ZaZ
Augustin said: I just plugged the FM21; ZaZ Blue 3.0 to try it because a lot of tactics are bad right now. Even got a couple of corner goals with nearpost. (Two small tweaks 1: Stay on feet, and 2: minor tweaks to corner setup. Gonna test it further to see if this was just a fluke or if it's actually good again.

Thank you for testing! I am gonna add this tactic to test schedule later!
WALTON1981 said: very good

Thanks!
MisterCMS said: Hi guys,

They are commenting on the SI forum that with the new ME, it might be possible to make a good tactic of high possession and real position game. Did you notice that?


Cyan is schedulled in my test queue, I will see if it holds or not.
CBP87 said: @Zippo with these ME updates especially to the very attacking TIs, will you be looking to retest the tactics you've already done?

To be honest, with the new ME, most data they got to make the database might have become invalid, since they tried to get the most effective to previous patch. Let's just hope it stays the same so they don't need to update their test league again.
I bet they themselves didn't expect such big difference. =)
BiTeL33T said: holy, thats a change

It's a change only to the testing methodology, but tactic is still good.
dakka said: from 6 to 4.8
thats a lot i think


Back to work bench, I suppose.
ta2199 said: Zaz Blue Tweak
Result:

1. 2 Vol


2. CM - SS


I was testing almost that second one right now, but with IWB-At > IWB-Su and DW-Su > W-Su instead. Gonna try your versions when it ends here.
ZaZ - Test.fmf
Downloaded : 241 times
Uploaded : Dec 6, 2021
JohnSariman said: is this on fmscout?

That image is available in FM Scout, based on weights from FM Editor.
Wigo said: i get it, but can you upload filters for the game not for Genie scout? :) in link its only GRF file :/

There isn't much what to do there. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). For example:
- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.
- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.
- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.

For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.

P.S.: That's just my setup, Mark could very well be much better.
stefanopt said: Are these for GS? Or for FM?

It's for Genie Scout. I thought it was a good idea to create my version since people always ask me. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.

Wigo said: Ohh please can you upload as FM suited files??? that would be fantastic from you! (same as your tactics :) )

Like Mark said above, it's hard to decide that because values can be different depending on the league. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players.
I'm gonna take the freedom to add the filters I use. They are mainly based on FM-Arena performance tests, dividing players in three groups:
- Defense: central defenders.
- Transition: wingbacks and defensive midfielders.
- Attack: wingers, central midfielders, advanced midfielders and strikers.

Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.

Link here, since I can't upload as attachment.
meiras80 said: hi i think the last update did the tactic worst

Sorry, I didn't see any new update.
bwig said: Woah ZaZ. Second season. Lost Mbappé and bought Haaland. huge rotation and best season ever.
More than 200 goals scored.
Haaland with 22 goals in CL and 44 in league.
Dynamics in perfect state.
Plenty of new 16-17 yr old talents.
Needless to say that I won the quintuple :D!
Love this tactic!


Gratz! Most tactics work with PSG, but this one works extremely well.
bwig said: had 4 too. its a draw! gabi is <3 tho. Have him at psg too now. Second season is insane. Will post at the end. going for 200+ goals ;)

Gabriel Barbosa is not so good in real life, but he is a beast in the game.

P.S.: I only watched him playing in Brazil and the Libertadores finals, which he didn't seem very impressive. I checked here and he scored 12 this season in brazilian league, which isn't so great either.
khsres said: Do you have any particular player trait for this tactic?

Avoid anything that changes the behaviour of the tactic. For example, players with "get further forward" shouldn't get "stay back all times". Instead, get traits that enforce the behaviour, like players with "move into channels" get the trait that does the same thing.
hetro691 said: quick update using this tactic, im still doing well with my under strengthened team. Manged to win the papa johns cup last season after switching to it in november last season.

my defenders are averaging 7 match ratings only bad thing is everyone wants to sign them and im loosing half my squad each window:(


Thank you for testing!
gameresq said: Do you have any tips/tactics for when your team is winning? I feel the team suffer a lot of goals/pressure when it is winning on the final quarter of the game. Changing to "cautious" instead of attacking doesn't seem to help, unfortunately

I didn't manage to get any good defensive changes yet. You can check the table for least conceding tactics and pick one for there, or you can lower your intensity to save energy and have better performance by the end. To lower the intensity, you can decrease tempo to 25%, set all PIs to ease off tackles and add slow pace down team instruction, for example.
idek0k said: I have a question. It may sound stupid, but bear with me.

In the attributes testing, we can see that pace and acceleration, when reduced, are the ones that concede more goals. Does this mean that if only my defenders (CBs and FBs) and maybe my CDM are faster, I’ll concede less goals, or do I also need faster strikers, wingers and cms to concede less? (This may be a bad example because it also helps goal scoring but ignore that)

What I’m trying to say is, when looking at the attributes that concede less goals, should I only look for that attribute in defenders/cdms? If when attribute X is reduceded the team concededs the most goals, do I only look for attribute X in defenders/cdms or in all positions? And vice versa

If attribute Y, when reduceded by 5, concedes a lot more goals, but doesn’t make that much of a difference in goals scored, so I look for that attribute in only my defenders or also attackers? Will X in attackers help the team defend? If not, what positions will I consider for attacking, defending and both?

Sorry if this is a complicated question. I don’t know if anyone is capable or giving a real answer but I was just wondering. Hope it made sense


It's a complicated questiong. Basically, defenders are in charge of defending, but having quicker attackers or midfielders means you lose possession less often and get in better positions for passes, for example. Losing possession causes counter-attack opportunities, so doing it less means you concede less goals.
Nice result for such a weird shape.