ZaZ
To be honest, with a good tactic, you will win everything with Messi, Dembele, Mbappe, CR7 or any player in that level. The tactic and team management has way more importance than 0.1% extra efficiency.
To be honest, I would be more worried about "what is the most efficient training routine" than about which coaches are the best. I have my doubts if a coach with 5 stars is much better than one with 4.5. However, I would definitely get as many good Physios as you can, as well as the best fitness coaches (to develop the quickness attributes).
CBP87 said: @Mark I've put your ratings into GS and some of the best players like Messi and Ronaldo ratings have dropped by approx 10%. Does that sound about right? the highest potential is Mbappe with 92.2%

Mbappe is the best player in FM21.
Middleweight165 said: Was there a reason Natural Fitness attribute wasn't tested?

Tests in FM-Arena remove injuries and get players to maximum fitness and condition before matches, making it pointless to test Natural Fitness. Since it does for all teams, including opponents, it's an effective way to isolate the influence of tactics and remove external factors. You don't get injuries, but neither does other teams. However, Natural Fitness (as well as Stamina) is an useful attribute when you play under normal conditions, allowing you to avoid problems if your squad is not balanced, if you can't rotate properly or if you just get unlucky with injuries.
Rince said: Yes, matches where you can clinch promotion or avoid relegation are also, counts as Important Matches.

Too few matches to be important, in the end.
Assaultive said: Hello is this for bigger teams or does it work with weaker teams as well? @Maverick

It does work with any team.
DeviAngel said: @ZaZ I have no idea how you do it .....

I tested it in Iceland - I have no screen shots but I was undefeated with the team Start. I test it in Serie A with Benevento, no transfers and so far its amazing


Nice! But if this tactic was tested, it wouldn't be too far from 6.0 score. There are several other tactics better than this, even with two strikers like Fanatic.
Rince said: The attributes you mentioned are very important attributes too and I always look at them too and take them into consideration but some of them are a bit different beasts, I mean, for instance, Professionalism doesn't have a direct impact on the result of a match. Btw, as far as I know Important Matches attribute comes into play only cup finals or something like that so I don't think it's a very important attribute for every team. :)

I was pointing out to the author of the topic, but you have a point there.
Rince said: At first, I look at the CA of the players that are available to me and choose only from those who have the highest CA, for example, if there are 3 available players: 160CA, 150CA and 100CA then I will be choosing only from 160CA and 150CA players because obviously, 100CA is too low compared with 160CA and 150CA and I don't even need to look at the attributes to determine that. Then I check the attributes of 160CA and 150CA players and pick the one who has the most important attributes at the hight level... it's as simple as that and I want to add that most of time there are really obvius choices.

If you can see hidden attributes, then it's also a good idea to filter Professionalism (grow faster), Injury Proneness (less injuries), Dirtness (less red cards), Consistency and Important Matches (better overall performance).
CBP87 said: Something like this?


I usually ignore Decisions. It's one of the most expensive attributes for all positions, but it doesn't have as much effect as other attributes. Pace and Acceleration are also expensive, but they at least have high influence on performance.

When I talk about attribute cost, I mean how much they influence the CA. More expensive attributes means less points in other attributes until they reach their maximum PA.
Pace and Acceleration for everyone, followed by Agility. Make sure defenders and defensive midfielders have decent Jumping Power while more advanced players have some Dribbling and Vision. GKs should have Agility, Jumping Power and Reflexes. That's what I usually look for in players. Other attributes are nice to have, but not a problem as long as they are not all 1's.

The other factor is hidden attributes. Since you can't see those attributes, you have to feel it in the match. Any player that gets injuried or sent off with red card too often should be kicked after one or two seasons. Players that clearly underperform too often should also be kicked out, but don't look at the player grade, look at how many clear mistakes it makes, like losing the ball or doing the wrong decision.

P.S.: I also like my players to have good Natural Fitness, since it's an attribute that costs no points and can not only reduce injuries, but also improve the player's match fitness, which makes the perform better during the season.
Nikko said: @ZaZ, hi.

I don't know if you know that IWBs act as WBs if you have 2DMs in your formations so there's no difference between IWBs and WBs


I did not know, thanks for the input!
Gaksital said: Oh! It's very similar to the tactic I'm testing now.:woot:  I'm testing an inverted winger version with a wide attack width.

In this tactic, does the large space between RPM and SS not cause problems?


Roaming Playmakers roam from position, meaning they keep trying to find better spaces where they can act. That means having more space in front of them actually help them, giving more options. It's what happens, for example, in Afterlife.
Poacher said: No worries. I'm just letting you know that there's a tactics that looks almost the same as your tactic and that has been tested already.

Changing a bit subject, I just got some idea for a nice shape that wasn't tested yet in FM-Arena while doing those "default formations". In short, 4-2-1-3 similar to Void, but with two RPM instead of a DM, and only one CM. I'll test it and see how it goes.
Just trying to see how far I can go with the default tactic shapes. I started with Blue as base, then tried to change a couple of roles and instructions, like team mentality or passing directness, before updating this one that gave me the best results. Sorry in advance if there are many tactics with the same shape, since it's based on a default formation of the game. Let me know what you think of it in the comments.

Poacher said: As I can see both tactics have 'Positive' team mentality or I'm missing something? :)

Ohh, Universal is different in the forum post and in the tactic page. I don't know, they look very similar to me, so it probably won't get tested just because of different player instructions. In my defense, last post in that tactic was one month ago, before I posted this tactic. I'm now trying other default formations, since I plan to make at least 4 or 5 tactics in default shapes.
Gaksital said: Maybe they're almost the same. @ZaZ , is it possible to use inverted wingers?

They might be almost the same, since it's common to use high rated tactics as base when developing new ones. I think Blue, Phoenix, Afterlife and a couple of other tactics might have variants in almost all shapes. It's hard to know.

About inverted wingers, @infxamus just posted a new version of his Universal with that role.
Poacher said: @ZaZ, this tactic and Universal tactic looks the same to me.

What's the difference between them?

https://fm-arena.com/tactic/987-universal/


I didn't check all tactics before posting this. The difference is probably team mentality, player instructions and set pieces, but I didn't download it to compare. If they think it's too similar, it just won't get tested.
Just trying to see how far I can go with the default tactic shapes. I started with Blue as base, then tried to change a couple of roles and instructions, like team mentality or passing directness, before updating this one that gave me the best results. Sorry in advance if there are many tactics with the same shape, since it's based on a default formation of the game. Let me know what you think of it in the comments.

commute said: Fm 21 is formation first.

Some formations don't just work.

You won't get a 6.0 with this shape.

With 442

With 451

And only scrape it with 4231.

Sadly.


I'll work on that. Gonna try to make some tactics using default shapes and see how it goes.

Rince said: I think you can get close to 6.0 with this formation if you change the FBs to IWBs

Probably it would also improve if DLP - De was moved to defensive midfielder instead of central.