treath said: So the old version is better than new version?
(about the test grade) Expand
Version with RPM is better for FM-Arena tests, but the difference is smaller than margin of error. In my tests, version with DLP is better, also with a very small difference. I'll be doing more runs to see if the difference is significant. For now, I would recommend anyone to use RPM version.
Screenshots from instructions, set pieces and training are up again.
ta2199 said: What do you think about using Under Lap as TI ? Cause now we're using IWB(At). If we use Underlap maybe both DR/DL can be more effective. Expand
I don't think it will help much. IWB already automatically underlap with DW. Adding the team instruction will just make DW not run with the ball as often, but instead hold the ball waiting for IWB to run into space. In other words, you will sacrifice DW options to create more IWB penetration. I prefer to leave it to the DW to choose what option is better instead.
Did a small change to the squad view and updated the post. Sorry for the change, I just tried to make it look better since other people will be using it.
P.S.: Anyone using in-game editor can change ability and potential columns to real CA and PA, if they like to have that info visible.
Mark said: Can you upload the squad view for us so we don't have to recreate it - Thanks Expand
Sure, it's attached to the message. I removed additional focus and added playing time happiness and contract expiry date. I also moved games missed closer to playing time happiness, so all selection info is nearby. I kept the position/role/duty training since it makes easier to sort players and compare players from same position. (Sorry for changing it two or three times!)
Anyway, 20 matches in the league. Got kicked out from FA Cup against team from League Two (two divisions above mine), but league title is on the way. Had to use some gray players during a few matches because of suspensions, but things are going well. During one match, I got my DR sent off and I removed SS to make up for it (actually I moved SS to DR since he was better than the gray player, and neither could play DR anyway). Again, Danny Green was the best in my team. The guy is a beast for assists.
Finances are way better now, but my main goal is to get over one million to become professional during National League (next division). That means I need to progress a bit further in FA Cup, which also means I need a better squad.
Tried to organize better here with frequently asked questions. Next patch I want to move the DLP version here (even if not tested) just to keep everything in one place.
After 15 matches, Concord starts getting ahead of the competition. After five more victories in a row, we are now 7 points ahead of second place. As expected, any good tactic should have an easy time on the lower leagues, even with a squad of only eleven players.
About the short squad, I had a SS injuried for 3 matches and one of my defenders playing barely 20 minutes in one match for the same reason. I'm trying to rotate with some gray players, but it's always a risk since they are three MR, one ML one GK. Who needs DC or AM?
Highlights of the season are Lamar Reynolds, with 18 goals in 19 matches (counting cups), and Danny Green (best of recent matches), with 15 assists.
Some people started showing interested in Lamar Reynolds, with journalists asking if I was fine about losing him. With finances improving, I might hire a couple of subs by december or january, when players are running out of contract.
Also, I got my first defeat, being completely dominated at home. That is nice to happen so players stop going to the pitch in high heels. I then complimented their good form and training, to recover some morale and help them bounce back without entering a bad spell.
I know the discussion is dead, but I decided to check my run to see how many times I saved after 14 official matches. A total of 21 times. Don't ask me how it happened, I have no clue. They are all during pre-season, so I guess it happened when I was doing hundreds of trials (in groups of thirty players) to reveal their attributes.
Do you think an efficient 3-4-3 would be possible for this patch? Expand
Efficient, yes. Optimal, no. I think the best three defender version of any tactic will be around 0.2 or 0.3 behind the two defender version in the table. That's just a guess based on my results.
Last matches were a breeze. Four victories and one tie in the league, three victories against weak teams in the cup. Because of rewards, financial balance is finally positive. Important to see my defender scoring four times in two matches, from corners. In one of those matches, the two goals happened in less than one minute, just like a replay. That makes six goals from corners in ten matches (and another goal in the cup). My corner routine is set to near post. No wonder he is again the best player from last five matches.
By the way, I didn't say it earlier, but it's only possible to run a squad of eleven players because my team is semi-professional, so training is very light. With that, they get less injuries and recover way faster (but barely improve). My training schedule is shown below.
I would also like to talk about my squad view. It's basically divided in the following parts: - Selection info, including condition, sharpness, fatigue and injury risk, as well as games missed in a row (everyone is tired because I took the shot right after a match). - Morale, form, last match rating and training rating, to remind me to praise those with ratings over 8.0 in any of those ratings to increase morale. - Role training and additional focus, because I always forget to set those things when I hire new players. - Other important info like goals, assists, important attributes and salary.
I would advise anyone to have at least fatigue and games missed in a row visible at team selection, to help rotating the team better.
Blue DM, aka Blue 3.0 RPM.
(about the test grade)
Version with RPM is better for FM-Arena tests, but the difference is smaller than margin of error. In my tests, version with DLP is better, also with a very small difference. I'll be doing more runs to see if the difference is significant. For now, I would recommend anyone to use RPM version.
https://fm-arena.com/tactic/779-zaz-just-for-fun/
ta2199 said: What do you think about using Under Lap as TI ? Cause now we're using IWB(At). If we use Underlap maybe both DR/DL can be more effective.
I don't think it will help much. IWB already automatically underlap with DW. Adding the team instruction will just make DW not run with the ball as often, but instead hold the ball waiting for IWB to run into space. In other words, you will sacrifice DW options to create more IWB penetration. I prefer to leave it to the DW to choose what option is better instead.
THROUGH THIS TACTIC, MY CAREER IS LIKE THIS
Thank you! I hope you get even more success!
P.S.: Anyone using in-game editor can change ability and potential columns to real CA and PA, if they like to have that info visible.
Sure, it's attached to the message. I removed additional focus and added playing time happiness and contract expiry date. I also moved games missed closer to playing time happiness, so all selection info is nearby. I kept the position/role/duty training since it makes easier to sort players and compare players from same position. (Sorry for changing it two or three times!)
Anyway, 20 matches in the league. Got kicked out from FA Cup against team from League Two (two divisions above mine), but league title is on the way. Had to use some gray players during a few matches because of suspensions, but things are going well. During one match, I got my DR sent off and I removed SS to make up for it (actually I moved SS to DR since he was better than the gray player, and neither could play DR anyway). Again, Danny Green was the best in my team. The guy is a beast for assists.
Finances are way better now, but my main goal is to get over one million to become professional during National League (next division). That means I need to progress a bit further in FA Cup, which also means I need a better squad.
But unfortunately, it looks like some attachments have been removed from the OP.
That's life. I'll take screenshots again soon. Thanks!
I suppose that would be better. Thanks!
Gratz!
Difference is barely 3%, so it's still within the error margin. That being said, RPM is ahead here.
About the short squad, I had a SS injuried for 3 matches and one of my defenders playing barely 20 minutes in one match for the same reason. I'm trying to rotate with some gray players, but it's always a risk since they are three MR, one ML one GK. Who needs DC or AM?
Highlights of the season are Lamar Reynolds, with 18 goals in 19 matches (counting cups), and Danny Green (best of recent matches), with 15 assists.
Some people started showing interested in Lamar Reynolds, with journalists asking if I was fine about losing him. With finances improving, I might hire a couple of subs by december or january, when players are running out of contract.
Also, I got my first defeat, being completely dominated at home. That is nice to happen so players stop going to the pitch in high heels. I then complimented their good form and training, to recover some morale and help them bounce back without entering a bad spell.
Yes.
Maybe, but now I'm taking a bit of time playing the game. That means I am testing way less often.
Do you think an efficient 3-4-3 would be possible for this patch?
Efficient, yes. Optimal, no. I think the best three defender version of any tactic will be around 0.2 or 0.3 behind the two defender version in the table. That's just a guess based on my results.
First post, "Training". There is no file to download, just open the pictures and create a new schedule, adjusting to your match days.
By the way, I didn't say it earlier, but it's only possible to run a squad of eleven players because my team is semi-professional, so training is very light. With that, they get less injuries and recover way faster (but barely improve). My training schedule is shown below.
I would also like to talk about my squad view. It's basically divided in the following parts:
- Selection info, including condition, sharpness, fatigue and injury risk, as well as games missed in a row (everyone is tired because I took the shot right after a match).
- Morale, form, last match rating and training rating, to remind me to praise those with ratings over 8.0 in any of those ratings to increase morale.
- Role training and additional focus, because I always forget to set those things when I hire new players.
- Other important info like goals, assists, important attributes and salary.
I would advise anyone to have at least fatigue and games missed in a row visible at team selection, to help rotating the team better.
Let me know your thoughts!