ZaZ
MiZuki said: oooooohhhhhh new 5.8

Thanks!
Farinhoto said: Já reparei que é tuga, o que simplifica muito a conversa pk o meu inglês...

Tenho uma serie de perguntas que fazia gosto que me respondesse em relação a sua tática.

-- Estou no Newcastle 1ª época e tenho tentado aplicar a sua tática mas noto que é bastante inconsistente. (foto 1). Alguma dica??

-- Quando tens alguém expulso como  ajustas a tática??

-- A informação que tu colocas-te no que respeita aos jogos em casa, fora ou jogo difícil, é mesmo indispensável ser usado ou podemos ir sempre em ATACAR, faz alguma diferença??

Obrigado pela partilha da tática e boa continuação.


You can use private messages to talk in foreign language.
Just trying some new shapes to see if it works well. Orange is a 4-3-3 with three strikers and no wingers, with focus on scoring lots of goals.





Orange SS is the same as Orange, but with DLP moved to SS. Results are in this comment here. Since it's just a small variation with very similar results, @Zippo can leave it in the bottom of the priority list to be tested, or even ignore it. I uploaded it more to give options than to be tested.

Orange 2CM is a suggestion of MrGreen, moving both Vol to CM and SS to DLP. Results are here.

Light Orange SS is a tactic to save energy and avoid cards. It's worse than Orange SS, so it should only be used when you have a comfortable lead, like at least two or three goals.
It didn't update here yet.
Tejash said: @ NeOnHD92 can you please explain how to select if we are underdog or a hard game as it sometimes becomes tricky so as to which mentality to use.

Hover over a couple of players from your opponent and see how the compare to yours. If they are better, then you are underdog.
fmalex said: Hello perfect tactic for AS ROMA THX you

Thanks for testing it!
bwig said: Thx man. Guess i can just wait. Btw, to me on 2d extended your old SS blue of FM2021 works better than any new tactic. Did u run it?

It was tested here. I am currently playing with a version of Blue with strikers, but since this one was posted before and they are very similar, I thought it didn't make much sense to post my version.
bwig said: Well if u put attention to my comment "experienced in choosing my squad". I am totally aware about the fundamental requirements to have a solid squad set = acc-pce-drb-vision etc. as basics. Then i keep an eye on not having fatigue players by never have them play with more than "increased" injury status and ofc being match fit. I run a highly successful second team and youth recruitment already won trebbles (so there the tactic works perfectly). My transfer results are up in the sky since i develop own players and get people for free (6th months less on ending contract). I play this game since FM 2014 and while using other tactics also create my own on other saves. Does that clear things up? It seems unrealisticly spreading in certain modes and i wouldnt say that if i hadnt had that experience in older FMs early stages.

Match engine seems broken right now (more than usual). If you check goals scored and goals conceded, most tactics are scoring around the same number of goals, but conceding around 50% more. That's probably because of the new animation system, that looks better but still needs some refining. Because of that, tactics get more unstable and have lower points per match compared to last year. For comparison, a 5.8 tactic last year was considered below average, while now it's the best we have. It should hopefully improve after next patches.
Yellow 3.0 is Yellow 1.0 with Vol-Su instead of Vol-At, and a L-Su.


Yellow 2.0 is a tactic with three defenders for this new patch. I have created two versions, with one striker and two strikers, respectively.





Leave a comment below if you liked the tactic and make sure to share your results. Enjoy!
Gaksital said: Weird. Does it mean that W-at works better than IW in AM positions...?

It's different from what I expected, so I think i need to do some more tests related to this part.


Not necessarily, but worth a test copying the other side.
Sane said: Do you have any idea how to overcome 6 rating right now?

I really believe it's a match engine issue, defenses are just too leaky. Since I don't think we can solve that before next patch, we probably need to go for tactics with high scoring capabilities.

To confirm that, someone could test the best defense tactic from last year, like Stronghold or Copper, and see how they concede over 1.5 goals per match in FM-Arena table (it was around 1.0-1.1 last year).
Target Person said: Honestly I feel like the near post corner kick routine is boosting most tactics this year. When I see my centre-back scoring nearly a goal per game I know it's not a great year for match engine...

I think tactics are being held back by horrible defenses. We have the same attack power as last year, but defense is way leakier.
Seems like height isn't important at all. I remember of a right midfielder from Argentina, Juan Pablo Sorín, that used to be everywhere in the field. He was very short but had lots of jumping reach, winning several aerial challenges. I liked watching him because he was crazy, he played every ball like his life depended on that.

P.S.: Keep an eye that attribute performance is probably not linear. It could very well behave like a logarithmic function, where it grows very fast to maximum performance, then has a very small growth after certain value. That could mean the first points are very important and after certain level it's not important at all. Or it could be completely useless, hard to tell without further testing. Considering most good players have at least 8-10 in every attribute, then we can probably say it's useless.
pixar said: I am skeptical about this.

So is my wife.
MrGreen said: Done a test with Villa, great result :)

Thank you for testing!


Gaksital said: @ZaZ , you always meet our expectations for outstanding tactics. thank you. :)

Haha, that's more than I deserve, the tactic isn't even at the top. Thanks anyway!
NoSignal said: @ZaZ  can u add screenshots for player instructions, team instructions and set pieces for underdog team?

Marks dragon dont work for me in portugal league 3. Wanted to try this one


Set pieces are the same as Blue (link in first post), so you can get screenshots from there. Team instructions are below.



Player instructions are those, for everyone possible:
Take more risks, dribble more, shoot less often, tackle harder, mark tighter and move into channels. IW and BPD have stay wider, and IW also has cross less often.
pixar said: Any chance of doing a test on height? For example, I wish to see results when players are 10 cm shorter.

@Zippo @Alexander


Size doesn't matter, it's all about your tactics.
Green 5.0 is the natural improvement of the tactic after new patch. It has the same shape as this tactic because I got inspiration from Yellow, but credits to @Geek for the tweak anyway. I wasn't going to post since it's too similar to a tactic that already got posted, but people seem to love this shape and keep asking me to post it. Green 5.0 SS is a variation that also worked very well, with both CM advanced to SS.





Leave a comment below if you liked the tactic and make sure to share your results. Enjoy!
CBP87 said: It takes 15 - 20 minutes including adding managers to run a 3 team test from start to finish?

My PC sucks. =D
Mark said: Its true @ZaZ you can load them straight in and play them. Also FM20 tactics. I haven't tried FM19 as they were strikerless and would not be so good in this version.

I didn't know, I even converted Blue to FM22 manually. Now I feel dumb.


cptdoggo said: @Mark FM21 best tactics were mostly strikerless as well. This year seems a lot more balanced and realistic when it comes to how dominant a tactic can be. Either that or we haven't found the secret game-breaking formula yet.

It doesn't seem very realistic this year, considering the tactic with the best defense takes over 1.5 goals per match.