ZaZ
keanurefresh said: Hi @ZaZ
I am trying to use your tactics
So, on 3rd version, there are 4 tactics

Blue 3.0, Solid Blue 3.0, Light Blue 3.0, Dark Blue 3.0

And you wrote that by default,  you use Blue 3.0, Solid Blue 3.0 and Light Blue 3.0

My question is, what about the Dark Blue 3.0 ?
because FM21 only allowed to train maximum 3 tactics


I didn't use it, it was just there because people requested it.
Ajax said: Hello Can you test this tactic please ?

ElTurco should be forbidden to add tactics here, he post tactics from other people in places like FM-Base trying to get all credits, even when warned about it.
Wigo said: hello guys... after testing chinese site spread sheet i have one question... for Advanced forward position they say that heading (25) and jumping reach (20) has very low impact... but when i look for CD position it shows that Heading is (55) and jumping reach is (65)! almost triple times more important... when watching game in 3D i see alot of missed headers from strikers after cross as well... so what do you think of idea that maybe they underrate heading and jumping reach for strikers? how for example Tall but fast strikers like haaland or sesko doing in crossing situations? i don't know how to test this couse i don't know if its possible to check player stats in how he scored his goals :/

Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.

saycarramrod said: @Mark @ZaZ I had asked before but never clarified. When looking in Genie Scout, you are using the Position (Fast Striker, Central Defender, Mid Left) as opposed to Role (Advanced Forward, Ball Playing Defender - Def, Defensive Winger - Support) is there any reason for that? It appears that the Role Ratings do change along with the Ratings files. For example: I have a Winger who is a 79% ML (Mid Left) but is a 92% as a Winger - Support.

Now of course they tend to go along with each other, but there is some variation in the ratings when comparing the players in Position vs. Role.


Position rating is all that matters, be in genie scout or inside the game, since role ability is just a cosmetic without any effect in game.
Wigo said: hello guys... after testing chinese site spread sheet i have one question... for Advanced forward position they say that heading (25) and jumping reach (20) has very low impact... but when i look for CD position it shows that Heading is (55) and jumping reach is (65)! almost triple times more important... when watching game in 3D i see alot of missed headers from strikers after cross as well... so what do you think of idea that maybe they underrate heading and jumping reach for strikers? how for example Tall but fast strikers like haaland or sesko doing in crossing situations? i don't know how to test this couse i don't know if its possible to check player stats in how he scored his goals :/

Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
Joe said: Would you consider him to be great at Championship level i no he ain't prem level though

For a team with lower budget, yes. If you are in the upper budget of the league, then he is weak.
Remember to run default training for reference too! It would also be nice to see how much the training affects results (if possible), since some training schedules are more focused in match bonuses.
fm arena user said: Ah thanks, didnt see that was cover already. Thanks for this i can see improvement in my results following Your work, despite im using other tactic.

Good luck in your run!
fm arena user said: Hi Zaz. How important are roles for you? For example You want to buy mezzala and you have this two optioms:

Player 1
BWM 4 stars
Mezzala 2.5 stars

Pace 15
Acc 15
Dribling 15
Antycypation 15

Player 2
Mezzala 4 stars
Pace 13
Acc 13
Dribling 13
Antycypation 13

What is more important in Your opinion? Role suitability or atributes?


Read "Role Ability" on the first post of Blue.
Filer974 said: Hello ZaZ how are you? It is possible to have a download link for your training schedules please

There are pictures in the first post. It's less than one minute to put it in game. Pictures are better for people on consoles, as well as being easier to adapt when match days are sunday or other days.
Joe said: Hi ZaZ

Ive started a save with Blackburn Rovers (in championship) i seen you mentioned Tyler Magloire (CB) who ive got at Blackburn in u21's but ive promoted him to my 1st team bcz his pace/acceleration is 19 and 20 and i remember you saying them 2 attributes are the most important. Do you rate him highly bcz of his high pace and acceleration. I have better defenders in an overall defensive attributes but i play Magloire bcz he's so fast.


I like him, but I wouldn't say he is the best defender in the world. I would say every point of pace or acceleration over 10 is worth two or three of other important attributes, so a player with high attributes everywhere and 15 or 16 in pace and acceleration will probably be better.
zarozero said: Hi, ZaZ, first of all congrats on the running so far. I am really enjoying to read it.

I would like to ask if you have any filter to search players for your tactic and if yes, what are the attributes that you usually search and which value do you put on it to filter players in a better way?


Acceleration and Pace 12+. Sometimes it's less after revealed, but that's my only filter right now.
Ole said: do you have a special training calendar or how can it be better configured so that players recover faster?

Same training from first page of blue. To recover faster, I usually rest tired players from training after matches, one or two days (depending on how tired they are). Last season, for example, I had two matches per week all year long, with only three times with full week to rest.
Joe said: well done ZaZ,great job your doing there mate.

Thanks! I have around 2.5 mi euros per year of wage budget, which means around 250k per position (for two players). Some players will definitely ask more than that to renew and I will need to let them go (or wait for the end of contract), but I hope I can build some acceptable squad to get promoted.
Just closing the season. We got promoted this year and won Papa's John Cup again. My goals for next season is to be promoted to Premier League, which won't be so easy since Sky Bet Championship is way harder than previous divisions. Since some teams come from Premier League, they arrive with better squad and way more money than everyone else, so I need to build a squad to at least reach play offs.


OpticFawn said: @Mark, a few years in the future, so that's a regen but it is not very close to any of the players in the rating range.

sure I'll post it here


What he is saying is that you probably downloaded the rating, but didn't make it active. You can have several ratings in your folder, but only one is active at a time.
OpticFawn said: I guess even on the regular version of the ratings he is 69.58, according to this he would be the 3rd best st in the game.

@ZaZ guessing you shouldn't blindly follow it?


I would always check the player before buying, no matter the filter you are using.
Thirty five matches now, I should get promoted in the next few games. I was kicked from Carabao by Tottenham, but got over a million euros in gate receipts. Also got kicked from FA Cup by a team from my league, probably my fault for letting players get complacent. Other than that, the season is going reasonably well and I should always remember my main goals were to be promoted and to get enough rewards to upgrade my facilities (which I got).

About facilities, I have upgraded youth recruitment and junior coach yet again, as well as youth and training facilities. Finances are good and I should get some good participation money by the end of season. If I'm lucky enough, I can get perfect youth setup before reaching premier league.

P.S.: Almost forgot to say, but they bought my defender by release clause and gave me back on loan to the end of season. Nothing I could do there, I usually remove release clauses from contract, but sometimes players force them and you just need to accept.




OpticFawn said: Hey, @Mark and @ZaZ This is weird, this player according to genie under the zaz 25 under 50 rating has the guy rated better than all of my strikers but looks the worst? what do you guys think I'm seeing this on other players.

José Huanca rating = 73.1

Dennis = 69.65

Junior Arias = 71.18

As you can see Jose is the highest by a fair bit and looks the worst out of the 3.


I assume you are using the balanced version from Mark, since it shows target striker. I agree with you that first player should be scored lower than second, but he probably has a higher concentration of attributes in the most important values.
B80 said: Hi @ZaZ , hope you're well.

I'm playing fm22 on xbox X. Season 27/28 with toon. ME 22.3.

Was using atactic from sigames forum,  Paris 4231,  which was doing reasonably with my strong PL Newcastle team. Some reason last season started getting more frequent hammerings away from home. 5 nil to Roma in CL knockout stages, 5 nil to Liverpool, 4 nil to Chelsea. COupled in with crap losses at home/away to very average PL sides. Was clocking maybe from season before that that I always seemed to lose away to big sides - and get hammered too often as well for some reason, despite having team full of good, leading and world class  players. Was getting better results with so called less players previously (won only title 2 or 3 years back with same 4231 paris tactic). Also seemed increase in losses to random teams, dropping points at home etc Suddenly was starting to lose faith in what kind of performance my previously dominant team would turn out. Yes we'd lose odd game to average/lower pl sides away and top teams, but generally we'd get the result you'd expect. Managed to stumble over the line in 2nd, way behind liverpool. This was despite team/squad getting stronger on paper every season.

This season started with 4 wins 4 losses in PL. Including home defeats to Liverpool, Arsenal and Chelsea. Away defeat to City. I then nearly lost at home to Brighton, but they missed last minute 1 on 1. Not sure what was happening, key highlights were more sparse and a lot of our goals were now coming from Fofana heading in corners. I signed Donaruma, Livermento and Moriba in the summer to add to our quality and we were seemingly goign backwards. I was suddenly 9th in league, -E end of october month summary, listed as very insecure.

So after googling for new tactics, found this forum and decided to go with your Blue RPM tactic. Downloaded to my pc demo fm22 and manually copied all instructions into my xbox save.

Since then I have won 11 on the bounce, socring over 30 goals and only conceding 5.. Up to 2nd and closing in on the ever dominant liverpool side (led by mbappe, haaland and salah).

Key highlights are noticeably better to watch. Carving sides open, scoring range of goals.opponents xg rarely over 0.5!

Also, appreciate the attribute table. Real eye opener around pace, so I've structured my team accordinglym and focusing on raising that in training. Thought the whole pace thing was more applicable to games like Fifa...

Anecdotal I know, but playing same formation - 4231, I seemed much more effective a couple of seasons back compared to the run up to changing to your formation, creating better chances with players who were rated lesser on paper opverall, but were lightening fast - thinking of wingers I let go after bringing in better players, but were more technical wingers rather than the previous more direct, flying wingers.  For example, Sinisterra, Kluivert etc were very effective, but sold them after Foden joined, thinking his class would take me to the next level... Now playing with some top young regens and some other quick fringe players (1 is 20 yr old italian, 17 pace/accelation left wing/mid wonderkid, was 2.5 or 3 star at beginning of season,something like 5th best left mid, now 4 star worth 106 mill, rated by assistant as best left mid, better than foden, harvey elliott, cheuweze etc. In your new tactic he is something like 7.5 rating, 10 apps, 7 goals and similar assists)! a. I also rotate almost whole starting 11 each game - use 2nd 11 for cup games, my very easy CL group and easy ion paper PL games. Working well.Exciting time a the Toon...

Anyway, went on longer than expected. Thanks for saving my job mate, happy to provide further (more concise) updates down the line :)


Great journey there, hope you keep winning! Remember that even with 3 or 4 days between matches, you can still repeat the team if you put your players to rest from training after the match. However, it's good to rotate to avoid fatigue.
pixar said: Bro can u share your squad view? :blush:

There!
ZaZ - Squad.fmf
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