Nikolas said: Hello Mark and ZaZ! Congrats on the great work. You are providing invaluble analysis and insight to the game.
Regarding this whole conversation about important attributes, i've been using excel to mimic the work of genie scout, because i dont want to see the players CA, PA and hidden stats. I just want to compare my own players and find the best of them for each position and the best position for each one of them. Of course, feel free to suggest me a different way, with hidden CA and PA.
For now I export player attributes from fm print screen option, and then paste them in an specificly made excel file, and then i have the positional ratings for each on of them nice and fast. Few seconds for the whole team for every postion.
The question I have is regarding weight for each position. How do you actually calulate that?
In my mind my assumption is that a player with, lets say 10 in each attribute, should have an equal score in every position. And then, with the purpose to have numbers in the range of 0-100, i make the appropiate divisons to balance the numbers.
I.e. lets take DC position with Chinese version and zaz -25 for under 50 modifications. The total sum of the weights is 995. To make it 100 in need to devide by 9.95. So 9.95 is the balance number for this position. For FST is 7.85 etc.
Then I take players attributes and multiply them with the approriate weights for each position. Then take the sum of the result and divide it with the weight number for the position. In case of DC, i divide by 9.95 and so on. Then i divide by 20, so i can have a range of 0-100 in the result.
And this way i get the positional rating.
As a result a player with 10 in each attribute, would get 50% for all positions. A player with 20 in every attribute would get 100% for all positions.
Is this the correct way to do this? Expand
There's no such thing as correct way. Different methods will get different kinds of output, which might be what you want or not. You can compare methods, but the result will reflect the metrics of your test, which again can have multiple forms.
Ajax said: Hello Can you test this tactic please ? Expand
ElTurco should be forbidden to add tactics here, he post tactics from other people in places like FM-Base trying to get all credits, even when warned about it.
Wigo said: hello guys... after testing chinese site spread sheet i have one question... for Advanced forward position they say that heading (25) and jumping reach (20) has very low impact... but when i look for CD position it shows that Heading is (55) and jumping reach is (65)! almost triple times more important... when watching game in 3D i see alot of missed headers from strikers after cross as well... so what do you think of idea that maybe they underrate heading and jumping reach for strikers? how for example Tall but fast strikers like haaland or sesko doing in crossing situations? i don't know how to test this couse i don't know if its possible to check player stats in how he scored his goals :/ Expand
Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
saycarramrod said: @Mark@ZaZ I had asked before but never clarified. When looking in Genie Scout, you are using the Position (Fast Striker, Central Defender, Mid Left) as opposed to Role (Advanced Forward, Ball Playing Defender - Def, Defensive Winger - Support) is there any reason for that? It appears that the Role Ratings do change along with the Ratings files. For example: I have a Winger who is a 79% ML (Mid Left) but is a 92% as a Winger - Support.
Now of course they tend to go along with each other, but there is some variation in the ratings when comparing the players in Position vs. Role. Expand
Position rating is all that matters, be in genie scout or inside the game, since role ability is just a cosmetic without any effect in game.
Wigo said: hello guys... after testing chinese site spread sheet i have one question... for Advanced forward position they say that heading (25) and jumping reach (20) has very low impact... but when i look for CD position it shows that Heading is (55) and jumping reach is (65)! almost triple times more important... when watching game in 3D i see alot of missed headers from strikers after cross as well... so what do you think of idea that maybe they underrate heading and jumping reach for strikers? how for example Tall but fast strikers like haaland or sesko doing in crossing situations? i don't know how to test this couse i don't know if its possible to check player stats in how he scored his goals :/ Expand
Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
Remember to run default training for reference too! It would also be nice to see how much the training affects results (if possible), since some training schedules are more focused in match bonuses.
fm arena user said: Ah thanks, didnt see that was cover already. Thanks for this i can see improvement in my results following Your work, despite im using other tactic. Expand
Filer974 said: Hello ZaZ how are you? It is possible to have a download link for your training schedules please Expand
There are pictures in the first post. It's less than one minute to put it in game. Pictures are better for people on consoles, as well as being easier to adapt when match days are sunday or other days.
Ive started a save with Blackburn Rovers (in championship) i seen you mentioned Tyler Magloire (CB) who ive got at Blackburn in u21's but ive promoted him to my 1st team bcz his pace/acceleration is 19 and 20 and i remember you saying them 2 attributes are the most important. Do you rate him highly bcz of his high pace and acceleration. I have better defenders in an overall defensive attributes but i play Magloire bcz he's so fast. Expand
I like him, but I wouldn't say he is the best defender in the world. I would say every point of pace or acceleration over 10 is worth two or three of other important attributes, so a player with high attributes everywhere and 15 or 16 in pace and acceleration will probably be better.
zarozero said: Hi, ZaZ, first of all congrats on the running so far. I am really enjoying to read it.
I would like to ask if you have any filter to search players for your tactic and if yes, what are the attributes that you usually search and which value do you put on it to filter players in a better way? Expand
Acceleration and Pace 12+. Sometimes it's less after revealed, but that's my only filter right now.
Ole said: do you have a special training calendar or how can it be better configured so that players recover faster? Expand
Same training from first page of blue. To recover faster, I usually rest tired players from training after matches, one or two days (depending on how tired they are). Last season, for example, I had two matches per week all year long, with only three times with full week to rest.
Joe said: well done ZaZ,great job your doing there mate. Expand
Thanks! I have around 2.5 mi euros per year of wage budget, which means around 250k per position (for two players). Some players will definitely ask more than that to renew and I will need to let them go (or wait for the end of contract), but I hope I can build some acceptable squad to get promoted.
Just closing the season. We got promoted this year and won Papa's John Cup again. My goals for next season is to be promoted to Premier League, which won't be so easy since Sky Bet Championship is way harder than previous divisions. Since some teams come from Premier League, they arrive with better squad and way more money than everyone else, so I need to build a squad to at least reach play offs.
OpticFawn said: @Mark, a few years in the future, so that's a regen but it is not very close to any of the players in the rating range.
sure I'll post it here Expand
What he is saying is that you probably downloaded the rating, but didn't make it active. You can have several ratings in your folder, but only one is active at a time.
Best luck next time!
It's probably teamwork since it's in order.
Regarding this whole conversation about important attributes, i've been using excel to mimic the work of genie scout, because i dont want to see the players CA, PA and hidden stats. I just want to compare my own players and find the best of them for each position and the best position for each one of them. Of course, feel free to suggest me a different way, with hidden CA and PA.
For now I export player attributes from fm print screen option, and then paste them in an specificly made excel file, and then i have the positional ratings for each on of them nice and fast. Few seconds for the whole team for every postion.
The question I have is regarding weight for each position. How do you actually calulate that?
In my mind my assumption is that a player with, lets say 10 in each attribute, should have an equal score in every position. And then, with the purpose to have numbers in the range of 0-100, i make the appropiate divisons to balance the numbers.
I.e. lets take DC position with Chinese version and zaz -25 for under 50 modifications. The total sum of the weights is 995. To make it 100 in need to devide by 9.95. So 9.95 is the balance number for this position. For FST is 7.85 etc.
Then I take players attributes and multiply them with the approriate weights for each position. Then take the sum of the result and divide it with the weight number for the position. In case of DC, i divide by 9.95 and so on. Then i divide by 20, so i can have a range of 0-100 in the result.
And this way i get the positional rating.
As a result a player with 10 in each attribute, would get 50% for all positions.
A player with 20 in every attribute would get 100% for all positions.
Is this the correct way to do this?
There's no such thing as correct way. Different methods will get different kinds of output, which might be what you want or not. You can compare methods, but the result will reflect the metrics of your test, which again can have multiple forms.
Ohh, it really sucks you lost by tie breaker! Are those play offs to decide the champion or it's settled?
I am trying to use your tactics
So, on 3rd version, there are 4 tactics
Blue 3.0, Solid Blue 3.0, Light Blue 3.0, Dark Blue 3.0
And you wrote that by default, you use Blue 3.0, Solid Blue 3.0 and Light Blue 3.0
My question is, what about the Dark Blue 3.0 ?
because FM21 only allowed to train maximum 3 tactics
I didn't use it, it was just there because people requested it.
ElTurco should be forbidden to add tactics here, he post tactics from other people in places like FM-Base trying to get all credits, even when warned about it.
Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
saycarramrod said: @Mark @ZaZ I had asked before but never clarified. When looking in Genie Scout, you are using the Position (Fast Striker, Central Defender, Mid Left) as opposed to Role (Advanced Forward, Ball Playing Defender - Def, Defensive Winger - Support) is there any reason for that? It appears that the Role Ratings do change along with the Ratings files. For example: I have a Winger who is a 79% ML (Mid Left) but is a 92% as a Winger - Support.
Now of course they tend to go along with each other, but there is some variation in the ratings when comparing the players in Position vs. Role.
Position rating is all that matters, be in genie scout or inside the game, since role ability is just a cosmetic without any effect in game.
Most of the aerial threat of FM22 comes from set pieces, in which defenders usually have a major role than strikers.
For a team with lower budget, yes. If you are in the upper budget of the league, then he is weak.
Good luck in your run!
Player 1
BWM 4 stars
Mezzala 2.5 stars
Pace 15
Acc 15
Dribling 15
Antycypation 15
Player 2
Mezzala 4 stars
Pace 13
Acc 13
Dribling 13
Antycypation 13
What is more important in Your opinion? Role suitability or atributes?
Read "Role Ability" on the first post of Blue.
There are pictures in the first post. It's less than one minute to put it in game. Pictures are better for people on consoles, as well as being easier to adapt when match days are sunday or other days.
Ive started a save with Blackburn Rovers (in championship) i seen you mentioned Tyler Magloire (CB) who ive got at Blackburn in u21's but ive promoted him to my 1st team bcz his pace/acceleration is 19 and 20 and i remember you saying them 2 attributes are the most important. Do you rate him highly bcz of his high pace and acceleration. I have better defenders in an overall defensive attributes but i play Magloire bcz he's so fast.
I like him, but I wouldn't say he is the best defender in the world. I would say every point of pace or acceleration over 10 is worth two or three of other important attributes, so a player with high attributes everywhere and 15 or 16 in pace and acceleration will probably be better.
I would like to ask if you have any filter to search players for your tactic and if yes, what are the attributes that you usually search and which value do you put on it to filter players in a better way?
Acceleration and Pace 12+. Sometimes it's less after revealed, but that's my only filter right now.
Same training from first page of blue. To recover faster, I usually rest tired players from training after matches, one or two days (depending on how tired they are). Last season, for example, I had two matches per week all year long, with only three times with full week to rest.
Thanks! I have around 2.5 mi euros per year of wage budget, which means around 250k per position (for two players). Some players will definitely ask more than that to renew and I will need to let them go (or wait for the end of contract), but I hope I can build some acceptable squad to get promoted.
sure I'll post it here
What he is saying is that you probably downloaded the rating, but didn't make it active. You can have several ratings in your folder, but only one is active at a time.
@ZaZ guessing you shouldn't blindly follow it?
I would always check the player before buying, no matter the filter you are using.