ZaZ
Yet another tactic with three defenders and three strikers. This time, it uses DW as wingers and a pair of DMs playing wide, to cover the flanks, and set to get further forward. Results are pretty good, so I hope it will be better than Copper. Most other features are taken from Blue.

Let me know in the comments how it performed for you!
klokan said: one more question. is it better to play strikers in SS position or AMC's? for example, is it better to play Dembele or Vlasic in SS position? i'm struggling to make things work for vlasic and that type of players..

Train the Striker to at least accomplished in AMC, then choose the fastest of them. If the striker is not accomplished, then use the AMC while he is training, maybe swapping him in during decided matches to train him faster.

An accomplished player is 7.5% less effective than a natural player. Competent is 12.5% less effective, and unconvincing is 19% less effective. Awkward is 35% and ineffectual is 40%.

Keep in mind that 3 points less in acceleration or pace will make the player ~20% less effective, while 3 points less in both acceleration and pace will make the player ~40% less effective. That means if AMC and ST have different speed, it's usually better to choose the fastest.

Source: https://fm-arena.com/thread/1087-the-position-rating-and-its-impact-on-the-performance/
TactocTestor said: Sorry if this has been asked but should I play my right footed on the left in SS role?

Same foot as side is better, but don't worry much about it.
TactocTestor said: Is finishing really necessary on shadow strikers? I notice in the important attributes table that finishing has the least effect on team result. So my SS won't improve much even if his finishing goes up from 11 to 14?

I've had success with strikers with 3 finishing and have had some blind strikers with 18 finishing. It obviously have some importance, but getting the ball in the right spot often is way more important.
klokan said: Hey, I know someone has already asked you about the training but... could you make version of training for 1 match sunday, 1 match saturday, 2 match- tuesday saturday, 2 match tuesday sunday, 2 match wednesday saturday, 2 match wednesday sunday? or at least tell me how to alterate your trainings when different situations come up in my schedule?

The in-season training is set to 1 match per week, on saturday. If your match is sunday, just swap saturday with sunday. If you have another match wednesday or tuesday, just remove the quickness trainings and make sure there is one attacking movement, defensive positioning and teamwork before each match, to give next match bonuses.
anonameone said: Thanks mate. That page the link refers to, really enlighten me.
Any Player Preferred Moves recommended?


Get moves that reinforce the player instructions. For example, move into channels for those that have the instruction to move into channels, and so on.
anonameone said: Sorry if this has been asked before, but which one is better for the shadow striker role? A natural AMC or natural ST trained to AMC position?

The fastest (acceleration/pace) of them if ST is at least accomplished. If ST is not retrained to accomplished yet, then AMC will probably do better, unless he is a slug.
https://fm-arena.com/thread/1087-the-position-rating-and-its-impact-on-the-performance/
kireby said: @ZaZ if you remember me :D I started new save with some addons and my local club Baltika Kaliningrad again. What i can say is i don't know if ME changed at all, but when i matched players i won Championship and won 6 games in UCL with club only predicted 12th or 8th, i can share my screenshots from that season if you want.

I think this is the most stable and broken tactic in FM 21. If i could won Man City and PSG twice in 2 seasons a row with Russian Club - this means something


I believe you. I recently won both English, Swedish and Brazilian leagues with teams predicted last, in the first season. I have yet to continue those saves to win the continental cup too.
Just another crazy idea. It didn't do very well with Fulham, but managed to win the league with Manchester City in holiday mode. Tactic and results are below.

Belmorn said: What can I say ? 2nd season with Millwall ( they start in the Championship with 0 transfer and salary budget remaining )

Got promoted from championsship with my own tactic which was the same with roles just different approach ( slower tempo, tika taka style ).

Switched to the real deal hoping to stay up, got a little more than that I can say !

Just WOW.


Gratz! It's really enjoyable to bring a team from lower divisions to the top!

TactocTestor said: What are your experiences with CD? Is it preferable to have one with high pace/ acceleration but low in heading/ jumping reach?

Faster is better. You can ignore heading completely, but jumping reach is good to have for defensive and offensive reasons.
Machismo said: While I'm waiting for Waves V3 an off-topic question.  We have 3 slots to load up our tactics for the team.  Rather than leaving a slot empty if I insert "Wave.fmf" into the empty slots making all three tactics the same tactic with which to train will it reduce the time needed for the team to familiarize with the tactic?

No. As far as I know, players learn the team instructions individually. The team familiarity is based on the 11 picked players. For example, if you have trained one tactic with pass it shorter, you won't need to retrain passing style in case you change to another tactic with pass it shorter. That's why it's usually good to train at least on tactic with more defensive mentality or more offensive, so you can freely change mentality during the match without lowering team familiarity. The same applies to other things you might want to change during the match, like tempo, passing style, wasting time and player instructions.
famulor said: Hi everyone.



So many of us have tried it. Players (including during transfers) demanding higher and higher wages to the point where it seems unreasonable and almost spins out of control.



How do you handle it? Any tips?



Do you guys increase their wages but lower their bonuses? Increase bonuses but lower base salary?


I always remove all clauses and try to get the wage as low as I can. If the player only wants to sign for an unreasonable price, then I let him go, unless I feel like I can't hire anyone in the same level or better. I also usually add a relegation release clause of zero, since it usually makes the player lower his demands.

P.S.: I also like to keep a "maximum wage allowed" depending on my club stature, to make sure I don't hire players that would cause me financial trouble. It's not so important in the higher leagues, but very important when you start as a semi-professional team.
TactocTestor said: It seems the tactic is very draining on wingers. Do you have any suggestion for managing wingers because they seem to consistently overexert themselves and get injured.

Basically, rotation and resting. If a player starts showing fatigue (check medical centre), it's probably a good idea to keep him only 45 min in the pitch or rest him completely from next match. If condition is too low after a match, give him some rest from training (right click -> training -> rest). If fatigue is too high because of international matches during holidais, give them one or two weeks of holiday (also in the rest menu). Remember to always make all substitutions and set tactics to Light Blue when winning comfortably, or even reduce tempo to minimum if the lead is too big.

Some leagues have really tough schedules, like Brazil, where you sometimes play three matches in a row with one day off in between each of them. When that happens, you just have to accept it and rotate the squad, even sacrificing one match or another with reserve/youth team so you can keep fresh for the important ones.
Machismo said: I play with mid/lower-table teams.  Can you fashion a Zazz Copper setup for when I'm up against the elites like Liverpool ManCity, Barca etc?
(My skill level with tactics is to wind the mentality back from positive to cautious.  And that's the extent of my skills so far.)


Cooper is already suited to weak teams. You probably don't need to set it to cautious since it's already pretty strong in the back. There are some similar tactics with DW instead of WB, higher score but weaker defense, like Threedom from @Egraam or Ghost from @Mika.
Machismo said: Have you run Copper with a mid-table & relegation side?

Not really. I usually run my experiments with Manchester City and Fulham.
Machismo said: When testing did you run the DM as a halfback?  If so, was the HB nipping at the heels of the DLP or way behind in results?

Behind for strong team. I don't remember if it was better for weaker team.
crazyfmguy93 said: hey, do you have any advice position's favourite foot?
Like this is better?
DCL Left Foot
DCR Right Foot
AMCR Left Foot
AMCL Right Foot


According to @Zippo, it was already tested and the best is to use the same foot as side for both DC and AMC/ST.
Houldsworth Hatter said: It seems to work. I am Stockport in 2033 and well established in the PL. Had a rough start to the season though but plugged this in and beat Ajax away 5-0 in my first game followed by a 2-0 home win over Man City.

Do they use jetpacks to play football in 2033?
Machismo said: Can you comment on the DWs vs other roles?

I believe the key feature of DW is the closing down option, which got more effective this patch because of shorter throw-ins. There is a version of Blue with wingers instead of DW, using close down more PI, but it was untested for being too similar to Blue. Link is below.
https://fm-arena.com/thread/1062-zaz-blue-wings-3-0/

It had higher points per match than Blue 3.0, but lower goal difference. Obviously, results from my tests can be different from tests in FM-Arena or even in managed play, depending on the players. Maybe I should try close down more with other roles, like Wide Midfielder.
Machismo said: Sorry I'm not a Statzy manager.  Still a novice at FM.  But I watch my DM more than the others because he's my super-hero wonderkid.  His contribution to defense caught my eye.  Feeding the players up front was similar.  Defensive positioning was where I enjoyed the change.  I even had him as a roving playmaker a few games.  But in the go forward roles him & the IWBs tend to occupy the same space.  The halfBack stood back & let the IWBs do their job & supported them passing-wise.  Certainly the halfback earns more 7+ ratings than the DM.
(Save is Leeds 20/21.)


Indeed, DLP is the position that consistently gets bad grades, because it works as a transition role. That doesn't mean it plays badly, just that it doesn't do what it needs to get good scores in the engine. Changing it to DM is often better for weaker team, but DLP is still king for teams with good players, which is the case in FM-Arena tests.

In the end, what matters is the win rate, not the grade of a specific role. I tried to improve conditions for DM lots of times, but it always end up with lower win rate. I tried all roles in that position, but DLP just seems to do better, despite the low scores.