ZaZ
CBP87 said: Sorry mate, you've lost me there, are you saying to use tighter marking?

I meant using Mark Tighter instruction is worse than not using it, at least for this tactic.
just me said: just wow

To be honest, Real Madrid went downhill when it chose Vini Jr to be his future star. =p
Machismo said: Can you guys name the best shadow striker/s so I can 'find similar players'.

Mbappé.
malte722 said: @prutton: I remembered u used tight marking for the midfield in the beginning of your tactics? do you think it's better without tighter marking?

In this last patch, Tight Marking is less effective than not using it. Don't ask me why.
Xeno94 said: CM(a) attributes asks for decent tackling for the role. Is that needed in ur tactic, given that he is a more goalscoring player?

I usually don't focus much on tackling since it's more common to intercept the ball or anticipate the opponents with speed rather than with actual tackles.


Xeno94 said: Ok thanks.

@ZaZ Do you have player filters for this tactic?


Sorry, I don't. There is the link posted by @Poacher down there, as well as a discussion about filter for genie scout in this link, by @Mark and others.

Milakus said: I would advise not to look for a high tackling attribute for CM(a) or DLP(s), I think only the central defenders need it.

Maybe, @ZaZ has a different opinion.


No, I agree with you. It was tested here and it made no difference, so I just accept it. If it had any importance at all, there would be a difference in goals conceded or points per match, but it didn't seem to have much effect. I would rather have those points in speed instead.
Machismo said: Just checking -
Home games - Positive
Defend a lead - Cautious
behind need a goal - Very Attacking

Away vs elite -  ??

About 'very Attacking' - use Zazz blue or Zazz Red?


Away vs Elite you can start with cautious to hold the score, then change to Very Attacking in second half if not winning, when they will perform worse because of complacency or nervousness. About very attacking, it's with Blue tactic.
By the way, Blue with Much Higher Defensive Line can achieve better point per match and goal difference than normal defensive line, but it's also unstable and can achieve lower in both. If anyone wants to try and give me a second opinion, I would appreciate.
BulldozerJokic said: I still don't understand how neither Balance nor Dribbling ended up in the table, while these are the fifth and fourth most important attributes based on the "important attributes" test from this site. Yeah, there is dribbling for AMCR(L) position, but that position is not presented in the tactic used for the test.

His methodology also considered the attribute cost for the position and the base weight of Genie Scout. He explained it back there.
For DMs, I've had greater success with taller ones with good jumping reach. Obviously, I'm talking about a fast one, with good acceleration, pace and agility. They don't seem to benefit much of dribbling.

For CM and SS, jumping reach doesn't seem to have much effect, but vision and anticipation are always high in my players with best performance.

I've yet to identify which players benefit the most with good balance.
irapbot said: Instant Result + Assist man OI

1st Season


2nd Season


Zaz blue 3.0 + Balanced


With this kids CA under 100


I won Premier League with a team in that level, ranging from 110 to 90 CA.

Machismo said: I'm a dreadful Manager.  In the dressing room I just follow along with the AssMan's pep talk suggestions.  But on the sideline during the match I have to choose the shouts.  Whenever I shout I mostly wish I kept my mouth shut.

Give me some basic guidelines.  In what situation do I shout out what?


Never listen to your "ass man", he sucks. What I usually do the most is to tell my lads to play without pressure at the first pep talk, then tell them individually that I have faith in them all. During half time and final pep talk, I always tell them I'm not happy if they are not winning. If I'm expected to win, I also tell I'm unhappy when winning by just one goal, so they keep pushing instead of getting complacent. Any other than that I tell I'm happy, to relieve their pressure. (P.S.: I usually play with a weak team.)

I might be wrong here, but managing your team's mental state is as important as keeping them in shape or building a balanced squad. Pep talk is your main chance to "fix" their mental state, avoiding complacency, relieving pressure and increasing morale.
Han106 said: Hello @ZaZ again. I've moved from Vanarama North to what I believe is Spain's 4th division with Cacereño and the board has given me another 2 extra training slots. So now I have 6 training slots instead of 4. What would you recommend me to use the extra 2 slots on?

Day A - Attacking Movement + Match Practice
Day B - Defensive Shape + Match Practice
Day C - Teamwork + Quickness

That covers match bonuses, happiness, cohesion and the most important attributes (speed).
Machismo said: Thanks for your patience with us asking questions.

What is the 'DEFAULT' mentality for Zazz blue when going on vacation & leaving the Ass Man in charge?


The default mentality is Positive. You can change to Cautious when you want to hold a score or to Very Attacking when trying to grab goals, but to have the best win rate overall, it's Positive.
Robbo said: @ZaZ Thank you will do so this evening

I wasn't trying to be mean, but they only test if you create your own topic.
Robbo said: I made a remix of Phoenix, it is loads of fun. The attacking CM is the key player and should have good mobility, if possible. **Full credit to @Magician **
I wanted to try something different within Magician's tactical genius.


You should create your own topic.
cryptoly said: Looking good! Im gonna try it out. What are the best players to use as DW's? you move wingbacks up like Arnold Alba Cuadrado or more for wingers like Bailey or sancho?

I doubt any team would fall short for having Sancho instead of Arnold or vice-versa. Only better if you can use both.
Machismo said: I've asked this before and I'm back to raise it again.
Zazz Blue - DM - recommended I think is DLP defend.

Been playing an Anchor Man for cautious/defensive mode & a BWM (DM) in Positive mode.

And it appears to me to be not much different.  Anchorman seems top stuff down in defensive.  But I've only played those roles in a dozen games.

What say you guys?


Changing the role of one position won't usually achieve the desired effect. Football is about synergy, meaning each role should allow the others to play better. If you look only at a role individually, maybe you will increase it's impact in the game, but that might cost you less impact of all others, leading to a worse tactic overall.

That being said, I would rather stick to tactics that were already tested as a whole instead of changing one small detail here or there. You can always test it yourself or post it for testing to see if your changes work, but more often than not, those small changes end up disrupting the tactic instead.

If you want a defensive tactic, you can always go to the table and sort it by "fewest goals conceded", then pick one with a good score as a secondary tactic.
Kathos said: True you’re right winning is what matters in the end, but I only have to look back to the last 7 years, took me 4 years to get through playoffs and win promotion to vanarama national and 2 years of coming 6th or so to winning the league this time. Another question I had is the throw ins, the players seem to throw it directly to the enemy team at times and considering there are only the wingbacks defending at the halfway line, I’ve conceded many goals on the counter attack like this. I don’t remember this happening in my leipzig save(I used blue there as well) where I won 2 ucl and 4 league titles in 4 years so maybe it’s just the players but can you think of anything that would fix this? And also can you talk more about how to stop them from being complacent? Because you’re right - my team seems to lose more to lower table teams than bigger ones. Thanks a bunch for the help really appreciate it.

About throw-ins, I can only imagine you might have slow defenders in the back. Try to get defenders with high acceleration and pace.

For complacency, you need to use pep talk to challenge your players before matches and complain when they underachieve. For example, if they are winning by only one goal a match were you are expected to dominate, don't be afraid to tell you are unhappy with their performance.
Kathos said: Hey ZaZ, amazing work on the tactic. Can you talk about how you may look to adapt the tactic when we are in lower leagues (vanarama national), for example, is a bpd still a good idea with generally bad defenders? Etc. Also, with my shitty 21st predicted team I did win the title but I seem to be leaking a lot of goals on the latter end of the game, minutes 70+ that cost me a lot of wins - blue on cautious or light blue doesn’t seem to do the job. Is there a more park the bus kind of a tactic you would recommend to close tight games out? Thanks in advance <3

If you won the league, that's what matters in the end. I think the problem of your team is emotional. When a team is overachieving, it can get nervous in important matches (those deciding the title) or complacent in less important matches, specially when you are winning too many in a row. You need to use shouts and team talk to counter that.

Just remember that you are the weak team of the league. That means your players are worse, making more mistakes than the opponents. Maybe you feel like the BPD or another role costed you a victory here or there, but you need to also consider how many times they made you win against all odds.
irapbot said: Maybe Instant Result + Ass man OI

Ass man? I think you are playing another kind of game.
Machismo said: Thanks.  So the IWBs default is set to 'sup' (Zazz Blue).  If I switch to Cautious or Defend should I manually change their roles to 'defend' when I change Mentality during a match?

Like Egraam said, it's not needed to change player mentality individually. Just change the team mentality and that will automatically make them take less risks. If you change the player mentality directly, he will completely change the way he behaves, leading to lower win rate.