sponsorkindest said: wow, a very well articulated pain point list. I haven't even played the game for more than a year, yet it resonates so much with me as I have spent like 3.5k hours in FM 23 and 0.5k hours in FM24 and its so sad that only a few features in the game work. Expand Imagine playing it for years like me and so many others..
DreadPirateRoberts said: Hello! I am writing because I have been using the FM arena forum a lot, both looking at other peoples tactics and making my own. One thing I have noticed, is that there are no "guidelines" for testing a tactic on your own, if that makes sense. We don't want to upload every single tactic we make without conducting our own test first , to see if it holds up. The problem is, there are many different ways to test a tactic, for example : putting no training on players that aren't full condition, playing games vs holiday , buying players , set pieces, doing man-management outside of games like praising training etc. these are very big factors for the end result. When we want to compare what a "good season" is by comparing it with other tactics on the site , before deciding to upload , there is no reliablity in these comparisons. I hope you get my point, and maybe we can create some testing conditions that are universal so that we can use each others posts as a source of information before asking for a tactic test! Expand Hi @DreadPirateRoberts!
When someone wants to try a tactic the easiest and most direct way is to do it through FM-Arena. That is to upload his tactic in a new thread with the instructions/rules that the community has.
Now if someone wishes to test their tactics or variations of other tactics before uploading them here then I would recommend creating your own database through the official Pregame Editor and configure it in such a way that it reflects the actual game as much as possible.
penpen said: After combining this, I excluded underlap left and Narrow as advised by @dzek . Looking at the results, I think someone should probably create a new version without HB. Expand Here we go!!
Rebellion V1a Based on 424 QuadroWave X-4 created by @sponsorkindest. Changes: - Increased mentality from Balanced to Attacking. - Removed Focus Play, Get Stuck In, Step Up More instructions. - Added 'Hold Position' to DMCL. - IF to W and WB to IWB. - Adjusted PIs on the new roles.
wany said: Sorry, I didn't mention him in the mention Expand You didn't commit a crime though, show some respect for the hours/days someone wastes to get to this tactic. You have to say what tweaks you did from the original one on your OP.
Conscient said: Seems like the DM is now a Segundo Volante Expand Yeah, I saw it. What I didn't see is the mention of the creator of the tactic, the word "tweak" and the changes he made.
sponsorkindest said: Hi @dzek , In a nutshell, my understanding is that Teams A to E share identical attributes and player abilities (PA). Currently, lets say they are facing off against an AI team using a 4-2-3-1 formation. The question is: why might the statistical error vary if Team A faces the AI team 4-2-3-1 five times, as opposed to each of Teams A to E playing against the AI team 4-2-3-1 once? Expand That's a good question to discuss as I'm not sure. The only thing that comes to my mind right now is that the AI managers have some tactical/non tactical attributes that are mostly the same across all 5 but there are differences in a few others that probably(again I'm not 100% sure) affect the way each team plays regardless if they use the same formations or even the same players attributes.
Apart from the tactical attributes, tendencies of AI Manager play a big role (during the game). That is, which instructions they will give in the game, when they will give them and if they will give them. Will they instruct their players to play out from defense? Will they work ball into the box? Will they push higher up at some point in the game? And much more..
Imagine playing it for years like me and so many others..
You can read it here - https://community.sigames.com/forums/topic/579205-football-manager-2024-official-feedback-thread/?do=findComment&comment=14241360
An updated version of Achilles Heel V1.1.
Team Instructions
- Added: Focus Play Down Both Flanks, Slow Pace Down
- Removed: Distribute Quickly, Step Up More
An updated version of 4114 Boom.
Team Instructions
- Added: Focus Play Down Both Flanks, Slow Pace Down
- Removed: Step Up More
An updated version of iBox V2.0a.
Team Instructions
- Added: Focus Play Through The Middle
- Removed: Focus Play Down Both Flanks
An updated version of iBox V1.8d.
Team Instructions
- Added: Run At Defense, Focus Play Down Both Flanks
- Removed: Step Up More
Hi @DreadPirateRoberts!
When someone wants to try a tactic the easiest and most direct way is to do it through FM-Arena. That is to upload his tactic in a new thread with the instructions/rules that the community has.
Now if someone wishes to test their tactics or variations of other tactics before uploading them here then I would recommend creating your own database through the official Pregame Editor and configure it in such a way that it reflects the actual game as much as possible.
If I understand your question correctly.
Thank you
Looking at the results, I think someone should probably create a new version without HB.
Here we go!!
A different variation of this tactic.
Changes:
- Move AMR to AMC position.
- Adjusted PIs on the new role.
Based on 424 QuadroWave X-4 created by @sponsorkindest.
An updated version of Rebellion V1b.
Changes:
- WB to IWB.
- Adjusted PIs on the new role.
Based on 424 QuadroWave X-4 created by @sponsorkindest.
An updated version of Rebellion V1a.
Changes:
- IWB on support & W on attack.
- Adjusted PIs on the new roles.
Based on 424 QuadroWave X-4 created by @sponsorkindest.
Changes:
- Increased mentality from Balanced to Attacking.
- Removed Focus Play, Get Stuck In, Step Up More instructions.
- Added 'Hold Position' to DMCL.
- IF to W and WB to IWB.
- Adjusted PIs on the new roles.
You didn't commit a crime though, show some respect for the hours/days someone wastes to get to this tactic.
You have to say what tweaks you did from the original one on your OP.
Please read the 4th and 5th bullet point here - https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
Yeah, I saw it. What I didn't see is the mention of the creator of the tactic, the word "tweak" and the changes he made.
What are your changes from this tactic - https://fm-arena.com/thread/7223-424-quadrowave-x-4/ ?
That's a good question to discuss as I'm not sure. The only thing that comes to my mind right now is that the AI managers have some tactical/non tactical attributes that are mostly the same across all 5 but there are differences in a few others that probably(again I'm not 100% sure) affect the way each team plays regardless if they use the same formations or even the same players attributes.
Apart from the tactical attributes, tendencies of AI Manager play a big role (during the game). That is, which instructions they will give in the game, when they will give them and if they will give them. Will they instruct their players to play out from defense? Will they work ball into the box? Will they push higher up at some point in the game? And much more..
Thank you! We can all contribute!