Muukzor said: @ZaZ Have you considered trying 4-1-2-0-3? Worked insanely well in FM22 with StephenHK Shaolin 433 V2. Also way easier with substitutions, especially in 5 sub leagues since you don't have to worry about wingers.
Edit: Not sure if that's what you meant by Wind 4123? Shock iirc was 4-2-0-3-1 which is very different, so thrown for a bit of a loop here. Expand
Fixed. It is based on Frost (which is based on Green), I just wrote it wrong.
first match no knowledge of tactics and this happens! Expand
Thank you for testing!
Kaczy said: Zaz You gonna put all of Your tactics in opening post and update them or when we have to search for them? As always great job. Regards. Expand
I will keep four threads, one for each tactic, and put all the variations in those threads. After new patches, I might drop some option that seems clearly weaker.
Look, the discussion of plagiarism is nice and all, but it's not the type of matter that should be solved by fighting and making the issue public. My suggestion to handle those situations is to first contact the person with DM to make sure they know there is a similar tactic, and only if the issue is not solved people should bring it to the admins through the proper thread that was created. There is absolutely no need to bring issues to the admins if they can be solved with a simple DM to the user, which anyone can do.
I don't think the guys from FM-Arena have time to investigate all tactics and similarities, and they rely on reports to check those things. That's why they are asking for suggestions on how to deal with the issue. I believe they don't plan to become a tribunal to judge who is copying who, or if the similarities are just coincidences. It's just unrealistic to think they would have the time for that. Bashing the website is pointless and rude.
I think it's enough to just mention the inspiration in the opening post. Putting the name of the inspiration in the title or name of the tactic is up to the author, but not a must.
I also think tweaks don't need to set up the name of the author as the inspiration. For example, in this thread here, @MiZuki added me as author, while I think she should take credit for her creation. She was the one with the idea to mix the tactics, which could have led to some improvement, and it wouldn't be fair to credit it only to me.
Muukzor said: @ZaZ Have you considered trying 4-1-2-0-3? Worked insanely well in FM22 with StephenHK Shaolin 433 V2. Also way easier with substitutions, especially in 5 sub leagues since you don't have to worry about wingers. Expand
Unfortunately, I don't have time to test all shapes, and he will probably test that shape already this year. I might try some different shapes later for fun, including some without wingers.
I will focus on four different tactics for FM23: - Fire: 4132 Attacking, based on Blue from FM22. - Water: 442 Solid. - Wind: 4123 based on possession (called Frost during beta). - Earth: 343, for people that like three defenders.
Rambo said: No tactics got positive GD. I guess the tests could be something wrong. Expand
The league is probably just harder. Also, the game was released earlier this week, so it's natural that results are not so good yet. They should improve a lot in the following days, and they will also change a lot after the patches.
AlexJV said: It has been tested, but somehow it's not that good, and being overperformed by some tactics that i tested myself and that were way worst, i dont understand how they are testing tbh but i tried a lot of tactics on 504 matches, and this one is still above in terms of winrate Expand
Water is a high intensity defensive tactic based on Fire, but with wingers and attacking midfielder dropped to a deeper position. For tips and extra information, check the Fire thread.
The tactic scores most goals from inside the box with advanced forwards, and assists come mostly from wide midfielders.
Water 5.0 Version used in my public run. It's the same as 4.2, but with wing backs narrow like the tactic from @opq, and pass directness set to short since it shows better results for goal difference here.
I also set a light version to be used when you want to preserve energy and avoid bookings. It is attached to this message.
Water 4.2 Back to a minimalistic approach, to measure the impact of the removal of Get Stuck In (as suggested by the admins).
Water 4.0 Adapted to play more through the flanks like the top tactics from the table, since dribbling has higher success rate in this match engine, and passing has lower accuracy.
I will add pictures to console players during the next few days.
ChangelogWater 4.1 Set crosses to near post, to increase goal scoring opportunities, and wingback to FB-At, to participate more in attacking movements.
Water 3.6 WBIF IWB -> WB and W -> IF, in the minimalistic approach. My goal is to check if IWB has anti-synergy with two DMs, or with wingers that run wide with the ball. I believe it's the later, but I need to check in different formations to confirm.
Not yet, sorry. But Haaland will be there.
Edit: Not sure if that's what you meant by Wind 4123? Shock iirc was 4-2-0-3-1 which is very different, so thrown for a bit of a loop here.
Fixed. It is based on Frost (which is based on Green), I just wrote it wrong.
Ralle said: Tactic - Water 442 Solid.
first match no knowledge of tactics and this happens!
Thank you for testing!
Kaczy said: Zaz You gonna put all of Your tactics in opening post and update them or when we have to search for them? As always great job.
Regards.
I will keep four threads, one for each tactic, and put all the variations in those threads. After new patches, I might drop some option that seems clearly weaker.
I also think tweaks don't need to set up the name of the author as the inspiration. For example, in this thread here, @MiZuki added me as author, while I think she should take credit for her creation. She was the one with the idea to mix the tactics, which could have led to some improvement, and it wouldn't be fair to credit it only to me.
You absolute legend!!!
Good job there! Nice to see it working!
Unfortunately, I don't have time to test all shapes, and he will probably test that shape already this year. I might try some different shapes later for fun, including some without wingers.
Thanks! Someone will break it soon, I am not worried about that.
- Fire: 4132 Attacking, based on Blue from FM22.
- Water: 442 Solid.
- Wind: 4123 based on possession (called Frost during beta).
- Earth: 343, for people that like three defenders.
Ohh, I guess they didn't upload yet, maybe? But in the other years, you could always download them to check stats.
The league is probably just harder. Also, the game was released earlier this week, so it's natural that results are not so good yet. They should improve a lot in the following days, and they will also change a lot after the patches.
You can download the saves and see all results.
keep the good work Zaz
It's early, soon people will have better results. However, I think the testing league is just harder than last year.
Thnak you!
I suppose you are talking about someone else, because I'm using default skin and views in all those screenshots.
The tactic scores most goals from inside the box with advanced forwards, and assists come mostly from wide midfielders.
Water 5.0
Version used in my public run. It's the same as 4.2, but with wing backs narrow like the tactic from @opq, and pass directness set to short since it shows better results for goal difference here.
I also set a light version to be used when you want to preserve energy and avoid bookings. It is attached to this message.
Water 4.2
Back to a minimalistic approach, to measure the impact of the removal of Get Stuck In (as suggested by the admins).
Water 4.0
Adapted to play more through the flanks like the top tactics from the table, since dribbling has higher success rate in this match engine, and passing has lower accuracy.
I will add pictures to console players during the next few days.
Changelog Water 4.1
Set crosses to near post, to increase goal scoring opportunities, and wingback to FB-At, to participate more in attacking movements.
Water 3.6 WBIF
IWB -> WB and W -> IF, in the minimalistic approach. My goal is to check if IWB has anti-synergy with two DMs, or with wingers that run wide with the ball. I believe it's the later, but I need to check in different formations to confirm.
Water 3.5
Same setup as Fire 2.5.
Water 3.1
Same setup as Fire 2.4.
Water 3.0
Water 1.0
Water 2.0
Leave a comment below if you liked the tactic and make sure to share your results. Enjoy!
Yes, it's actually the one I used in FM22.