ZaZ
ta2199 said: I dont have success with TF(At). Weird though. AF still perform best

Probably gonna have to test again when match engine changes again. I'm just trying to get a solid foundation.
I don't think they are testing FM21 anymore. I mean, long time since I saw last tactic being tested. FM22 will be released next week.
Sane said: Do your recommendations only relate to your tactics? Or do you talk about what works on this engine in any tactic?

They most likely work for most tactics. However, it's possible that some specific tactics can bring the best out of something I said didn't work very well. Also, keep in mind that this is Beta and match engine will change a couple of times after release.
Cagado said: for me 2 DM is better than 1 CM and 1 DM at moment, i think its more safe to play with 2 DM and the results start to get better

Yet to try it.
Kyle said: For me I tried solo TF striker and HB DM and none of them were that great, actually felt worse, i'd say the only one where I noticed a definitive difference is inverted wingers on attack which I got from you, instantly noticed them playing better.

For me FB attack and DLP defend seem to be good, aswell as 1 AF with 2 AMs on attack behind.


One TF with two SS also do well.

P.S.: I now started to test wingback roles.
Jimmy said: @ZaZ Wait, by TF do you mean Target Man ? I thought you meant Trequartista.

Target Forward, they changed name in FM22.
Target Person said: Thanks @ZaZ for all the testing and feedback!

As a fan of target man role I'm encouraged by your findings, have you tried a TF-Su + TF-At combo? Personally I've had decent success with various striker roles as long as the strikers were tall and good in the air - lots of goals from headers.

Would you suggest using big, tall strikers as TF-At or any type of striker should do?

Thanks


About TF-Su + TF-At, it got worse results than double TF-At for me. It doesn't mean it's bad, it just wasn't the best for my setup.

About tall strikers, I am not sure about it yet. I didn't do any tests about it, so any opinion I give now would be just a guess. I believe FM-Arena will test it some time after beta, so we will eventually know.

pixar said: So how should the ideal TF be?
170-180cm tall, bad jumping (7-11), amazing speed (+18)
+190cm tall, avg jumping & speed (15-16)

In year, when choosing a TF, should our main criterion be height or speed?


It's hard to know yet, since I'm focusing in testing the tactic instead of what players would fit in better. I don't want to make any wild guesses that might influence people to the wrong direction.

If you really want to know what I would pick, I would probably go for the first option, since it worked better last version (FM21) and I don't have much info about FM22 yet.
herakles1903 said: thnaks

You're weclome!
My first suggestion for anyone doing tactics is to use TF-At, they seem to do better than any other role. I also tried most interesting combinations and none is better than two TF-At. I have yet to try three strikers or one striker, but I don't think it will be much different.
Gpassosbh said: Hello @ZaZ , how's your testing going?

You can check on the link below:
https://fm-arena.com/thread/1611-zaz-s-log
100ka said: @ZaZ its batter that yours or your batter ?

Fanatic is better for two ST. If you don's need two ST, then this one is better.
BiTeL33T said: hey man, where u able to improve your best more? i've been doing some testing and half back seems pretty good

Try this. TF-At is showing lots of potential, it seems better than AF-At. I have yet to test other attacking roles, then I will try mixing roles like TF-At + P-At.

P.S.: If anyone can test and post results, I would be grateful, specially if you can tell how it compares to other tactics you tested before.
ZaZ - Test.fmf
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Alexis said: OK thanks. I chose to ask here because I prefer to receive an answer from someone experienced like you than any stranger who might give me bad advice.

But when you have a tired player before a match, do you put him on the bench and then maybe make him come on during the match, or do you not select him at all? I guess my question is, do you prefer to select a 17 year old from your junior squad even if he is far from first team level, if he is fresh, or you will put on the bench a tired but first team level player?


If you have to bring people from junior squad, it means you are probably not rotating well enough or you didn't build your squad right. You only need two players per position to do well the entire season with good rotation, with a third option in case of injuries. If all my options were injuried except a young kid and a tired player, I would use the kid. Just to be clear, I usually don't hire youth if they have terrible attributes, so they need at least some acceleration and pace.

P.S.: There are lots of people more experienced than me here, so it's good to open a thread asking everyone instead. I just happened to test enough variations of tactics and be lucky to get the most effective of FM21 in this page.
Alexis said: I have a question regarding first team selection. What is your strategy generally regarding player selection of 'tired' players? When a player is tired, do you put him on the bench and start his substitute (who should be around the same quality as him, maybe just a bit worse) but if his replacement gets tired during the match, you make your tired player come on in the second half, do you start your tired player anyway (for example if he is tired but 'good' or 'excellent' condition), or do you not even put him on the bench, and let him rest completely until he is match fit for the following match?

That has nothing to do with the topic, but I'll answer anyway. I usually only use players in top condition and low fatigue. If a player gets tired during match or takes a knock that lowers his condition, then I substitute him. Most of the times I do one or two subs at half time, to rest players, and save at least one sub to the 70-75 minutes mark, to avoid having trouble with injuries and playing with ten. I always do all subs every match, unless I have another match within 48h (meaning I need to save energy from reserves too).
Middleweight165 said: 3 at the back, the 3 x CB tactics. There has been a few posted recently. I have used yours and some tweaks of the original ones posted. 3-1-6-0 and Queen Sacrifice

There isn't much to talk about it. They are good tactics, both can win championships, but my favorite tactics with three defenders for FM21 are Tank and Copper. Tank has the highest goal difference while Copper has the lowest goals conceded (considering tactics with highest score), meaning they complement each other very well.

About 3-1-6, if you mean WaveZ tweak by Stan Seymour, I think it's a pretty good and balanced tactic with three defenders. It's interesting to have one stopper while two defenders hold the line for offside, as well as force opponents inside where you have three defenders. If I was to change something, I would remove Play For Set Pieces and make the tactic symetrical with two SS instead, just because I dislike asymmetry. I would also change Anchor for some role that contributes more with other phases of the game, like DM, DLP or even RPM. Anyway, it's a very solid tactic, not much to say about it.

About Queen Sacrifice, it is clearly less balanced. Two defenders covering can easily break the offside line. It also forces opponents outside, where you have no wingbacks, which can probably cause trouble. (P.S.: I am talking here about Queen Sacrifice tweak by Metal, but if you mean the lower score one by Stan Seymour, then it doesn't have those problems. However, it's very leaky because of less players in the midfield and defense.)
Middleweight165 said: @ZaZ What is your opinion on the 3ATB tactics that have been posted recently on the site?

Sorry, I don't know what ATB means (probably another language?). Can you post the link, please?
Middleweight165 said: Change the tempo to neutral in Blue or Light Blue?

Light Blue. All the changes you said from Blue, plus neutral tempo.
Middleweight165 said: @ZaZ Are these your only changes from Blue 3.0 to Light Blue 3.0
- Cautious mentality
- High Tempo from Extremely High Tempo in possession
- Time waste in possession
- Slow pace down and stay on feet In Transition

Were there any changes to player instructions?


I actually change tempo to neutral, but in the file I added there it's Extremely High Tempo. Other than that, it's what you said, with no change in player instructions.
Sorry for not testing everything you guys ask, my time is limited so I can only run around eight to ten configurations a day. When some configuration is promising, I often run it three or five times to see if it becomes the current best, so testing can't progress as fast as I would like. I appreciate the input, though, and try to test most things you suggest.
Tavares82 said: Are pace and acceleration still the main attributes?

Most likely.

BiTeL33T said: what do you think about player height, heading and jumping reach ? seems broken with crosses being so good

Hard to say without testing. FM-Arena will probably do at some point.

Gaksital said: Half Back at DM works effectively in my save game, also! Especially at the mentality of 'attacking'. RMD is better than before also.

In additon, Poacher is better than Advanced Forward, i think:)


I'll test other ST roles soon. Now I am testing DM roles.