Just to be clear, that variance between tests is expected. That's why they do six tests, to give higher confidence to results. With just one or two tests, you could claim one was a lucky shot or another was unlucky. If they could, they would test thirty times each, but that is not viable because of time constraints.
Last year, the top tactic went from 178 to 145 points, or a 33 points difference. We are talking about the most stable tactic from last version, with 72% win rate. Now, the top tactic has only 54% win rate, also because of the new testing league that uses better tactics. Lower win rate means higher variation.
saycarramrod said: Looking at and testing through both ratings files from @Mark and @ZaZ I'd say if you are looking for most "bang for your buck" and maybe not a lot of money I'd use the one from Zaz as it strictly looks at the attributes table and if you have no money you can squeeze in pretty much any MFer that has important atts and they will do well. Personally as I go up and have any money to spend on players I like Mark's better as it still prioritizes the important attributes, however truly seems to differentiate the top players (assuming other stats DO matter somewhat)
Edit: no disrespect to either - both your ratings files are definitely better than the standard rating file, just my opinion on them. Your mileage may vary Expand
Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. Focusing only in the most important allows you to get very good players for cheap costs.
DoubleR said: I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. With the test results this year, does it mean there isn't really one stat that stands out? And acceleration seems weakest now? What does that mean for individual training in general? Last year I put everyone on acceleration lol (https://fm-arena.com/table/13-fm22-attributes-ratings/) Expand
It's the other way around. Lower scores mean attributes had higher impact in performance. Acceleration and Pace are still the most important.
showmake said: Thanks for your tactics! Are there any tips for the transfer market, individual Training & team training for these tactics?
Btw after the update, the performance of the tactic seems to decrease somehow Expand
Tactic got worse with new patch, but Orange 2CM is still good. For transfer market, get players with high pace and acceleration. For individual training, focus on quickness, and for team training, focus on teamwork, attacking movements, defensive positioning, with some quickness and match practice.
Tejash said: Btw just to update you, killing it with your tactic won first 3 games against Blues, Reds & the Devils 3 back to back games so definitely this tactic is working on the new patch. Expand
Nice! Thanks for the update! I'll go back to this tactic in a while to see how it can be improved. I'm first collecting some data so I have good reference.
Augustin said: I just plugged the FM21; ZaZ Blue 3.0 to try it because a lot of tactics are bad right now. Even got a couple of corner goals with nearpost. (Two small tweaks 1: Stay on feet, and 2: minor tweaks to corner setup. Gonna test it further to see if this was just a fluke or if it's actually good again. Expand
Thank you for testing! I am gonna add this tactic to test schedule later!
Thanks! That's a lot a goals!
I train reflexes.
I have tested it, it's pretty good. However, it's too similar to Red. I've been updating my data in the last days, so I'll have some new tactics soon.
No.
Edit: no disrespect to either - both your ratings files are definitely better than the standard rating file, just my opinion on them. Your mileage may vary
Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. Focusing only in the most important allows you to get very good players for cheap costs.
It's the other way around. Lower scores mean attributes had higher impact in performance. Acceleration and Pace are still the most important.
Are there any tips for the transfer market, individual Training & team training for these tactics?
Btw after the update, the performance of the tactic seems to decrease somehow
Tactic got worse with new patch, but Orange 2CM is still good. For transfer market, get players with high pace and acceleration. For individual training, focus on quickness, and for team training, focus on teamwork, attacking movements, defensive positioning, with some quickness and match practice.
I think they tweaked the stamina system to have higher effect this patch, but I might be wrong.
Nice! Thanks for the update! I'll go back to this tactic in a while to see how it can be improved. I'm first collecting some data so I have good reference.
Thanks, it means a lot to hear stuff like that!
ta2199 said: I dont know. you seem SUS
ZaZ was not the Imposter!
No OI, same foot as side for all positions, set pieces and instructions are in the tactic (same as Blue 3.0 from FM21).
I wish I had 10% of his bank account.
It will get attention soon, but the queue for testing just gets longer.
Tactic Orange 2CM
Thank you for testing! Seems like Very Attacking isn't dead yet.
Thank you for testing! I am gonna add this tactic to test schedule later!