ZaZ
This question pops up here every other week, so I decided to make a topic for people to share how they do it.

These are my ten steps to hire a player:
1. Go to player search and make sure transfer interest box is marked.
2. Add a filter for position, age, nationality and key attributes, then set it to the desired values.
--- For example: accomplished ML, under 23 years old, UK and Irish region, Acceleration 14+, Pace 14+, Agility 12+, Dribbling 12+.
3. If too many players appear, increase the key attributes.
4. Change the view to show key attributes (set it to physical attributes or add new columns).
5. Sort the table by a key attribute, usually Acceleration or Pace.
6. Check players individually. If they are acceptable, right click and ask agent for availability.
7. If cost is ok, ask for a scout report to reveal a bit and maybe see some hidden attributes.
8. Add good players to a shortlist and ask for a trial or to scout for one more week.
9. Make offer for the best players for the desired position.
10. Stall signings until all players reach an agreement, then choose the best and cancel all others.

Please, make sure to also share your methods so we can compare and get some good hints.
This formation wasn't tested yet in FM-Arena, so I wanted to know how it performs. I'm just trying new shapes to see if some of them is useful and to give people inspiration for new tactics. Basic instructions are from Blue.



Leave a comment below if you liked the tactic and make sure to share your results. Enjoy!
This formation wasn't tested yet in FM-Arena, so I wanted to know how it performs. There is actually no tactic with three defenders and three defensive midfielders. Basic instructions are from Blue.



Leave a comment below if you liked the tactic and make sure to share your results. Enjoy!
crazyfmguy93 said: Hey people, do hidden attributes develop? Like Ambition, Pressure, Sportsmanship, Professionalism and Loyalty

No.

P.S.: Actually, every now and then you get a message saying your player personality got influenced by the squad general characteristics, which I suppose is a development to hidden attributes.
Maxieplang said: Hello! Thank you for all the information you have provided so far, this thread is great.

I was just wondering which pitch dimensions you found to be most effective on this tactic? My instinct says you would want the pitch dimensions to be wide to allow your players to fully utilise their pace advantage, but perhaps narrow pitch dimensions would get the best out of the two shadow strikers.

Thank you in advance!


Thanks!

I always choose as big as possible. The longer the pitch, the more space behind defenders, making through balls more effective. The wider the pitch, the more space between players, creating more opportunities to run into space for those through balls. I might be wrong, but it usually works for me.
famulor said: Uuuuh a lil sumthin' sumthin' :D it know it tested lower than Blue but how did your own testing compare to blue?

I did only one test (with each mentality) to get a screenshot, so it's impossible to compare. I already expected it to be worse than Blue, but I still wanted to know if this formation would achieve anything. However, I don't think this formation is good enough to invest time on, I feel like it doesn't have the potential to beat Void or Afterlife, for example, even if I used similar roles or instructions.
This formation (4-2-1-3 DM Narrow without FW) wasn't tested yet in FM-Arena, so I wanted to know how it performs. I tested in both Positive and Very Attacking mentality, with positive showing slightly better results. Basic instructions are from Blue.



Leave a comment below if you liked the tactic and make sure to share your results. Enjoy!
If I can give my opinion, I think the "flaw" of @Mark's model is to give importance to Genie Scout's default weighting. I agree that it should consider FM-Arena's table and the cost of attributes, but I don't see the point of using the default weights in the formula.

Not a big deal since he can have a different opinion and I respect the amount of work he put into it.
In squad screen, you can select registration in the top left of the screen and register if it's not past the time yet.
famulor said: Is the difference between blue, light blue & dark blue only the mentality?

No, Light Blue also has stay on feet to reduce yellow cards.
To be honest, with a good tactic, you will win everything with Messi, Dembele, Mbappe, CR7 or any player in that level. The tactic and team management has way more importance than 0.1% extra efficiency.
To be honest, I would be more worried about "what is the most efficient training routine" than about which coaches are the best. I have my doubts if a coach with 5 stars is much better than one with 4.5. However, I would definitely get as many good Physios as you can, as well as the best fitness coaches (to develop the quickness attributes).
CBP87 said: @Mark I've put your ratings into GS and some of the best players like Messi and Ronaldo ratings have dropped by approx 10%. Does that sound about right? the highest potential is Mbappe with 92.2%

Mbappe is the best player in FM21.
Middleweight165 said: Was there a reason Natural Fitness attribute wasn't tested?

Tests in FM-Arena remove injuries and get players to maximum fitness and condition before matches, making it pointless to test Natural Fitness. Since it does for all teams, including opponents, it's an effective way to isolate the influence of tactics and remove external factors. You don't get injuries, but neither does other teams. However, Natural Fitness (as well as Stamina) is an useful attribute when you play under normal conditions, allowing you to avoid problems if your squad is not balanced, if you can't rotate properly or if you just get unlucky with injuries.
Rince said: Yes, matches where you can clinch promotion or avoid relegation are also, counts as Important Matches.

Too few matches to be important, in the end.
Assaultive said: Hello is this for bigger teams or does it work with weaker teams as well? @Maverick

It does work with any team.
DeviAngel said: @ZaZ I have no idea how you do it .....

I tested it in Iceland - I have no screen shots but I was undefeated with the team Start. I test it in Serie A with Benevento, no transfers and so far its amazing


Nice! But if this tactic was tested, it wouldn't be too far from 6.0 score. There are several other tactics better than this, even with two strikers like Fanatic.
Rince said: The attributes you mentioned are very important attributes too and I always look at them too and take them into consideration but some of them are a bit different beasts, I mean, for instance, Professionalism doesn't have a direct impact on the result of a match. Btw, as far as I know Important Matches attribute comes into play only cup finals or something like that so I don't think it's a very important attribute for every team. :)

I was pointing out to the author of the topic, but you have a point there.
Rince said: At first, I look at the CA of the players that are available to me and choose only from those who have the highest CA, for example, if there are 3 available players: 160CA, 150CA and 100CA then I will be choosing only from 160CA and 150CA players because obviously, 100CA is too low compared with 160CA and 150CA and I don't even need to look at the attributes to determine that. Then I check the attributes of 160CA and 150CA players and pick the one who has the most important attributes at the hight level... it's as simple as that and I want to add that most of time there are really obvius choices.

If you can see hidden attributes, then it's also a good idea to filter Professionalism (grow faster), Injury Proneness (less injuries), Dirtness (less red cards), Consistency and Important Matches (better overall performance).
CBP87 said: Something like this?


I usually ignore Decisions. It's one of the most expensive attributes for all positions, but it doesn't have as much effect as other attributes. Pace and Acceleration are also expensive, but they at least have high influence on performance.

When I talk about attribute cost, I mean how much they influence the CA. More expensive attributes means less points in other attributes until they reach their maximum PA.