JTC said: You have already forewarned us that this is a high intensity tactic and will kill our players if the squad is not big enough and there is not enough rotation. Well this is killing my squad now. I am only in Dec and my 5 main attackers (wingers x 2, CM(a), SS x2) all play with low fatigue (although full green condition) which is affecting their performance (e.g. you see them miss easy sitters). I am also using your in-season training schedule. I did a fair bit of rotation but there are players who demand to play in as many games as possible or else they become unhappy with game time. Is there a quick (or any) fix? Should I tone down the training or even rest some of the key players for a few days? I have been wondering whether I do need to start with extremely high tempo in every single game or perhaps can start from normal tempo in home games when my team should be doing more comfortably. Expand
Unfortunately, the best way to solve fatigue is by skipping matches. Before every season, I always reduce the agreed playing time of all players to as low as possible, as I stated in the link below (without the exploit part). https://fm-arena.com/thread/991-playing-time-exploit/
If some player still wants high playing time, then wait until he gets tired and promisse to rest them, or send them in vacation. Up to regular starter, they still get happy even if you rest them every other match. For those annoying star players, you can make a plan to rest them with substitutions when matches are definitely won, like 2 or 3 goals ahead.
For training, you can use some week with only one match to rest players. For example, you can get the wednesday to do two recovery and one rest sessions, and maybe do the same for the teamwork, attacking movement and defensive positioning, since you only need one of these for each match.
P.S.: You can also change the training intensity for that player to lower values. Usually all my players have double intensity when full condition, but you can lower to normal intensity or even half intensity for a week or two. I don't do that because I always forget to change back to full intensity.
Kyle said: Sorry if you've already answered this but have you tried messing around with throwins? Not sure about others but regardless how I setup longthrows since the last update they just don't seem very effective and almost cost me more chances than they create. I see that you have long throwins on 2.2 so curious if it's just me not having much success or if you've just kind of left it like that because you haven't tested alternatives. Expand
I did lots of experiments in the set pieces thread. I tried different deliveries and players in different positions, but this one got me the best results. However, it's very hard to improve throw-ins because they are pretty hard to test, since their impact in the game is not so big. Actually, I found out that good defensive throw-ins are more effective than good attacking throw-ins, because you can get some nice counter attacks if done right.
ta2199 said: Maybe because that routine try to use an old ones from previous fm versions. Since Fm 21 doesn't provide the " Taker " roles in set piece
Also recently I found a useful tip is go to Tactic - Filter - Check the Reserve Squad. This provide good rotation for the first team if you are a lazy man Expand
Yeah, I end up setting takers manually (choosing specific players) because setting the position doesn't work. I got this version of corners from Motion, if I recall correctly. We were experimenting those things int the set pieces thread, where I first gave some attention to set pieces. I believe most people got the base for their set pieces from Duke or Maverick, which took from even older versions.
Django said: @ZaZ is it make any differance MR takes left side, ML takes right side? or should they use it from their own side? MR = Right corners / ML = Left corners etc.. Expand
I use their own side for two reasons. First, if a goal doesn't happen, you don't have the opposite side empty. Second, if a goal doesn't happen and the ball return to them, they have the right foot to dribble and cross again. There might be something else to corner taker, like different curve effect depending on favorite foot, but I didn't dig that far into it.
Django said: @ZaZ i use blue 2.2 but I hardly score any goals from corners and free kicks. Who should take the corners and free kicks? Are they the best players on the team or a specific role? For example, should I use players in that specific role, even if they have low corners or free kicks? Expand
In the set pieces, it's set for ML/R to take corners, but for some reason the best taker is doing corners. I don't know why, probably a bug. For free kicks, I usually let the best taker go for it.
My teams usually score around 15 goals from corners and around 10 from free kicks, including direct free kicks. Even though, I wasn't able to please my board when they asked me to play for set pieces. The top tactics aren't much better either, they are all pretty close in set pieces.
ta2199 said: 2.2 with a little tweak, but It isn't consistent enough. Anyway, just use Blue 2.2 with the Tranning ZaZ provide and you will have great result. Trainning affect your results a lots Expand
Just tested and it didn't seem very promissing. It was very close, but slightly worse.
Markizio said: If you test in a normal league then per 1 run you test for 38 matches, per 3 runs 38x3=114 matches and per 5 runs 5x38=190 matches.
if you test in a custom league then per 1 run you test for 152 matches ( 2 teams each 76 matches ), per 3 runs you test 152x3=456 matches and per 5 runs you test 152x5=760 matches.
So 190 matches vs 760 matches... I'd say it's a big difference. Expand
I don't have the program to freeze stats, and I don't know what custom league they use here.
Bogeyman said: I won 6 trophies with Bayern Munich in my first with them
Expand
Considering some of the top tactics don't win everything all the time, that's a very good result! Good job!
isit said: hi e congratulations for the tactic......can you help me ? i wanna recreate this,for fm 2020 ...thanks in advance Expand
In the topic of Blue 2.2 (linked in the first post) there are specifics of the tactic, with player instructions and such. I believe @RDFTactics will make a video about it, so you can watch and see everything, including set pieces. He usually reviews tactics very throughly.
Can you run your test 6 times for this tactic and see how the result fluctuate? Expand
I usually run 5 tests and pick the median of each statistic when comparing tactics, but for this one I did only one run since I wasn't trying to become the state-of-the-art.
P.S.: Actually I did 3 of each role to choose between AF, PF or f9. I didn't test other roles like DLP.
RDFTactics said: Hey, somebody shared this tactic of the SI forum, along with a different tactic, but was wondering if i could make videos about them? my YouTube is www.youtube.com/rdftactics incase you want to check my videos out first.
Let me know. RDF Expand
Sure, just add a link to the first page of this topic so people know where it came from.
Same as Blue 2.2, but with one SS moved forward to ST position. I created this tactic because some people prefer to play with real strikers, but it performs worse than Blue 2.2. I chose PF because it suits my taste, but you can probably change it to AF or another similar role without much impact. Just like Blue 2.2, you can change the role of DW to W or DLP to DM, with similar results. This
This tactic uses the same shape as Comet from @Pulsar. However, PF plays in the right side because the SS from right side was the most advanced in set pieces from Blue 2.2.
Tactic and results for holiday mode are presented below.
Let me know in the comments how it performed for you!
Sandro said: @ZaZ, it looks like you forgot to upload the tactic. Expand
Thank you for reminding me!
I am now running tests for the last tactic with real strikers, similar to Comet. Since it's almost the same thing, but using Blue as a base, I'll just call it the Blue Comet. Just running a holiday season to get results to show.
Same as Blue 3.0, but with both SS moved forward to ST position. I created this tactic because some people prefer to play with two real strikers, but it performs worse than Blue 3.0. I chose PF because it suits my taste, but you can probably change it to AF or another similar role without much impact. Just like Blue 3.0, you can change the role of DW to W or DLP to DM, with similar results.
Same as Blue 2.2, but with MC moved forward to ST position. I created this tactic because some people prefer to play with real strikers, but it performs worse than Blue 2.2. I chose PF because it suits my taste, but you can probably change it to AF or another similar role without much impact. Just like Blue 2.2, you can change the role of DW to W or DLP to DM, with similar results.
Tactic and results for holiday mode are presented below.
I also made a second version with DM moved forward to MC position. The tactic and results for holiday mode are below. As you can see, they have very similar performance, so use the one that suits you the most.
Let me know in the comments how it performed for you!
Pulsar said: Yes, you are right this is a tweak of Phoenix 4.0. I turned the left shadow striker into the advanced forward and it seems the tactic still works really well. Expand
Well, people have been asking for tactics with strikers for a while. Good job doing it for them.
Unfortunately, the best way to solve fatigue is by skipping matches. Before every season, I always reduce the agreed playing time of all players to as low as possible, as I stated in the link below (without the exploit part).
https://fm-arena.com/thread/991-playing-time-exploit/
If some player still wants high playing time, then wait until he gets tired and promisse to rest them, or send them in vacation. Up to regular starter, they still get happy even if you rest them every other match. For those annoying star players, you can make a plan to rest them with substitutions when matches are definitely won, like 2 or 3 goals ahead.
For training, you can use some week with only one match to rest players. For example, you can get the wednesday to do two recovery and one rest sessions, and maybe do the same for the teamwork, attacking movement and defensive positioning, since you only need one of these for each match.
P.S.: You can also change the training intensity for that player to lower values. Usually all my players have double intensity when full condition, but you can lower to normal intensity or even half intensity for a week or two. I don't do that because I always forget to change back to full intensity.
I did lots of experiments in the set pieces thread. I tried different deliveries and players in different positions, but this one got me the best results. However, it's very hard to improve throw-ins because they are pretty hard to test, since their impact in the game is not so big. Actually, I found out that good defensive throw-ins are more effective than good attacking throw-ins, because you can get some nice counter attacks if done right.
Also recently I found a useful tip is go to Tactic - Filter - Check the Reserve Squad. This provide good rotation for the first team if you are a lazy man
Yeah, I end up setting takers manually (choosing specific players) because setting the position doesn't work. I got this version of corners from Motion, if I recall correctly. We were experimenting those things int the set pieces thread, where I first gave some attention to set pieces. I believe most people got the base for their set pieces from Duke or Maverick, which took from even older versions.
I use their own side for two reasons. First, if a goal doesn't happen, you don't have the opposite side empty. Second, if a goal doesn't happen and the ball return to them, they have the right foot to dribble and cross again. There might be something else to corner taker, like different curve effect depending on favorite foot, but I didn't dig that far into it.
In the set pieces, it's set for ML/R to take corners, but for some reason the best taker is doing corners. I don't know why, probably a bug. For free kicks, I usually let the best taker go for it.
My teams usually score around 15 goals from corners and around 10 from free kicks, including direct free kicks. Even though, I wasn't able to please my board when they asked me to play for set pieces. The top tactics aren't much better either, they are all pretty close in set pieces.
I tried sometimes but couldn't find anything better than just changing mentality to Very Attacking. Do you want me to upload that?
Anyway, just use Blue 2.2 with the Tranning ZaZ provide and you will have great result. Trainning affect your results a lots
Just tested and it didn't seem very promissing. It was very close, but slightly worse.
if you test in a custom league then per 1 run you test for 152 matches ( 2 teams each 76 matches ), per 3 runs you test 152x3=456 matches and per 5 runs you test 152x5=760 matches.
So 190 matches vs 760 matches... I'd say it's a big difference.
I don't have the program to freeze stats, and I don't know what custom league they use here.
Considering some of the top tactics don't win everything all the time, that's a very good result! Good job!
isit said: hi e congratulations for the tactic...
In the topic of Blue 2.2 (linked in the first post) there are specifics of the tactic, with player instructions and such. I believe @RDFTactics will make a video about it, so you can watch and see everything, including set pieces. He usually reviews tactics very throughly.
Markizio said: Hi,
Can you run your test 6 times for this tactic and see how the result fluctuate?
I usually run 5 tests and pick the median of each statistic when comparing tactics, but for this one I did only one run since I wasn't trying to become the state-of-the-art.
P.S.: Actually I did 3 of each role to choose between AF, PF or f9. I didn't test other roles like DLP.
Added "Close Down Less" to CDs and DM
I don't know. Gonna test it and give you some return.
I won all trophies! What a great tactic, thanks!
Wow, that's a lot of goals there! Good job!
Let me know. RDF
Sure, just add a link to the first page of this topic so people know where it came from.
I had an incredible season with it, won everything.
Thanks for testing! It's nice to see teams that are not favorite, like Atletico, winning everything.
Great result!
Thanks for testing! If you want only one striker, then Comet is better. At least now people have some options for tactics with real strikers.
For details, check the original version: https://fm-arena.com/thread/884-zaz-blue-2-0/
This tactic uses the same shape as Comet from @Pulsar. However, PF plays in the right side because the SS from right side was the most advanced in set pieces from Blue 2.2.
Tactic and results for holiday mode are presented below.
Let me know in the comments how it performed for you!
Thank you for reminding me!
I am now running tests for the last tactic with real strikers, similar to Comet. Since it's almost the same thing, but using Blue as a base, I'll just call it the Blue Comet. Just running a holiday season to get results to show.
For details, check the original version: https://fm-arena.com/thread/884-zaz-blue-2-0/
Tactic and results for holiday mode are presented below.
Let me know in the comments how it performed for you!
No. I tested and it gets worse.
For details, check the original version: https://fm-arena.com/thread/884-zaz-blue-2-0/
Tactic and results for holiday mode are presented below.
I also made a second version with DM moved forward to MC position. The tactic and results for holiday mode are below. As you can see, they have very similar performance, so use the one that suits you the most.
Let me know in the comments how it performed for you!
Well, people have been asking for tactics with strikers for a while. Good job doing it for them.