Could only play a couple of matches today. Season started well, despite the elimination from Carabao Cup in the very first match (it's actually a given, I don't like that competition). Since I expect this championship to be harder, I'm putting more effort at keeping morale high, by praising/warning them every week for training, as well as previous match and form every five matches. I added a picture of wage expenditure from my league, and you can see top team spends almost 100m per year while I barely spend 2m.
For changes in the squad, I had to hire a new striker due to a long injury in one of my players (10 months long). I also got problems in the left midfield since both players are currently injuried for 4-8 weeks, and one of my DM is also out for 10 weeks.
Other than that, I started renewing contracts with players that have ability to play on the Premier League next year. There are several players whining about contract, asking to increase their annual wage from ~20k to almost 500k, but I'm managing to postpone that with simple talking. I'll check my options next transfer window to see which can be substituted for cheaper players of similar quality, then renew the ones that deserve to stay.
P.S.: The run is on hold since I'm doing some tests for set pieces.
But it's you who did the main work and I just tweaked it a bit. Expand
I tried something like that (first version) and results were pretty similar (but slightly worse), so I abandoned that route. That's why it's good to have people tweaking, so they explore those paths that we thought weren't much good.
nijak05 said: @ZaZ i already have 2 other tactics but started using blue dm so could you tell me what changes to when I want to ease of the intensity and just keep the lead (ie maybe the changes you made for the light and solid blue tac) Expand
Check Light Blue and Solid Blue. There is a short description of them at the first post. You can apply the changes without training the tactic.
pixar said: Bro, would you consider giving clearer suggestions for player traits in your spare time? For all positions. Expand
I prefer not to say anything because I never did an experiment to see what traits are better for each position. Anything I say would be just a personal opinion that could very well be wrong and mislead lots of players. What I know for sure is that traits that enforce the player instructions are good and traits that contradict those instructions are bad.
Just got back to next season, Sky Bet Championship. As usual, media predicts me to end last, but this time it will be way harder to be the champion since at least three teams just came down from Premier League (income difference from TV is brutal). My goal is obviously to be promoted, but I will be happy to do it through play-offs (up to 6th).
With money from transfers and participation in championships, I managed to get a new upgrade to training facilities, youth recruitment and coaching, so my facilities are starting to look top grade (still finishing training and youth facilities). My goal is to upgrade facilities yet again this year before being promoted to Premier League.
Half my team wanted their contracts renewed, with most of them wanting to increase their wage from ~20k a year to over 300k. Since my goal is to pay around 250k for each position (divided by two players), I had to release those players and hire new ones with similar ability. My current wage budget is 1,250mi euros per year. I also sold my best player for 9m euros (5m + 4m in installments), with a loan back option. The offer was just too good to pass, considering board forced me to accept when other teams offered 2m.
Since I got lots of money selling my player for 9mi, I can now increase my budget to pay 500k per position (divided by two players). That means I will start scouting new players and renew my key players with this higher budget. It will happen gradually over the season and I hope to improve at least 3 to 5 positions, getting a good backbone for the next season.
B80 said: Update. Despite my mediocre start last season and then a couple of dodgy results near the end, I managed to claw Liverpools substantial lead back by about March. Went on crazy run after changing to your tactic, won most games between around october and marchish time. Included a 3 1 win at anfield with 10 men for most the game. I went top, then had a horrrendous defensive crisis where I somehow ended up with only 2 or 3 pro's available for selection for a few games - I have 9 in the squad so a real freak event. Had a couple of dodgy or results in the league as was juggling CL and PL at same time. Liverpool went to 2 points clear with a game in hand with only 4 or 5 games left. I think their busy calendar took its tool on fitness as they screwed up in a couple of innocuous fixtures.I then had 93rd goal v spurs or saints disallowed in game 37 to cost me a win or draw, but they conceded in their game in 91st min and going into final game v rock bottom forest, I was top on goal difference....
See screenshots below for current (next) season player ratings and last seasons positions + this seasons.
Already off to a flyer, 8 points clear of liverpool. time for their domination to truely end! another 3 1 win at anfield to put them in their place.
IWB involvement going forwards is immense. Get great ratings, chip in with a lot of goals from outfield play. Mine are all single figures finishing (I think).
****Just noticed my team mentality is 'Balanced' not attacking... Expand
Nikolas said: Hello Mark and ZaZ! Congrats on the great work. You are providing invaluble analysis and insight to the game.
Regarding this whole conversation about important attributes, i've been using excel to mimic the work of genie scout, because i dont want to see the players CA, PA and hidden stats. I just want to compare my own players and find the best of them for each position and the best position for each one of them. Of course, feel free to suggest me a different way, with hidden CA and PA.
For now I export player attributes from fm print screen option, and then paste them in an specificly made excel file, and then i have the positional ratings for each on of them nice and fast. Few seconds for the whole team for every postion.
The question I have is regarding weight for each position. How do you actually calulate that?
In my mind my assumption is that a player with, lets say 10 in each attribute, should have an equal score in every position. And then, with the purpose to have numbers in the range of 0-100, i make the appropiate divisons to balance the numbers.
I.e. lets take DC position with Chinese version and zaz -25 for under 50 modifications. The total sum of the weights is 995. To make it 100 in need to devide by 9.95. So 9.95 is the balance number for this position. For FST is 7.85 etc.
Then I take players attributes and multiply them with the approriate weights for each position. Then take the sum of the result and divide it with the weight number for the position. In case of DC, i divide by 9.95 and so on. Then i divide by 20, so i can have a range of 0-100 in the result.
And this way i get the positional rating.
As a result a player with 10 in each attribute, would get 50% for all positions. A player with 20 in every attribute would get 100% for all positions.
Is this the correct way to do this? Expand
There's no such thing as correct way. Different methods will get different kinds of output, which might be what you want or not. You can compare methods, but the result will reflect the metrics of your test, which again can have multiple forms.
Ajax said: Hello Can you test this tactic please ? Expand
ElTurco should be forbidden to add tactics here, he post tactics from other people in places like FM-Base trying to get all credits, even when warned about it.
Wigo said: hello guys... after testing chinese site spread sheet i have one question... for Advanced forward position they say that heading (25) and jumping reach (20) has very low impact... but when i look for CD position it shows that Heading is (55) and jumping reach is (65)! almost triple times more important... when watching game in 3D i see alot of missed headers from strikers after cross as well... so what do you think of idea that maybe they underrate heading and jumping reach for strikers? how for example Tall but fast strikers like haaland or sesko doing in crossing situations? i don't know how to test this couse i don't know if its possible to check player stats in how he scored his goals :/ Expand
Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
saycarramrod said: @Mark@ZaZ I had asked before but never clarified. When looking in Genie Scout, you are using the Position (Fast Striker, Central Defender, Mid Left) as opposed to Role (Advanced Forward, Ball Playing Defender - Def, Defensive Winger - Support) is there any reason for that? It appears that the Role Ratings do change along with the Ratings files. For example: I have a Winger who is a 79% ML (Mid Left) but is a 92% as a Winger - Support.
Now of course they tend to go along with each other, but there is some variation in the ratings when comparing the players in Position vs. Role. Expand
Position rating is all that matters, be in genie scout or inside the game, since role ability is just a cosmetic without any effect in game.
Wigo said: hello guys... after testing chinese site spread sheet i have one question... for Advanced forward position they say that heading (25) and jumping reach (20) has very low impact... but when i look for CD position it shows that Heading is (55) and jumping reach is (65)! almost triple times more important... when watching game in 3D i see alot of missed headers from strikers after cross as well... so what do you think of idea that maybe they underrate heading and jumping reach for strikers? how for example Tall but fast strikers like haaland or sesko doing in crossing situations? i don't know how to test this couse i don't know if its possible to check player stats in how he scored his goals :/ Expand
Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
For changes in the squad, I had to hire a new striker due to a long injury in one of my players (10 months long). I also got problems in the left midfield since both players are currently injuried for 4-8 weeks, and one of my DM is also out for 10 weeks.
Other than that, I started renewing contracts with players that have ability to play on the Premier League next year. There are several players whining about contract, asking to increase their annual wage from ~20k to almost 500k, but I'm managing to postpone that with simple talking. I'll check my options next transfer window to see which can be substituted for cheaper players of similar quality, then renew the ones that deserve to stay.
P.S.: The run is on hold since I'm doing some tests for set pieces.
But it's you who did the main work and I just tweaked it a bit.
I tried something like that (first version) and results were pretty similar (but slightly worse), so I abandoned that route. That's why it's good to have people tweaking, so they explore those paths that we thought weren't much good.
What individual player training do you use when players are Natural at their position, sake of argument ML & MR, IWB and RPM
TIA
Jates
Quickness, training their roles.
Check Light Blue and Solid Blue. There is a short description of them at the first post. You can apply the changes without training the tactic.
I prefer not to say anything because I never did an experiment to see what traits are better for each position. Anything I say would be just a personal opinion that could very well be wrong and mislead lots of players. What I know for sure is that traits that enforce the player instructions are good and traits that contradict those instructions are bad.
With money from transfers and participation in championships, I managed to get a new upgrade to training facilities, youth recruitment and coaching, so my facilities are starting to look top grade (still finishing training and youth facilities). My goal is to upgrade facilities yet again this year before being promoted to Premier League.
Half my team wanted their contracts renewed, with most of them wanting to increase their wage from ~20k a year to over 300k. Since my goal is to pay around 250k for each position (divided by two players), I had to release those players and hire new ones with similar ability. My current wage budget is 1,250mi euros per year. I also sold my best player for 9m euros (5m + 4m in installments), with a loan back option. The offer was just too good to pass, considering board forced me to accept when other teams offered 2m.
Since I got lots of money selling my player for 9mi, I can now increase my budget to pay 500k per position (divided by two players). That means I will start scouting new players and renew my key players with this higher budget. It will happen gradually over the season and I hope to improve at least 3 to 5 positions, getting a good backbone for the next season.
I usually use Solid Blue when winning by one or two goals. Gonna upload it to main thread.
See screenshots below for current (next) season player ratings and last seasons positions + this seasons.
Already off to a flyer, 8 points clear of liverpool. time for their domination to truely end! another 3 1 win at anfield to put them in their place.
IWB involvement going forwards is immense. Get great ratings, chip in with a lot of goals from outfield play. Mine are all single figures finishing (I think).
****Just noticed my team mentality is 'Balanced' not attacking...
Good job there! Congratulations!
I have added a section "Player Traits" on first post.
They are among the strongest teams in the game, so it's only natural to have some difficulty against them away.
Best luck next time!
It's probably teamwork since it's in order.
Regarding this whole conversation about important attributes, i've been using excel to mimic the work of genie scout, because i dont want to see the players CA, PA and hidden stats. I just want to compare my own players and find the best of them for each position and the best position for each one of them. Of course, feel free to suggest me a different way, with hidden CA and PA.
For now I export player attributes from fm print screen option, and then paste them in an specificly made excel file, and then i have the positional ratings for each on of them nice and fast. Few seconds for the whole team for every postion.
The question I have is regarding weight for each position. How do you actually calulate that?
In my mind my assumption is that a player with, lets say 10 in each attribute, should have an equal score in every position. And then, with the purpose to have numbers in the range of 0-100, i make the appropiate divisons to balance the numbers.
I.e. lets take DC position with Chinese version and zaz -25 for under 50 modifications. The total sum of the weights is 995. To make it 100 in need to devide by 9.95. So 9.95 is the balance number for this position. For FST is 7.85 etc.
Then I take players attributes and multiply them with the approriate weights for each position. Then take the sum of the result and divide it with the weight number for the position. In case of DC, i divide by 9.95 and so on. Then i divide by 20, so i can have a range of 0-100 in the result.
And this way i get the positional rating.
As a result a player with 10 in each attribute, would get 50% for all positions.
A player with 20 in every attribute would get 100% for all positions.
Is this the correct way to do this?
There's no such thing as correct way. Different methods will get different kinds of output, which might be what you want or not. You can compare methods, but the result will reflect the metrics of your test, which again can have multiple forms.
Ohh, it really sucks you lost by tie breaker! Are those play offs to decide the champion or it's settled?
I am trying to use your tactics
So, on 3rd version, there are 4 tactics
Blue 3.0, Solid Blue 3.0, Light Blue 3.0, Dark Blue 3.0
And you wrote that by default, you use Blue 3.0, Solid Blue 3.0 and Light Blue 3.0
My question is, what about the Dark Blue 3.0 ?
because FM21 only allowed to train maximum 3 tactics
I didn't use it, it was just there because people requested it.
ElTurco should be forbidden to add tactics here, he post tactics from other people in places like FM-Base trying to get all credits, even when warned about it.
Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
saycarramrod said: @Mark @ZaZ I had asked before but never clarified. When looking in Genie Scout, you are using the Position (Fast Striker, Central Defender, Mid Left) as opposed to Role (Advanced Forward, Ball Playing Defender - Def, Defensive Winger - Support) is there any reason for that? It appears that the Role Ratings do change along with the Ratings files. For example: I have a Winger who is a 79% ML (Mid Left) but is a 92% as a Winger - Support.
Now of course they tend to go along with each other, but there is some variation in the ratings when comparing the players in Position vs. Role.
Position rating is all that matters, be in genie scout or inside the game, since role ability is just a cosmetic without any effect in game.
Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
For a team with lower budget, yes. If you are in the upper budget of the league, then he is weak.