Delicious said: I might be pretty new on the forum but i've followed those forums since ages, about this matter "plagiarism" is kinda hard to even try to handle it, i can understand the ego "oh guys i've runned test for 400 hours and a random guy came made some "tweaks" and now that tactic works stellar". That's the risk by sharing something, I mean i saw on Knap's SI page there are tactic that even remind "your" blue 4.0 now we wanna call him a plagiarist? The guy to me create and test tactics like a tornado. I am pretty sure he went to a similar shape ages ago. I am just pointing out to give you an example, for me what makes a tactic from decent to good or op are the Set pieces, roles and rules are significant but not that the same impact on it(ofc from my point of view). I mean now you are using the less constrast(? no clue if that's the right word in english) rules etc, if toworrow those instruction become on "meta" what are you gonna do? check every tactic that used your intuition and ask for credits? It would be nice if people were correct and understanding your hard work but that's not gonna happen everytime. What i am trying to say in few words that if you wanna work and release your play style be aware that people might follow it and after a process it's gonna be just a common thing aka (meta). But those things happens even in real life,i mean how many scouts tried to emulate the pep's soccer? Or Klopp's? Here we can just understand what you did by checking roles/rules/SP'S. To me wasn't even correct to mention the guy that you had a "doubt" that he copied w/e you wanna call it because it's basically saying now "if you use something with 2 strikers 2 IWB and one SS is zaz's business". But that kind of behavior gonna just distance people from even share tactics at one point. I didn't check it personally but if set pieces are the same the roles are the same and he basically just "dropped" the wings is because your roles and rules become the Meta. Live with it or find another solution to protect your project i mean they created "copyrights for some reason i believe lads".
I didn't mean to offend none i just wanted to express my opinion on the matter. Expand
Fine, let's assume what you said is valid. Then you copy a tactic from a Korean website, make one slight change like "SK-Su -> SK-At", and rename it to "my wonderful tactic 300 points with PSG all titles", with a long text to describe how hard it was to discover such a good tactic. Would that be fair for the guy from Korean website? Would it cost much for you to simply say "I got inspiration from the tactic in this website"? Who is the one full of ego?
CreeZ said: Firstly, thank you for your comment! as I am kind of testing blue 4.0, if I have to rate my squad`s rate out of 100, I can say about 75, and almost all equal teams are defeated by me. Also, I can say better teams like 85+ overalls almost equalized all the games with blue 4.0. On the other hand, Fire 1.0 was unfortunately sad experience for me. I lost almost half of the games, maybe because my squad and player quality were not able to follow up all the tactics and pressing.
The form analysis says always the same things as;
Is there any recommendation for negative form analysis? Thank you! Expand
Those negative analysis can be very deceiving. For example, few touches to shot can just mean the opponent can't pass the ball very well close to your box, so they need to reach the goal with direct passes instead. It's not exactly a negative. The other about 107 entries by the middle is also a bit deceiving, as it's just slightly above 1/3 of the occasions (which can only happen from three directions).
Anyway, the strong of Fire is the attack, not the defense, so it will always have negatives in the defensive department.
CreeZ said: I have just signed-up to the website to reply this post. ZaZ you are a wonderful guy bro with all the tactics, I used your blue 4.0 all fm22 seasons and carriers, although I scored 100+ goals every season with blue 4.0 on FM22, I couldn`t score and win any game with fire 1.0 on FM23. I loaded blue 4.0 from FM22 save as tactics, and my team started score again and now I win most of the games. I play the team in real life also similar to your tactics but a smaller team than premier league teams. I just wanted to let you know. Thank you for your all help to us. Expand
Fire 1.0 is just Blue 4.0 with Drop Off More and Higher Defensive Line. Results shouldn't be much different, but I will test again to see if it is actually better or worse. Keep in mind that the game was released less than 24h ago, so I didn't have time to test much.
@Zippo, do you plan to test the top tactics of last year, or I should post Blue 4.0 for it to be tested?
I can't find FM23 pre-game editor in steam. I click tools, it shows editor from all previous editions, except FM23. Anyone having the same issue? P.S.: Nevermind, it's a bug that is fixed restarting Steam.
Belladonna said: My results using Fire 0.3 so far after training the tactic preseason, I did move SS to MC At as my best midfielders play there and i feel it provides more cover in central midfield, I'm Airbus in Wales second season predicted 6th I do make the odd tactical change during the match if its not going well ie take off roll it out or play out of defence. I'm really enjoying the tactic and the games are pretty crazy, i feel so far in the beta there are quite a few defensive errors and long balls over the top are a bit op so attack is definitely the best form of defense. I have been using Fire 1.0 light recently to shut out games if winning and it still scores goals, so far so good. Thanks Zaz Expand
Tejash said: Which one is the best you feel or good in defence? Expand
I'm not committing to anything yet, I'm just testing to see which is the best one. I want to set two tactics as a focus for FM23, one for attack and one for defense, and find a way to change in between easily.
P.S.: Remember that FM was not even released yet. There are some good tactics for defense that were tested by other people, like this one here.
Falbravv said: Here is some tests with Low FIRE. Not impressed to be honest, however results are good for Europa teams, but i will run the same test with FIRE 1.0 which is for me clearly the best, with Cautious mentality.
Expand
Thank you for testing! In my experiments, it is as good as Fire, but not much change defensively. That's why I moved to other formations for now.
Wingers in MLR position, like the difference between Blue and Blue Legacy. People have been complaining of Blue being leaky since the first day, and that is one of the alternatives to get better defense, for a variation to use during matches.
P.S.: I pick W instead of DW because you can change to Ease Off Tackles, which helps against cards, or for a light variation to save energy.
I think you could set up a rule, visible in a thread, that allows other users to say like "This tactic is too similar to this other one in this link. Please, give credits on your first post.". That would allow the community to self-moderate and fix the issue without additional work to your staff.
It's also important to define what "too similar" means, and I think anything that has only one or two smaller changes should fall in this category. More than that, then it starts becoming its own thing, but it also depends on the level of changes. For example: - Changing set pieces should count as one change, no matter how many set pieces you changed. - Changing player instructions should also count as one change, no matter how many players you change. - Changing the position or role of symmetrical players should count as one change (like pulling both wingers up or down). - Some instructions have way less influence than others. For example, changing the distribution type of the goalkeeper has way less weight than tempo or passing directness.
Anyway, it's about having some common sense and acknowledge the number of hours people spent to test tactics and find what works and what does not. For example, I have been testing tactics for 388 hours now in FM23 alone, during beta.
Petrades said: I can confirm that is also works with small clubs. I just put one AF as a midfielder. Media prediction is 15. Expand
I have been testing a number of different shapes to improve defense, like moving one striker to CM, or moving wingers to MLR position. I'm still testing to see what option is the best, and it will probably only be finished after the end of Beta.
A small movement of a handful of points and Roll the Dice moves down the list. I still think a very stable tactic and so far has the best defence. Interestingly Fire 0.2 moved fractionally in front of Fire 0.3. A mere 2.6 points between the top 10 tactics. All these are definitely worthy of playing in your game. Onto the final Group. It will probably be tomorrow before I finish it. Expand
If it wasn't so close to the new version, I would send you my newer Fire upgrade to test.
MarcoL said: Sorry for the (silly ?) question. Are Fire 1.0 and Fire 1.0 light in this thread diferent? Thanks Expand
Light is a variant to rest players and avoid cards. It is the same as Fire, but all players have Ease Off Tackles, mentality is Cautious, goalkeeper is set to Slow Pace Down, and players are instructed to Stay On Feet.
That's the risk by sharing something, I mean i saw on Knap's SI page there are tactic that even remind "your" blue 4.0 now we wanna call him a plagiarist? The guy to me create and test tactics like a tornado. I am pretty sure he went to a similar shape ages ago.
I am just pointing out to give you an example, for me what makes a tactic from decent to good or op are the Set pieces, roles and rules are significant but not that the same impact on it(ofc from my point of view).
I mean now you are using the less constrast(? no clue if that's the right word in english) rules etc, if toworrow those instruction become on "meta" what are you gonna do? check every tactic that used your intuition and ask for credits? It would be nice if people were correct and understanding your hard work but that's not gonna happen everytime.
What i am trying to say in few words that if you wanna work and release your play style be aware that people might follow it and after a process it's gonna be just a common thing aka (meta). But those things happens even in real life,i mean how many scouts tried to emulate the pep's soccer? Or Klopp's? Here we can just understand what you did by checking roles/rules/SP'S.
To me wasn't even correct to mention the guy that you had a "doubt" that he copied w/e you wanna call it because it's basically saying now "if you use something with 2 strikers 2 IWB and one SS is zaz's business". But that kind of behavior gonna just distance people from even share tactics at one point. I didn't check it personally but if set pieces are the same the roles are the same and he basically just "dropped" the wings is because your roles and rules become the Meta. Live with it or find another solution to protect your project i mean they created "copyrights for some reason i believe lads".
I didn't mean to offend none i just wanted to express my opinion on the matter.
Fine, let's assume what you said is valid. Then you copy a tactic from a Korean website, make one slight change like "SK-Su -> SK-At", and rename it to "my wonderful tactic 300 points with PSG all titles", with a long text to describe how hard it was to discover such a good tactic. Would that be fair for the guy from Korean website? Would it cost much for you to simply say "I got inspiration from the tactic in this website"? Who is the one full of ego?
The form analysis says always the same things as;
Is there any recommendation for negative form analysis? Thank you!
Those negative analysis can be very deceiving. For example, few touches to shot can just mean the opponent can't pass the ball very well close to your box, so they need to reach the goal with direct passes instead. It's not exactly a negative. The other about 107 entries by the middle is also a bit deceiving, as it's just slightly above 1/3 of the occasions (which can only happen from three directions).
Anyway, the strong of Fire is the attack, not the defense, so it will always have negatives in the defensive department.
I just wanted to let you know. Thank you for your all help to us.
Fire 1.0 is just Blue 4.0 with Drop Off More and Higher Defensive Line. Results shouldn't be much different, but I will test again to see if it is actually better or worse. Keep in mind that the game was released less than 24h ago, so I didn't have time to test much.
@Zippo, do you plan to test the top tactics of last year, or I should post Blue 4.0 for it to be tested?
I just ran a holiday test here and got 170 goals with Manchester City. They still seem to be scoring.
Thank you!
There was no change to the match engine. What you are feeling is just random deviation.
P.S.: Nevermind, it's a bug that is fixed restarting Steam.
the first half of the season
prediction 17 and i am first
Thank you for testing, and good luck in your season!
I do make the odd tactical change during the match if its not going well ie take off roll it out or play out of defence.
I'm really enjoying the tactic and the games are pretty crazy, i feel so far in the beta there are quite a few defensive errors and long balls over the top are a bit op so attack is definitely the best form of defense. I have been using Fire 1.0 light recently to shut out games if winning and it still scores goals, so far so good.
Thanks Zaz
Thank you for testing! Glad it's working for you.
I'm not committing to anything yet, I'm just testing to see which is the best one. I want to set two tactics as a focus for FM23, one for attack and one for defense, and find a way to change in between easily.
P.S.: Remember that FM was not even released yet. There are some good tactics for defense that were tested by other people, like this one here.
They are all different formations.
Not impressed to be honest, however results are good for Europa teams, but i will run the same test with FIRE 1.0 which is for me clearly the best, with Cautious mentality.
Thank you for testing! In my experiments, it is as good as Fire, but not much change defensively. That's why I moved to other formations for now.
Wingers in MLR position, like the difference between Blue and Blue Legacy. People have been complaining of Blue being leaky since the first day, and that is one of the alternatives to get better defense, for a variation to use during matches.
P.S.: I pick W instead of DW because you can change to Ease Off Tackles, which helps against cards, or for a light variation to save energy.
If it's the only change from some tactic, then it's definitely a tweak. It would be technically testing new set pieces, and not a new tactic.
Those are the three formations I'm testing for a more defensive tactic. Feel free if anyone wants to help testing them.
P.S.: I'm also trying some variation with Frost (based on Green), but I didn't manage to get it right yet.
P.S.2: Added Water, the one I'm currently testing right now.
It's also important to define what "too similar" means, and I think anything that has only one or two smaller changes should fall in this category. More than that, then it starts becoming its own thing, but it also depends on the level of changes. For example:
- Changing set pieces should count as one change, no matter how many set pieces you changed.
- Changing player instructions should also count as one change, no matter how many players you change.
- Changing the position or role of symmetrical players should count as one change (like pulling both wingers up or down).
- Some instructions have way less influence than others. For example, changing the distribution type of the goalkeeper has way less weight than tempo or passing directness.
Anyway, it's about having some common sense and acknowledge the number of hours people spent to test tactics and find what works and what does not. For example, I have been testing tactics for 388 hours now in FM23 alone, during beta.
I have been testing a number of different shapes to improve defense, like moving one striker to CM, or moving wingers to MLR position. I'm still testing to see what option is the best, and it will probably only be finished after the end of Beta.
Still testing if it's better or worse.
A small movement of a handful of points and Roll the Dice moves down the list. I still think a very stable tactic and so far has the best defence. Interestingly Fire 0.2 moved fractionally in front of Fire 0.3. A mere 2.6 points between the top 10 tactics. All these are definitely worthy of playing in your game. Onto the final Group. It will probably be tomorrow before I finish it.
If it wasn't so close to the new version, I would send you my newer Fire upgrade to test.
Light is a variant to rest players and avoid cards. It is the same as Fire, but all players have Ease Off Tackles, mentality is Cautious, goalkeeper is set to Slow Pace Down, and players are instructed to Stay On Feet.