the graphic within the 'Out Of Possession' instructions.
Avenger22 said: What does this TI play out of defence actually affect ? does it affect the passing of all defenders, through balls from defender, runs or just the build up goal kick formation and little short passing from defenders ? This is an interesting TI many times it results in either a chance for you or a catastrophic misplaced ball most like irl when in high risk high reward stuff. Expand From my own experience two things emerge. 1. It reduces the passing directness of the defensive line and DMs. 2. Encourages GK to play short simple passes to the CD or FB.
juwow said: I believe that most of the times its more of a risk TI than anything else as playing out from the back in the Match Engine can lead to defensive mistakes which in turn can cost goals (matches etc). Even in real life this is seen all the time as teams that like to build from the back from time to time have normally either a mistake from the GK or from the defenders around it when faced against high pressure systems.
Its probably a cool TI if you are making a recreation of a specific system but I think it is still really volatile. Expand I agree with you, but it depends on your players. If you have good players you will see your team move the ball smoothly and nicely from one side to the other and wait for the right opportunity to attack. On the other hand now if you have bad players then it can be your nightmare.
In FM23 I tried to create a "Play Out Of Defence" system but the defensive line and the DM positioned player were very problematic and if you told them to pass more than 5-6 times to each other they would pass to the opponent.
In FM24 things are somewhat better I think. So far I haven't seen any serious mistakes from my defence since I use it every game. It's just a matter of how much it slows down the attack and also if it has a negative impact on counter-attacks.
Droid said: I just want to be clear here, I didn't make any prediction or assumption about this tactic performance for 24.2.0 patch, I just explained you why this tactic wasn't picked for the 24.2.0 patch retesting because other 4-2-4 tactic with a better score by this author was picked instead of this tactic.
Btw, if think this tactic(or any other) is worth retesting for 24.2.0 patch then post some result with it for 24.2.0 patch in this thread and we'll look into it. Expand You are clear. It was just a question I had. If @Glory wants to repost the tactic then he can do so.
Droid said: For the 24.2.0 patch retesting this tactic was "overwritten" by other tactic - https://fm-arena.com/thread/7427-gloryfm24-424-v3-0/, which also had a better score than this tactic and 424 black ice tactic for 24.1.0 patch but as you can see in 24.2.0 patch it has a lower score. Expand Maybe with Volante's change to the DM role and the new game update there would have been a difference but you guys know better so we move on. Thanks for the reply!
keithb said: Its funny when you are 3-0 down at HT in the second leg and most of the options are to praise the players and your assistant recommends "thats one of the best halves of football I've ever seen" haha Expand Communication is the key!
mimmuscatania said: @sponsorkindest Any advice to give me? for your FM 23 tactics? Expand Brother as I have told you and @ZaZ has told you there is no way to always win. If you want to improve your game, the only way is to buy better players.
PS also most of us here play FM24 so I think it's hard to test to find something better in FM23.
4000 games with 58 pts is better than 1200 games with 63 pts? Expand Falbravv said: I don't think... But to be honest i don't understand how we can lose 5 points, even with 2800 more matches. 1200 is already a nice amount of match, we're not on a single season. Very strange. Expand Hi,
pixar said: wow. Sharp decline after the storm. I think you'll need to change the amount of matches made in tests. A 5 point drop is a serious amount.
I think the amount of 4000 matches in each test may tire the system. I'm not too sure about that, but it can be considered to be at least 3000-2500 matches.
@Zippo Expand The purpose of doing more runs on the tactics is to see how well they hold up in the long run.
I don't think they will run all the tactics for 4.000 matches. They run the first tactics on the table to show the most balanced/"best" for ME. When a tactic stays first and after the 4.000 runs then, I think, they won't move on to other runs in other tactics.
I tested it in my own test league and I can say it's more of a problem defensively than it is useful.
It might help if you try it in certain positions rather than all.
WHO DOWNLOADS THE PRESET TACTICS?
@dzek any tips?
I'm not sure if I understood what you're saying, but if you mean creating a separate table for Preset Tactics it was something I suggested 2 months ago to @Zippo.
I think Full Backs perform better if you have Wingers on the flanks
Mentality generally affects the Line Of Engagement and moves it higher. That is, you may notice that for example Mid Block in Attacking mentality is slightly higher than it would be if you were using Balanced mentality. This applies to both Low Block and High Press.
So by increasing the mentality you increase the line of engagement along with the defensive line. You can notice this in the graphic within the 'Out Of Possession' instructions.
This is an interesting TI many times it results in either a chance for you or a catastrophic misplaced ball most like irl when in high risk high reward stuff.
From my own experience two things emerge.
1. It reduces the passing directness of the defensive line and DMs.
2. Encourages GK to play short simple passes to the CD or FB.
juwow said: I believe that most of the times its more of a risk TI than anything else as playing out from the back in the Match Engine can lead to defensive mistakes which in turn can cost goals (matches etc). Even in real life this is seen all the time as teams that like to build from the back from time to time have normally either a mistake from the GK or from the defenders around it when faced against high pressure systems.
Its probably a cool TI if you are making a recreation of a specific system but I think it is still really volatile.
I agree with you, but it depends on your players. If you have good players you will see your team move the ball smoothly and nicely from one side to the other and wait for the right opportunity to attack. On the other hand now if you have bad players then it can be your nightmare.
In FM23 I tried to create a "Play Out Of Defence" system but the defensive line and the DM positioned player were very problematic and if you told them to pass more than 5-6 times to each other they would pass to the opponent.
In FM24 things are somewhat better I think. So far I haven't seen any serious mistakes from my defence since I use it every game. It's just a matter of how much it slows down the attack and also if it has a negative impact on counter-attacks.
PIs added in OP.
Btw, if think this tactic(or any other) is worth retesting for 24.2.0 patch then post some result with it for 24.2.0 patch in this thread and we'll look into it.
You are clear. It was just a question I had.
If @Glory wants to repost the tactic then he can do so.
Maybe with Volante's change to the DM role and the new game update there would have been a difference but you guys know better so we move on. Thanks for the reply!
I also created a thread recently describing in general terms what each instruction does.
You can read it here - https://fm-arena.com/thread/7467-useful-information-regarding-team-instructions/
Communication is the key!
Brother as I have told you and @ZaZ has told you there is no way to always win. If you want to improve your game, the only way is to buy better players.
PS also most of us here play FM24 so I think it's hard to test to find something better in FM23.
4000 games with 58 pts is better than 1200 games with 63 pts?
Falbravv said: I don't think... But to be honest i don't understand how we can lose 5 points, even with 2800 more matches. 1200 is already a nice amount of match, we're not on a single season. Very strange.
Hi,
Please read this - https://fm-arena.com/thread/2713-10-944-matches-tested-fm-rng-measured/
I think the amount of 4000 matches in each test may tire the system. I'm not too sure about that, but it can be considered to be at least 3000-2500 matches.
@Zippo
The purpose of doing more runs on the tactics is to see how well they hold up in the long run.
I don't think they will run all the tactics for 4.000 matches. They run the first tactics on the table to show the most balanced/"best" for ME. When a tactic stays first and after the 4.000 runs then, I think, they won't move on to other runs in other tactics.
An updated version of iBox V2.1b.
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An updated version of iBox V2.1a.
Team Instructions
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An updated version of iBox V2.1a.
Team Instructions
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