Mark
Good to see the kick off @Zippo, love your work and so excited about what is to come
GabBau said: Hey everyone. I know this is off-topic, but maybe someone knows. Could you please tell me how to add first and last names for new regens in the pre-game editor or somewhere else? My friends and I always play in the Kazakhstan League, and we don't like the monotony of regens' first and last names. We'd like to expand the list of first and last names. I'd be very grateful. GPT chat isn't helping at all.

You should be able to change them with FMRTE
tam1236 said: You can - tested many times. Especially at youngsters and with close positions. Of course it depends on versatility hidden attribute.

In theory professionalism is better - somebody on yt tested that there is no chance to make a good player with low prof. and sometimes it happens when a determination is low. But irl players with really low profess. are very, very few and very, very far between in FM base and in newgen. Balotelli is a lonely knight. And low determination you can see quite often


Oh Balotelli, I remember him. Determination. Professionalism. Not sure.

Balotelli and the training bib

I can never forget this
@ZaZ have you thought of testing some hybrid tactics. I have been using Autumn 0.1 and defensively it is the best in all my years of playing. In ten games I have 7 clean sheets and 3 single goals against in the others. I wonder if you could use the OOP from it and the IP from Winter 0.2, which seems to be the best attack. One DC from OOP could move to MC IP and a DM to ST. Just a thought

This is with Ebbsfleet in Enterprise South. No transfers and using the young GK who is rated worst in the league but with reasonable potential and high consistency. He hasnt been playing when the goals against came, and 2 of the goals were penalties.
MeanOnSunday said: Two things about this.  1) it only works for the first team, SI confirms that general training is not under our control for u21, u18 etc.  you can change individual training and intensity but no commitment yet that si brings back ability to edit general training.  2) sometimes advancing time isn’t enough, you may have to completely exit the game and restart it before the custom schedule shows up.

you can put them all in your main squad so they get the training benefits and choose make available for U18s
TheOpiate said: The tactic file won't open in my game

I think it is this one
ZaZ said: I have tried tactics with one DM, but they work the same as FM24. Not completely bad, but apparently two DMs still work better. There is still a long way to test combinations of IP and OOP, though.

I wonder if 1 DM in attack and 2 DMs in defence might be the way to go.  I am waiting for the full game before playing with tactics
jojoloko said: Hello,

first time using Genie Scout and I'm a bit confused. I got the following two players rated GS as 167 CA (Sall) and 170 CA (Davidson).



When i compare them ingame Sall looks much stronger, having a slight advantage in every attribute.



Can someone explain why GS shows Davidson as higher CA? Thanks


You should read through the GS Guide
Prysiu said: Outstanding work on this extensive testing! Here are the key findings for those, who struggle to read this 😉

Core Discovery: Attribute Mechanics

- Attributes = "Propensity (attempts)" + "Success Rate"
- Higher attributes make players attempt actions MORE OFTEN, not just better
- This can HARM team performance when players ignore tactical instructions to do what they prefer

Why Higher Attributes Can Be Negative
- Player with high Passing will attempt more passes (even when inappropriate)
- Player with high Finishing will "steal" shooting opportunities from better-positioned teammates
- Success rate improves, but overall team performance may decline
- Explains the "red results" where attribute increases hurt win rates

AI Manager META Hierarchy
Strongest (META-level AI):

- Marco Rose (RB Leipzig)
- Diego Simeone (Atletico Madrid)
- Stefano Pioli (AC Milan)

Weakest:
- Pep Guardiola
- Most other "famous" managers

Critical Finding: Some AI managers are using actual META tactics and are extremely difficult to beat

Preset Tactics Performance
- ALL preset tactics perform poorly against strong AI managers
- Even the best preset (GegenPress 4231) only draws with the WORST AI managers
- Using presets puts you at massive disadvantage against META AI managers

Extreme META Requirement
- Without "extreme META" settings (like "Get Stuck In";), you lose 10-20% more than you win against top AI
- Small tactical compromises lead to being "overwhelmed" by strong opponents
- Every instruction matters at the highest level

Match Management Reality

- "Player Control" vs "Holiday" shows identical xG and actual goals
- More shot animations in player control, but same statistical outcomes
- Only real difference: team morale boost from "Shouting"
- Without shouting, manual control provides zero statistical advantage

Hidden Attributes Impact

- "Important Matches" significantly affects xG to actual goals conversion
- "Consistency" confirmed as highly effective attribute
- Position proficiency differences (even 18 vs 20) meaningfully impact performance

Revolutionary Implications

- Attribute stacking isn't always beneficial - can create tactical disobedience
- META tactics are mandatory against strong AI, not optional
- AI difficulty varies drastically based on manager tactical setup
- Manual control is largely cosmetic without morale management
- Every tactical detail matters at competitive levels

This research explains why "logical" attribute increases sometimes hurt performance and why certain AI teams feel impossibly difficult while others are pushovers. Exceptional scientific approach to testing FM24 mechanics!


My question is, if your team is struggle using the top FM Arena tactic (424) and are behind on xG, what impact is there if you to another meta tactic (say 4231) at half time.
recoba said: You might already know this but FYI the potential AMLR is only a guess made by genie scout. And I often see it estimate players way higher with their potential than what actually happens. It often estimates players already in their early 20s with not so great professionalism reaching their potential, which rarely happens.

I think Genie Scout is a great tool and I still use my Genie Scout ratings. I believe there are 2 main issues with Genie Scout and I use my own calculations to correct for these.

The first is the positional rating out of 20. Genie Scout uses a very low adjustment for this and we know from FM Arena testing that the Genie Scout adjuctment is far too low.

Here is my previous information on this subject
Adjustment for Positional Rating

After looking at the percentage impact in the FM Arena Attributes testing table for Playing Position Rating over the last few years, it worked out to be very close to 2.5% per point or 1/40th. Then I calculated what Genie Scout uses for a reduction, which is quite a minor adjustment. I took a download of around 1000 wingers and looked at the differences in ratings against their positional ratings out of 20. Moving from 1/40th to 1/46th was the nearest to the adjustment.

Here is the formula for Excel =A1*(1-(20-B1)/46)

In the formula A1 is the location of the rating you want to manipulate and B1 is the location of the position score out of 20.

This is about 2.17% reduction for each point under 20.

In summary, you will need to allow for the adjustment for their positional rating out of 20 ie you need to multiply their GS Rating by 100% minus the difference between 20 and their positional rating multiplied by 2.17%. For example if their GS rating is 50% and their positional rating is 19, it is 20 - 19= 1 multiplied by 2.17% is 2.17%. Take this off 100% = 97.83% multiplied by 50.00% is 48.91%.

The second is the potential rating. I havent posted about this previously but after reading much information on the subject I use the following.

Adjustment for Potential Rating

For an outfield player, if the players age is under 19 I use the Genie Scout Potential Rating (PR). Otherwise I do an adjustment. Here is my Excel calc. IF(AGE<19,GSPsnPotRating,IF(AGE<26,(26-AGE)/8*(GSPsnPotRating-GSPsnsRating)+GSPsnRating,GSPsnRating))*(1-((20-PR)/IF(PR<11,1,2))/46).

It is slightly different for GKs. But I am sure people can adapt this to meet their needs.

I hope this helps someone.
I use different versions of tactics depending on the opposition. Best 424 and 4231 are the top tactics in FM Arena. Change from Attacking to Balanced for BAL, ENE is Energy God of Chaos which I think is available on FM Arena, I move the AM forward to PF Support if I am using a 424. The CTRL approach is the variation from the main tactic.



You will note the home and away columns calculate my starting approach against each side. I do vary the approach during the game depending on how it is going.

I have recruited players to use in the 2 main tactics which is why they rate higher than the other formations for me.
Prysiu said: Hi, I wonder if you - after almost a year - found anything interesting, changed approach, have new insights for us all. Do you still use MDW24 rating file? Do you still play FM with the same passion? ;)

I played out that save until 2030. Moved to Millwall, and then Spurs, after the last post following approaches from those clubs. Stopped December last year when it was apparent that FM25 wasn't coming out. Decided to start an English pyramid save. Went with Didcot just to fill in time.

I followed the FM Arena forums. Some interesting ideas during the last few months.

Do I still use the MDW24 rating file? Yes

Do I still play with the same passion? Hell yeah.

I went back through much of the stuff we have been reading about training and best attributes for players by role.

I am using the training suggestions even though we are only a part time club. After moving up to VNS and then getting promoted to VNL, I found that the part time status and wage restrictions meant I was struggling to get any decent players to join. I then looked at a simple rating system for lower leagues using key attributes for each position and have used this to buy players and to rate opposition. I now study the weaknesses of oppositions based on this rating, scouting and tactics that work against the normal tactic the opposition usually uses. I adapt my tactics based on these factors. After 10 games we are on 21 points running second. I generally target 2 points per game so happy with that given we are favourites to be demoted.

I have managed to spend a lot of time thinking about how to get information on FM25 when it comes out, hopefully during beta, so that I can quickly get on top of the next game.

Lets see what happens. At present I will just continue to play this game and see if I can get to managing an EPL side by the time they release FM25. A bit time poor, so it is a slow process.
AlexH said: So I tried a thing.  It may be working.  In an attempt to construct a roster optimized to the attribute testing results, I did the following (please note, I’ll be using terms like “per player” or “per match” or “per year” - these are more terms of convenience than a literal expectation, more on that later):

1) Took the Goal Diff for each attribute (positive and negative) and divided it by 12 to get Goal Diff per point of attribute
- 12 comes from the difference between the “8” and the “20” used in the testing itself. 
- Acceleration had a Positive or Offensive Goal Diff of 49 going from 8 to 12, so each “point” is worth 4.08
2) Divided that by 380 (10 players, 38 matches) to arrive at per point, per match, per player. 
- Result is a number (for acceleration and offensive positions, the number was .0107).

I decided to use this number to compare players based on attributes as another “weighting” exercise.  While it allows one to compare two players, after experimentation, it was easier for me to consume and compare when against an “average” - I decided to use a player with “12” as that average player. 

So now I can compare the aggregate player attributes for (only) those attributes with clear, demonstrable impact in the attribute testing simulations (acceleration, pace, dribbling, anticipation, Jumping Reach, etc.) and create something closer to baseballs “Wins Above Replacement” using a player with all 12s in the attributes that matter. 

For any one player explaining in terms of a spreadsheet -

The player is a row, the attributes are columns. 

The cells at the intersection are the player’s attribute # from FM24. 

There is another column that is a sum of each attribute multiplied against the attribute contribute (per point, per match, per player) in #2 above - I call this # Goals per Match (or Goals Prevented per Match for defense).

I multiply that # by 38 to get the aggregate Goals per Season.

I then subtract Goals Per Season for the player from the Goals Per Season for an “all 12” player to get my “Goals Above Replacement” (GAR) for Attacking Midfielders and Attackers/Strikers - or goals prevented (GPAR) for DL/DR/DC.  I took the a similar approach for GK.

For DM - I compiled both the DMs GAR and their GPAR multiplied by -1 to create an aggregate positive number of Goal Contributions Above Replacement (a goal saved is a goal earned).


Ya Boi Eren Dinkci, in my save at age 25, is 3.4 Goals per year greater than a player with all 12s.  Even with the haircut.

My man Phil Neumann, in my save at age 30, is 03.75 Goals Prevented per year greater than a player with all 12s. 

Bradley Ibrahim as a 23 year old DM in my save is about 5.2 GCAR.

Some observations -

1) These numbers don’t include the impact of the formation (obviously).  I’ve been using a meta 424 in the 3 saves I’ve been experimenting with this effort - it would be interesting to see what an “all 12s” 424 team produces and somehow compensate for that (not sure how).

2) I combined this in my XLS (I play on iPad so I my experience is console-ish) against my old ykykyk weights - there are differences in quality (Lucas Bretelle as a DM, for example, tends to have high ykykykyk based weights in my saves - surprised at how “meh” he scored in GCAR. 

3) Totally helps financially.  I was comparing a player named Connor Bradley for DR against one named Pierre Nadjombe.  Similar scores, but the cost per GPAR was crazy in favor of Nadjombe.  Even though Connor does seem to have better overall attribute numbers - many of them just don’t matter.

4) I don’t believe at all that if Dango Ouattara is a 27 goal per 38 matches player.  I’m sure in some distribution of outcomes, he could be - but that number is useful because I can peg it against an all 12 (23.3 per 38).  The labels I use and numbers shouldn’t be thought of as literal expectations.

5) In terms of lineup construction, it really helps to compare lineup A vs. lineup B vs. lineup C (etc.) when planning / scheduling tournaments vs. league play and creating depth.


6) Similar roster construction benefits and lineup comparison benefits when players could be multiple roles.  Both Dinkci (AMR/STC) and Neumann (DR/DC) mentioned above qualify at different positions and have (albeit subtly) different GAR/GPAR scores for the positions.  But over 38 matches, I’d like to believe that .3 GAR would be a difference that justifies Dinkci at AMR vs. STC.

Anyhow, happy to share more if anyone cares.  It’s a fun hobby.


What are the attributes you are using for GAR and GPAR calculations?
Gerrard said: I have seen them live but often listen to the Tribute Band when playing FM
https://www.bing.com/videos/riverview/relatedvideo?q=strange%20kinda%20woman%20deep%20purple%20tribute&mid=2D04CB3972F506961E212D04CB3972F506961E21&ajaxhist=0


Nice. I saw them live in Sydney many years back and George Harrison came on and played with them duelling with Ritchie Blackmore.
Gerrard said: BASED ON EF 424 IF P105 AC TACTIC
AND EF 424 IF HP P102 AC
Double pivot 42112 high tempo short passing


I am loving the deep purple vibe
Trololo said: Can someone help me understand how to import the list of players into the excel file...?
or is there a youtube tutorial for this ?

I downloaded the Excel file, and the 4 views, I go to FM, Squad tab of my team because I would like to analyze my squad first.
I import the "Meta Own Team" view into FM, I select all the players and do CTRL P and text file.

This is the view I have in the IMPORT tab and I have nothing in CALCULATION, am I doing something wrong ?


For Importing select Data from Text, Select All file types, Select the File, Use "|" as qualifier. Should them align all the fields to columns. Hope this makes sense
rossbalch said: Is it worth having multiple routines set up rather than just the one do we think?

Personal choice. Some people add multiple attacking corner set ups. I cant recall seeing multiples of others.
If you use Load Routines it should bring them all across - yes
crazyfmguy93 said: @Mark you did not change any attribute rate, only change for some weight for position from MDW22. is that right?

Thats correct. MDW22 were educated guesses based on rating results for best players that year. MDW24 used ratings for players with 15 for all attributes.