ZaZ
I'm testing this right now, Blue 4.0 with IW-Su. Initial results are pretty good, so I would be happy if anyone could also test and tell me how it compares to Blue 4.0 in your testing leagues. Thanks in advance!
ZaZ - Test.fmf
Downloaded : 220 times
Uploaded : Feb 27, 2022
ta2199 said: I think he want to ask how do you set the "intensity" in the Training - Rest tab

Ohh, that? I leave it on auto, but feel free to set it to double if you want more attribute gain by the end of season. However, be warned that more injuries will come, so maybe you should double only for players without much match time, or for the whole team if your squad is deep enough.
channibalism said: Well...
What do you say about "Intensity"?


Sorry, I don't understand what you want me to say. It's good to have high intensity, but that also gets your players tired. It has positives and negatives.
nijak05 said: @ZaZ have you tried with inverted wingers now that they changed the way they play in the new patch?

I did, but couldn't get good results with them yet.

Petrades said: @ZaZ Hi ZaZ, who do you use for corner taking? In the first post it is saying DW's, but the updated tactic don't use defensive wingers anymore.

My bad, I'm gonna fix it there. Should be wingers if they are close to top corner takers, but if someone else has way higher corners, like 2 or 3 more points, then leave it to best taker.

Nebuuuu said: I have to start a new career with my Hertha. ^^
There is the Winter Update + i made mistakes at the beginning of my save (missed training, changed it too late etc.).
I mean, the 3.3 Winger etc. were 1st season brutal good. Didn`t even finished the save, could be even league winner (3p behind, 4-5 matches left).

Whatever, will try your 4.0, especially ith the Solid vs stronger teams.
Wish me luck and have a great day@all
Later CupFinal Liverpool - Chelsea. :)


Good luck!
First post updated to 4.0.
channibalism said: "I do player roles for individual"

You said.

My players have been complaining about excessive quickness training.

Should I also train for the "best role of the player" or "the role suitable for tactics"?

do you suggest an "extra training" as well?

Can you tell more details about this ?


Let them complain about quickness training, they should still be happy in dynamics screen despite of that.

About roles, train the same role as he will play in the tactic.
Augustin said: Who do you guys assign to take corners on the newest Blue 4.0 tactic?

Winger from same side if he is close to best taker, else use best taker. Don't take corners with central defenders.
Manidaro7 said: @ZaZ I read the player attributes section but I didn't understand it so much so I request it here: what are the fundamental attributes role by role that players must have to make this module run great?

The ones with highest number in the table.
Skomi said: Tested with Deportivo on new patch ZAZ-Blue 4.0.Works insanely good,I use CDs with at least solid tehnique and mobility as IWBs and WBs with some crossing,WR and stamina as Wingers...
Great job sir!


Thanks! Good job there!

WALTON1981 said: 1st tactic tested on my new database.

I have created this database with two new nations, Contender (all players with 155 CA & PA) and Underdog (all players rated 145 CA & PA) they will compete against the top 10 nations in the world.

If you take the top 17 players from each nation the average CA of each nation is as follows:

1. Germany 163 CA
2. France 161 CA
3. Brazil 161 CA
4. England 160 CA
5. Spain 159 CA
6. Argentina 158 CA
7. Portugal 158 CA
8. Italy 157 CA
9. Contender 155 CA
10. Belgium 155 CA
11. Holland 152 CA
12. Underdog 145 CA.


Thank you for testing!
WALTON1981 said: Still working well on new patch currently 1st of of one tactic tested.

Thank you for testing!
DaA99 said: I am really struggling with the tactic right now. I am playing with a promotion candidate and i am currently in place 10 with good morale. Before i was winning every match 4-0. Can't understand why.

Check the first post in tactic thread, in the section "Bad Results".
Xeno94 said: Can anyone tell me if they've made some noticeable changes to the M.E?

- Do strikers still carrying the ball away from goal instead of running towards goal?

- Do IF/IW actually cut in now?


Please, avoid questions that have nothing to do with the tactic here.
tom100000000000 said: Interesting it seems to be stronger now in 22.3

Blue 4.0 wasn't tested in 22.2, only the earlier versions.
KurtGodel said: Been using Zaz Blue-4.o, with Zaz-Solid Blue 4.0 in the first half against big teams. Working an absolute treat. Won the Champions League with a bit of luck, and doing really well in the league. Performing above expectations every year. Thanks so much for the tactic.

I have a few questions too.

What is the ideal pitch dimensions to choose? Will having a smaller pitch size reduce fatigue and be a better choice?

Is there a position(s) you think is most important to have the best players in? Trying to decide what to prioritise in the transfer market.

Sorry if you have already answered these questions and i've missed them.

Thanks again for all the work. Much appreciated.


About pitch size, pick as large as you can. Longer fields have more space in the back to exploit with through balls, while wide fields have more space between players, allowing for mor through balls. Smaller fields are more suited to defensive tactics.

Personally I like to have a good DM and SS.
Some results with Blue 4.0 in the new patch. Level of result is the same as the previous patch. I'll add more results as tests finish.
In my first tests, Blue 4.0 is as good as ever.
I think it will get some difference because of changes in IW and IF, but just minor. I still think it should be retested just in case, at least the top 20.
Pablito said: Can I use every player for tactics or does it have to be special players with good attributes

You can use any player, but good players will give better results. You can read "Attribute Importance" in the first post for more info.
fm arena user said: Zaz do You belive that shouts during matches are usefull at all? Do You using any Yourself?

I use it as often as allowed, except in the 15 first minutes of each half (because I don't know if they replace team talk or add on top of it). In my experience, those shouts often work:

- Encourage anytime you are not winning. My default shout when the match is tied.
- Praise anytime after winning for 10+ minutes.
- No pressure when winning against stronger opponent.
- Calm down when you got too many yellow cards.

I have never managed to get good results with focus. Demand more and fire up also stopped working for me, but I used them all time in FM21. I don't use berate because I don't think it's nice to the players (even though it's just a game).
Added Light Blue 4.0 and Solid Blue 4.0. Both kept the same shape as Blue 4.0 and to keep performance level as close as possible.

- Light Blue: Blue with cautious mentality, ease off tackles, stay on feet and slow pace down. It concedes around 5% fewer goals, avoids bookings and uses less energy.
- Solid Blue: Blue with cautious mentality. It concedes around 15% fewer goals.

Keep in mind that you don't need to train Solid Blue if you already train Light Blue, since it already has cautious mentality. In that case, just changing mentality during a match will be enough for the team to keep maximum tactical familiarity.

My recommendation is to use Solid Blue when you want to hold a score. It's also a good idea to use Solid in the first half of matches against hard teams, to unsettle them, then change back to Blue during the second half, when their players are getting nervous.

You should use Light Blue when you want to rest your players and avoid bookings, thinking about the rest of the season. I recommend using it anytime you think a match is under control, like two or three goals of difference. If your aim is to hold a score, use Solid Blue instead.