ZaZ
bwig said: Here you go my tactic god.

PSG first season.

Bought:
Mara
Singo
ibrahimovic

-45 m

sold:
Navas
Verrati
Bakker
Kehrer

+102 m

Only played Orange ss very attacking / your training weeks with focus on quickness. Won CL, League, Cup, Supercup. This tactic is for strong teams def a blast. Never had any inbalance all season. Did a lot of switching between first and second squad. Neymar performed exceptionally well, same as messi, but also 16 yr old bitshiabu had a wonderful season. Highest wins were mid season vs Reims 10-1 followed by a win vs Nice 11-2. Thx for this awesome Tactic ZaZ!


Thanks and congratulations!
EOT probably works with Cyan because of low tempo.
inspired said: I constantly concede longshots, is there any way to stop this? its like 90% of goals I concede..

I checked here multiple saves and most goals come from the penalty area. There are indeed around 25-30% of goals from right outside the area, so I'll check if that is a vulnerability that can be fixed. Meanwhile, you can try removing "stay wider" from defenders and making sure your defenders are fast enough to get in position to avoid opponent shots.
What's the difference of this to Revelation, other than the PF?

P.S.: Just looked at the tactic in the link, and there they show AF, but IWB instead. That's confusing.
Joshua22 said: The tactic is great but I've dropped a lot of points late on in games.

Any recommendation on how to close out games, or even a different one of your tactics to use in the last 20 or so minutes to stop dropping points late on.


You can do just like rince said. If you want to keep the same tactic, then you can slow down after you get some lead. For example, when you are winning by at least two goals, you can set everyone to ease off tackles, set slow pace down, reduce tempo and pressing intensity by one tick, and so on. That can help you reach the latest end of the match with a better performance.
cptdoggo said: There never will be any good tactic with purple or green intensity. This is still much less demanding than a Very Attacking tactic. I use this in my Athletic Club save and 10 stamina strikers can play 70-90min no prob with this tactic.

I know the difference in the visual slider is minimal, but in game, positive vs very attacking difference in stamina is huge


I'm pretty sure it's possible to have a good tactic with purple mentality. Cyan, for example, got 5.3 with a low intensity setting. I'm quite sure with a bit of tweaking, it could get to 5.5+.
Milakus said: I agree, the goal difference matters a lot but the points isn't less important.


Let's say you won 3 matches with "Tactic number 1"

1 - 0
1 - 0
1 - 0

So after 3 matches the "Tactic number 1" has these stats: 9 points and +3 G.D.



But with "Tactic number 2" you won only 1 match of 3 matches

9 - 0  <--- "Tactic number 2" works amazingly well vs this AI tactic
0 - 1  <--- but "Tactic number 2" works badly vs this AI tactic
0 - 1  <--- but "Tactic number 2" works badly vs this AI tactic

So after 3 matches the "Tactic number 2" has these stats: 3 points and +7 G.D.

If you look at the points then "Tactic number 1" is better but if you look at the G.D. then "Tactic number 2" is better but which of them is truly better? I think it's "Tactic number 1" because it works well vs all the 3 AI tactics.

A tactic might have a very high G.D. but low points because it trashes badly some AI tactics but same time it loses vs other AI tactics.

I suggest to be careful with G.D, it isn't always the best indicator.

P.S. I don't say that G.D. should be ignored because it's a very good indicator but we need to understand that sometimes it can be tricky and the points is a more accurate indicator, especially, on a long run test.


I agree, points per match is the most important stat, as it represents the win rate of the tactic. I only said goal difference is more important than goals scored or goals conceded. A tactic with 0.5 goals conceded per match can be awful, as well as a tactic that scores 5 goals per match, if the goal difference is still negative.

People need to keep in mind that any tactic from 6.0 to 5.7 or even 5.6 fall into the confidence level of FM-Arena tests, meaning any of them could actually be the best. I like to use GD as a tie breaker in those cases.
Doug said: Hi - great tactic - do you know if it is as effective when dropping to attacking or positive? very exposed defensively some away games so trying to figure those games out

thanks!


If you change mentality, the performance will suffer. Orange SS might be exposed defensively, but it's by far the tactic with the highest goal difference in this patch. In the end, goal difference matters more than goals scored or conceded.
bohojui said: Hello, I'm using your tactics very well :D
And I have a question...
Is it better to keep STCL as a right-footed and STCR as a left-footed?


Same foot as side.
Just make sure to point out it's a stolen tactic everytime you see someone talk about it in Discord servers, forums or other pages. Also, make sure to post a link to this.
Poacher said: The Old Lady still know how to score :)



Nice! I wonder how many PSG or Liverpool would score. =)
ta2199 said: Yeah using ease off tackle on every tactic may be not a good idea. But at least we know that pass into space worked

It's hard to say it worked because the difference is too small. In statistics, it would mean something like "the null hypothesis was not rejected".
hetro691 said: First game using pass to space, ran away with it!

Thanks for the tactic saved my season


Good to know it worked for you! I would recommend you use Fanecas or Snow Halation, which use the same shape but have better results.
Results were pretty disappointing, but it was good to scrap out the idea of ease off tackles for now. It was ok in Cyan, but it's not like it made that tactic better. Now I'm gonna focus on improving Green 2.0, since it's the tactic giving me the best results so far.
Zippo said: We'll test the new versions you upload but I just don't want you to be misled by the RNG

No, if it's like you say, it doesn't even make sense to test. Should I remove it?
Zippo said: As far as I know the "Pass Into Space" TI just adds "Take More Risk" PI to all the positions and that's all but usually, the "Take More Risk" PI is already present so adding "Pass Into Space" TI won't have any effect.

As I already said the RNG of 2 runs ( 304 matches ) can be as high as 7.5% so when you make a very small change or a change that doesn't make any difference then the RNG can easily send you in a wrong direction and I think it's very important to understand that.


Then it makes sense that I got inconclusive results, since the TI is doing absolutely nothing. Thanks for the clarification!
ta2199 said: End of season: All cups

I think It's very promising


I took the freedom to upload your version together with mine, I hope you don't mind. In my experiments, pass into space and stay on feet didn't perform as well for strong team, but performed better for weak team, so the only way to know which one is better is testing here.
Jusley said: Med pred: 15

just wow


Gratz!

Tookajobs said: great test and the most goals ive seen in a Tactics test aswell

Thanks for testing! Try Orange SS, it scores even more! In FM-Arena, it has the highest goal difference by a large margin.
Another thing I would like to add is that some things don't require immediate credits, because they are overused. For example, I don't think people need to say in every tactic like "set pieces are from ZaZ". It's sufficient if they give credits when asked about set pieces, or to simply correct other people if they try to give them credits for those set pieces. Not sure what other people think about that, though.
ta2199 said: Not sure about the Stay On Feet team instruction but It helped lower the mentality a little bit so I did added it.
Pass into Space definitely helped the team when attacking.
I also tried pulling 1 ST to AMC but the result doesn't seem as good as 2 ST


Yeah, it definitely seems promising. I'm testing with and without stay on feet to see if there is much difference, then I'll test with and without pass into space, then with distribute quickly instead of slow pace down. This last one is because I believe slow pace down rests both teams at once, and since this tactic has lower intensity, it might benefit from not allowing the opponent to rest.