I hope you enjoy reading about my approach to the game and how I use the FM Arena learnings in playing the game. This first post will be the ideology. Future posts will cover results in 6 month increments with some commentary around whats happened, how we got there and the approach and thinking behind my choices.
WHO TO MANAGE
Firstly, I need to select a team to manage. Over the last dozen or so years I have generally started my saves with either St Albans in Vanarama South (which is the town my sister moved to from Australia) or with Scunthorpe, who have been my lower league side to follow for around 50 years.
For FM24 I decided on Scunthorpe, who have dropped from Sky Championship in 2011 to Vanarama North in 2023, and who have had major financial issues over the past few seasons. Seemed like it would be a challenge, with the finances and the expectations of automatic promotion ie win the league.
Clearly FM Arena provides best tactics to use and attributes for selecting players. However we also have my testing of set piece routines and FM Genie Scout ratings files. In addition we have training schedule recommendations.
TACTICS
So let’s get this show on the road. In terms of tactics I always look for 3 different formations that you can easily move between. Early on the preferred tactics were the 424 Deformation tactics with an AMC instead of one of the wingers, the Brazilian Box, and then we had the 424 and 4231 tactics taking over, and also a stint where the Quad Wave 4114 had a good run. So I had different versions where all these tactics were involved at different stages. Currently I am in my 3rd year and the current tactics are the 4 best plug and play tactics. The main tactic being a 424, then a 424 deformation and a 4231. I also sparingly use a 4th, which is the best defensive tactic being a 343. I don’t train the 343, just load it during the match when I think I need it
So let’s have a quick look how to move between my current tactics. The main tactic has 2 strikers, 2 wingers, 2 DMs, 2 DCs and 2 full backs. To move to the 424 deformation it is one winger moving to AMC. To move to the 4231 it is one striker moving to AMC. To move to the 343 it is one striker mover to DC and the full backs moving up to wing backs. All these are pretty easy moves.
A few rules I have for tactics, firstly never use more than two tactics in one match. If you move to another tactic and it is not working either persevere or return to the first tactic. The second relates to some research I did on playing against the different best AI formations. I try and use one of the top 2 tactics from my research that is best against the AI tactic I am up against. For 433 I use 424 deformation or 4231. For 4231 I use also use 424 deformation or 4231. A quick note, I think there is a case for using 343 against 4231 and I have played with this with reasonable results. For 523 I use 424 or 4231. For all other tactics I use 424. I think the 4231 is the best swap to tactic as it creates more opportunities for the AMC but drags defenders out. It is also the best for goal scoring. The 424 and deformation are more stable so better to start with.
Game discipline, as soon as I get a yellow card I put ease off tackles on all the defensive players including the DMs. Any attacking players that get I card I put ease off tackles. I also reduce the team tackling to neutral. When the second card comes I move the team tackling to stay on feet. If we are playing a hard team or have gone in front by 2 goals I drop the defensive line to mid block. If we need a goal late I increase this back to the higher level. If we lead with 10 minutes to go I drop tempo and pressing to standard, remove pass into space, drop defensive line back to mid block and remove the counter and counter press. With 5 minutes to go and leading I try and drop everything back to neutral on team settings and think about dropping one of the DMs back to defend instead of support.
SET PIECES
I use the Blue routines and leave the set piece takers to the Assistant Manager. I do have a look to make sure there aren’t any glaring anomalies but this doesn’t seem to happen even with lower league teams.
SHOUTS AND TALKS/b]
Pre game and post game I usually go with the Assistant Manager recommendation. Pre game if there aren’t at least half the players with positive responses I tell all players individually that I have faith. Half time I use the top talk ie not good enough if we lead by one goal or not winning. If we are 2 or more up I use well done keep it up. If any responses are negative I tell them individually that they haven’t been that bad and I know they can do better in the second half. At the end of the game give individual talks, excellent with a rating of 9.0 or higher, done very well for a rating of 8.0 or higher, and not good enough for any 6.2 or below.
I don’t give any shouts in the first 15 minutes. If we are leading after 15 minutes then praise otherwise encourage. Praise after each goal we score after. If we go down by 2 demand more. Try and keep the morale positive. If we leading by 2 or more and the players are getting complacent, then praise again.
TRAINING
I take control of most training. I set the individual training to the position and role they would play in the 424 tactic. I set the individual additional focus for GK to reactions, DC to final third, full backs to attacking movement, DMs to defensive positioning, Wingers to crossing and Strikers to Shooting or Ball Control. Any outfield players who are 26 or older I set to agility and balance.
If I receive feedback from training staff that they are now proficient or it isn’t improving I set the additional focus to Quickness or Aerial. When they have had a run at those I cycle through the other positional additional attributes.
I take advice from Assistant Manager on mentoring groups but try and have a strong personality trait as the mentoring leader eg Model Citizen, Fair Determined.
I use the superrest training schedule posted by @pixar. It seems to not be too bad in terms of injuries and players tend to develop well when using it in conjunction with the individual training.
I also set the training rest settings to those suggested by @zaz that is No Pitch or Gym Work for all player conditions except for Excellent where I use Normal Intensity.
FINDING PLAYERS
After my testing a few years back with Genie Scout Ratings files and my recent rebalancing of my ratings file I am using MDW24 ratings file to find players.
To start with I look at the player ratings at least each quarter, generally aligning with the transfer window of 1 January. That is 1 January, 1 April, 1 July and 1 October. I also look at the team ratings for each English Division taking note of the highest lowest and mid point ratings for each league. At the start of the season I try and get players that have their current ability at the mid point level or higher for the League I am in with a potential to be at the mid point of the League above. If at the transfer window in January I think I will get promoted I start trying to get players with a current ability at the mid point for the League above.
I look for pace above average for the league for strikers, wingers and full backs. I look for height and jumping reach for central defenders. I try to buy players under 21 for lower leagues with plenty of scope for improvement.
I also try and sell players whose potential and current ability are under the mid point I am aiming for. I look to have 22-26 players in the first squad so that I can rotate players. I want at least one back up for each position. Generally to cover the 3 tactics I need 24 players, 22 to cover the 424 plus another 2 to cover the AMC used in the other 2 tactics.
At Scunthorpe I have U21 and U18 teams. So I look to have at least 11 in each of these squads. The better potential players from these I have in the Main squad and just make them available for the relevant squad below. This allows them to train with the main group and be involved in the mentoring.
My starting wage budget was around the $27k mark. The wage split for a 2 squad system ie Main plus backup plus U18s would be 30% for 4 Star/Important players or around $2000 each, 30% for 7 regular starters or $1200 each, 30% for 11 Backup/Squad players or $700 each and 10% for the Youth players or $200 each.
With the each 11 players for the U21 squad I went with 25% for 4 Star/Important $1700 each, 25% for regular starters $1000 each, 25% for 11 Backup/Squad players $600 each, 15% for 11 U21 players $400 each and 10% for 11 Youth players $200 each. These are only guidelines and when you can make savings in some areas you can bolster other areas. Be careful of annual pay rises that can very quickly move players wages up. It is ok if you get promotions but watch where players sit in the hierarchy and try and move players on that are on too much money for the role that they are performing.
I recently had a player in this category. Had been our best winger for a couple of years. His wage had gone beyond what I could afford, he didn’t meet the criteria for having a rating high enough for our next promotion and his potential had topped out. I sold him for $260k which did not make fans happy. But I was confident I had cover that would surpass his rating by the commencement of the following season.
You do need to also watch how players improvement is going. Some players do not go anywhere near improving to meet their potential, and when this becomes apparent they can also be moved on.
Craze said: I'm having a similar problem I think. The config file doesn't seem long enough, so only a fraction of the players get a face change. The RTL file (or whatever its called) does have all the newgens. So there must be a problem somewhere between how NEWGAN reads or converts into the config. Expand
Did you click the allow duplicates box?
Craze said: Actually just had this problem here. Anyone know what this means?
Traceback (most recent call last): File "\app\newganmanager\__main__.py", line 4, in <module> main().main_loop() File "\app_packages\toga\app.py", line 663, in main_loop self._impl.main_loop() File "\app_packages\toga_winforms\app.py", line 285, in main_loop raise self._exception File "\app_packages\toga_winforms\app.py", line 258, in run_app self.create() File "\app_packages\toga_winforms\app.py", line 113, in create self.interface._startup() File "\app_packages\toga\app.py", line 624, in _startup self.startup() File "\app\newganmanager\app.py", line 45, in startup fh = logging.FileHandler(str(self.paths.app)+'/newgan.log' ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "logging\__init__.py", line 1181, in __init__ File "logging\__init__.py", line 1213, in _open PermissionError: [Errno 13] Permission denied: 'C:\\Program Files\\Maradonna (gestalt)\\NewGAN-Manager\\app\\newganmanager\\newgan.log' Expand
If you want help on this I suggest you use the Newgan Support setup.
In the event of any bugs or issues please follow this protocol:
1. Go to the following folder: Windows: Head to %localappdata%\Programs\NewGAN-Manager\app\newganmanager\newgan.log Mac: Head to /Applications/NewGAN-Manager.app/Contents/Resources/app_packages/newgan.log 2. Save that logfile 3. Gather your generated config.xml and the .rtf file from your Sports Interactive\Football Manager 20XX\ folder 4. Email all 3 of those files to SAGKRZealandReport@gmail.com
Gerrard said: Based on BLUE hence name, Only a few tweaks. Expand
This routine has now been tested and results are included in the opening post of the Set Piece Testing forum. It went very well finishing a close third in the ratings.
@Gerrard requested I test his Azure V3 routine. It has now been tested and included in the results on the opening post. It did very well under my rating system finishing 3rd.
Flourix said: I can't import this into GS, it does not show up. Does it have to be somewhere else than in the ratings folder? Expand
You don't really import the ratings files in FM24 Genie Scout. The ratings files generally sit in the following location:
C:\FM Genie Scout 24g\Ratings
All you should need to do is copy or move the downloads file to this location. You will then need to reopen Genie Scout, click on the GS logo top left and select Ratings. The new ratings file should be there to be selected. Occasionally after upgrades you may need to go in and reselect the file you want. I reselect every so often just to make sure
Tavares82 said: I have some questions about the fm genie scout. In relation to a player, what is the best position? Expand
His current best position would be Central Midfielder as his positional rating is 20 out of 20 there, and only 17 out of 20 as a Defensive Midfielder or Wing Back Right. His general rating for each of these positions is close but the roughly 2.17% reduction for each point on the positional rating would mean the MC definitely wins
smigler said: hello @Mark could you test stephenhk (famous tactic creator from playgm chinese forum) setpiece routines? wonder how good it is comparing to those already tested Expand
It rated pretty well, just behind the 2 leaders. I will add the results to the opening post of Set Piece Testing
This is the same as the original version but with the attacking IF on the left. I think it makes more sense given the other attacking forward is on the right. Better balance with one attacking and one support player on each side of the pitch.
A big thanks to @Gerrard and his top of the table TON 424 XB MC P98, which is the basis for this tactic.
I have changed the right IF from Support to Attack, and the CF to a False 9, with shoot less often.
The Overlaps have been changed to Underlaps.
I tested in 3 Leagues with 2 sides in each and a lot of differently rated sides.
Results were pretty impressive, winning all 3 Leagues. Man City won everything except the CL, going down in the quarters in a penalty shoot out. Bromley also won the FA Trophy on top of the VNL.
Melius said: How do we actually import these so they can be downloaded and used in game? I downloaded them but can’t seem to load them as a routine ? Expand
Place the downloaded file into the Set Piece folder under FM24, usually something like here by default:
Open FM24 and go to Tactics, then Set Pieces. There is a section towards the top in the middle called Routines. There should be a drop down arrow. Click on it and Select Load All Routines. Make sure the Location is Set Pieces and then select the Routines you are after. It should then be loaded.
If the Location is not set pieces then you will need to navigate to that folder.
MeanOnSunday said: Any thoughts on the default selection of players for various set piece roles? I noticed that aerial threats seem to be selected based on an average of jumping reach, heading and strength, but this does not seem optimal. Jumping reach seems much more important than the other two; some level of heading is needed to get the ball on target, but I can’t tell if strength has any benefit at all. Expand
Corner Taking is pretty much corners and which foot they are using, depends on whether I am after an inswinger or outswinger. I usually select Aerial Threats on Jumping Reach given the attribute testing on this site. Then Creators on Technique and Recovery Defenders on Pace. I also take into account where the players need to end up after the set piece and order of priority. For instance I wouldn't have my best aerial threat taking a corner just because he had the best corner delivery.
MDW24 rating says Ergin is better. Anyone know why? Expand
It sounds to me like your ratings file has been altered some how.
I have manually calculated the ratings using both MDW22 and MDW24 ratings values. The calculation is, each attribute score multiplied by the ratings file weighting for the attribute for the position you are calculating. Then divided by the total attribute weighting for the position. And then divided by 20. You then also need to apply the Weight for that position in the rating file, which is where the balancing across positions occurs.
I have assumed they are both strikers.
For MDW24 I make it Ergin 52.38% to Samed 59.15%.
For MDW22 I make it Ergin 51.48% to Samed 58.09%
The difference between the two sets of ratings is in the balancing, the Weight for the position in the rating file. This is how the FS position relates to other positions which I fixed with the rebalancing. Proportionally within the positions MDW22 and MDW24 are the same but there have been some slight changes across positions. For instance in FM24 Haaland wasn't the top player using MDW22 but now is with MDW24. The changes came by comparing across positions based on a standard player as opposed to the best of each position when I did MDW22.
If you load the ratings file you are interested in and then go into Rating/Edit Player Rating you can see the Weight used for each position.
It sounds to me like your ratings file has been altered some how.
The calculation is, each attribute score multiplied by the ratings file weighting for the attribute for the position you are calculating. Then divided by the total attribute weighting for the position. And then divided by 20. You then also need to apply the Weight for that position in the rating file, which is where the balancing across positions occurs.
I have assumed they are both strikers.
For MDW24 I make it Ergin 52.38% to Samed 59.15%.
For MDW22 I make it Ergin 51.48% to Samed 58.09%
The difference between the two sets of ratings is in the balancing, the Weight for the position in the rating file. This is how the FS position relates to other positions which I fixed with the rebalancing. Proportionally within the positions MDW22 and MDW24 are the same but there have been some slight changes across positions. For instance in FM24 Haaland wasn't the top player using MDW22 but now is with MDW24. The changes came by comparing across positions based on a standard player as opposed to the best of each position when I did MDW22.
I hope you enjoy reading about my approach to the game and how I use the FM Arena learnings in playing the game. This first post will be the ideology. Future posts will cover results in 6 month increments with some commentary around whats happened, how we got there and the approach and thinking behind my choices.
WHO TO MANAGE
Firstly, I need to select a team to manage. Over the last dozen or so years I have generally started my saves with either St Albans in Vanarama South (which is the town my sister moved to from Australia) or with Scunthorpe, who have been my lower league side to follow for around 50 years.
For FM24 I decided on Scunthorpe, who have dropped from Sky Championship in 2011 to Vanarama North in 2023, and who have had major financial issues over the past few seasons. Seemed like it would be a challenge, with the finances and the expectations of automatic promotion ie win the league.
Clearly FM Arena provides best tactics to use and attributes for selecting players. However we also have my testing of set piece routines and FM Genie Scout ratings files. In addition we have training schedule recommendations.
TACTICS
So let’s get this show on the road. In terms of tactics I always look for 3 different formations that you can easily move between. Early on the preferred tactics were the 424 Deformation tactics with an AMC instead of one of the wingers, the Brazilian Box, and then we had the 424 and 4231 tactics taking over, and also a stint where the Quad Wave 4114 had a good run. So I had different versions where all these tactics were involved at different stages. Currently I am in my 3rd year and the current tactics are the 4 best plug and play tactics. The main tactic being a 424, then a 424 deformation and a 4231. I also sparingly use a 4th, which is the best defensive tactic being a 343. I don’t train the 343, just load it during the match when I think I need it
So let’s have a quick look how to move between my current tactics. The main tactic has 2 strikers, 2 wingers, 2 DMs, 2 DCs and 2 full backs. To move to the 424 deformation it is one winger moving to AMC. To move to the 4231 it is one striker moving to AMC. To move to the 343 it is one striker mover to DC and the full backs moving up to wing backs. All these are pretty easy moves.
A few rules I have for tactics, firstly never use more than two tactics in one match. If you move to another tactic and it is not working either persevere or return to the first tactic. The second relates to some research I did on playing against the different best AI formations. I try and use one of the top 2 tactics from my research that is best against the AI tactic I am up against. For 433 I use 424 deformation or 4231. For 4231 I use also use 424 deformation or 4231. A quick note, I think there is a case for using 343 against 4231 and I have played with this with reasonable results. For 523 I use 424 or 4231. For all other tactics I use 424. I think the 4231 is the best swap to tactic as it creates more opportunities for the AMC but drags defenders out. It is also the best for goal scoring. The 424 and deformation are more stable so better to start with.
Game discipline, as soon as I get a yellow card I put ease off tackles on all the defensive players including the DMs. Any attacking players that get I card I put ease off tackles. I also reduce the team tackling to neutral. When the second card comes I move the team tackling to stay on feet. If we are playing a hard team or have gone in front by 2 goals I drop the defensive line to mid block. If we need a goal late I increase this back to the higher level. If we lead with 10 minutes to go I drop tempo and pressing to standard, remove pass into space, drop defensive line back to mid block and remove the counter and counter press. With 5 minutes to go and leading I try and drop everything back to neutral on team settings and think about dropping one of the DMs back to defend instead of support.
SET PIECES
I use the Blue routines and leave the set piece takers to the Assistant Manager. I do have a look to make sure there aren’t any glaring anomalies but this doesn’t seem to happen even with lower league teams.
SHOUTS AND TALKS/b]
Pre game and post game I usually go with the Assistant Manager recommendation. Pre game if there aren’t at least half the players with positive responses I tell all players individually that I have faith. Half time I use the top talk ie not good enough if we lead by one goal or not winning. If we are 2 or more up I use well done keep it up. If any responses are negative I tell them individually that they haven’t been that bad and I know they can do better in the second half. At the end of the game give individual talks, excellent with a rating of 9.0 or higher, done very well for a rating of 8.0 or higher, and not good enough for any 6.2 or below.
I don’t give any shouts in the first 15 minutes. If we are leading after 15 minutes then praise otherwise encourage. Praise after each goal we score after. If we go down by 2 demand more. Try and keep the morale positive. If we leading by 2 or more and the players are getting complacent, then praise again.
TRAINING
I take control of most training. I set the individual training to the position and role they would play in the 424 tactic. I set the individual additional focus for GK to reactions, DC to final third, full backs to attacking movement, DMs to defensive positioning, Wingers to crossing and Strikers to Shooting or Ball Control. Any outfield players who are 26 or older I set to agility and balance.
If I receive feedback from training staff that they are now proficient or it isn’t improving I set the additional focus to Quickness or Aerial. When they have had a run at those I cycle through the other positional additional attributes.
I take advice from Assistant Manager on mentoring groups but try and have a strong personality trait as the mentoring leader eg Model Citizen, Fair Determined.
I use the superrest training schedule posted by @pixar. It seems to not be too bad in terms of injuries and players tend to develop well when using it in conjunction with the individual training.
I also set the training rest settings to those suggested by @zaz that is No Pitch or Gym Work for all player conditions except for Excellent where I use Normal Intensity.
FINDING PLAYERS
After my testing a few years back with Genie Scout Ratings files and my recent rebalancing of my ratings file I am using MDW24 ratings file to find players.
To start with I look at the player ratings at least each quarter, generally aligning with the transfer window of 1 January. That is 1 January, 1 April, 1 July and 1 October. I also look at the team ratings for each English Division taking note of the highest lowest and mid point ratings for each league. At the start of the season I try and get players that have their current ability at the mid point level or higher for the League I am in with a potential to be at the mid point of the League above. If at the transfer window in January I think I will get promoted I start trying to get players with a current ability at the mid point for the League above.
I look for pace above average for the league for strikers, wingers and full backs. I look for height and jumping reach for central defenders. I try to buy players under 21 for lower leagues with plenty of scope for improvement.
I also try and sell players whose potential and current ability are under the mid point I am aiming for. I look to have 22-26 players in the first squad so that I can rotate players. I want at least one back up for each position. Generally to cover the 3 tactics I need 24 players, 22 to cover the 424 plus another 2 to cover the AMC used in the other 2 tactics.
At Scunthorpe I have U21 and U18 teams. So I look to have at least 11 in each of these squads. The better potential players from these I have in the Main squad and just make them available for the relevant squad below. This allows them to train with the main group and be involved in the mentoring.
My starting wage budget was around the $27k mark. The wage split for a 2 squad system ie Main plus backup plus U18s would be 30% for 4 Star/Important players or around $2000 each, 30% for 7 regular starters or $1200 each, 30% for 11 Backup/Squad players or $700 each and 10% for the Youth players or $200 each.
With the each 11 players for the U21 squad I went with 25% for 4 Star/Important $1700 each, 25% for regular starters $1000 each, 25% for 11 Backup/Squad players $600 each, 15% for 11 U21 players $400 each and 10% for 11 Youth players $200 each. These are only guidelines and when you can make savings in some areas you can bolster other areas. Be careful of annual pay rises that can very quickly move players wages up. It is ok if you get promotions but watch where players sit in the hierarchy and try and move players on that are on too much money for the role that they are performing.
I recently had a player in this category. Had been our best winger for a couple of years. His wage had gone beyond what I could afford, he didn’t meet the criteria for having a rating high enough for our next promotion and his potential had topped out. I sold him for $260k which did not make fans happy. But I was confident I had cover that would surpass his rating by the commencement of the following season.
You do need to also watch how players improvement is going. Some players do not go anywhere near improving to meet their potential, and when this becomes apparent they can also be moved on.
Did you click the allow duplicates box?
Craze said: Actually just had this problem here. Anyone know what this means?
Traceback (most recent call last):
File "\app\newganmanager\__main__.py", line 4, in <module>
main().main_loop()
File "\app_packages\toga\app.py", line 663, in main_loop
self._impl.main_loop()
File "\app_packages\toga_winforms\app.py", line 285, in main_loop
raise self._exception
File "\app_packages\toga_winforms\app.py", line 258, in run_app
self.create()
File "\app_packages\toga_winforms\app.py", line 113, in create
self.interface._startup()
File "\app_packages\toga\app.py", line 624, in _startup
self.startup()
File "\app\newganmanager\app.py", line 45, in startup
fh = logging.FileHandler(str(self.paths.app)+'/newgan.log'
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "logging\__init__.py", line 1181, in __init__
File "logging\__init__.py", line 1213, in _open
PermissionError: [Errno 13] Permission denied: 'C:\\Program Files\\Maradonna (gestalt)\\NewGAN-Manager\\app\\newganmanager\\newgan.log'
If you want help on this I suggest you use the Newgan Support setup.
In the event of any bugs or issues please follow this protocol:
1. Go to the following folder:
Windows: Head to %localappdata%\Programs\NewGAN-Manager\app\newganmanager\newgan.log
Mac: Head to /Applications/NewGAN-Manager.app/Contents/Resources/app_packages/newgan.log
2. Save that logfile
3. Gather your generated config.xml and the .rtf file from your Sports Interactive\Football Manager 20XX\ folder
4. Email all 3 of those files to SAGKRZealandReport@gmail.com
This routine has now been tested and results are included in the opening post of the Set Piece Testing forum. It went very well finishing a close third in the ratings.
You don't really import the ratings files in FM24 Genie Scout. The ratings files generally sit in the following location:
C:\FM Genie Scout 24g\Ratings
All you should need to do is copy or move the downloads file to this location. You will then need to reopen Genie Scout, click on the GS logo top left and select Ratings. The new ratings file should be there to be selected. Occasionally after upgrades you may need to go in and reselect the file you want. I reselect every so often just to make sure
Hope this helps
In relation to a player, what is the best position?
His current best position would be Central Midfielder as his positional rating is 20 out of 20 there, and only 17 out of 20 as a Defensive Midfielder or Wing Back Right. His general rating for each of these positions is close but the roughly 2.17% reduction for each point on the positional rating would mean the MC definitely wins
I will try and test this one over the weekend
Here are the updated results
The Original Post will also be updated
It rated pretty well, just behind the 2 leaders. I will add the results to the opening post of Set Piece Testing
I have changed the right IF from Support to Attack, and the CF to a False 9, with shoot less often.
The Overlaps have been changed to Underlaps.
I tested in 3 Leagues with 2 sides in each and a lot of differently rated sides.
Results were pretty impressive, winning all 3 Leagues. Man City won everything except the CL, going down in the quarters in a penalty shoot out. Bromley also won the FA Trophy on top of the VNL.
Place the downloaded file into the Set Piece folder under FM24, usually something like here by default:
C:\Users\[USER NAME]\Documents\Sports Interactive\Football Manager 2024\set pieces
If there is no set pieces folder then create it.
Open FM24 and go to Tactics, then Set Pieces. There is a section towards the top in the middle called Routines. There should be a drop down arrow. Click on it and Select Load All Routines. Make sure the Location is Set Pieces and then select the Routines you are after. It should then be loaded.
If the Location is not set pieces then you will need to navigate to that folder.
Hope this helps.
Did you update Newgan Manager and follow Priisek's tutorial?
Corner Taking is pretty much corners and which foot they are using, depends on whether I am after an inswinger or outswinger. I usually select Aerial Threats on Jumping Reach given the attribute testing on this site. Then Creators on Technique and Recovery Defenders on Pace. I also take into account where the players need to end up after the set piece and order of priority. For instance I wouldn't have my best aerial threat taking a corner just because he had the best corner delivery.
It is possible. But I am not sure it is probable given the changes to set pieces this year. Feel free to give it a go if you want.
i cant find them anywhere
MDW24 Link
MDW24 rating says Ergin is better. Anyone know why?
It sounds to me like your ratings file has been altered some how.
I have manually calculated the ratings using both MDW22 and MDW24 ratings values. The calculation is, each attribute score multiplied by the ratings file weighting for the attribute for the position you are calculating. Then divided by the total attribute weighting for the position. And then divided by 20. You then also need to apply the Weight for that position in the rating file, which is where the balancing across positions occurs.
I have assumed they are both strikers.
For MDW24 I make it Ergin 52.38% to Samed 59.15%.
For MDW22 I make it Ergin 51.48% to Samed 58.09%
The difference between the two sets of ratings is in the balancing, the Weight for the position in the rating file. This is how the FS position relates to other positions which I fixed with the rebalancing. Proportionally within the positions MDW22 and MDW24 are the same but there have been some slight changes across positions. For instance in FM24 Haaland wasn't the top player using MDW22 but now is with MDW24. The changes came by comparing across positions based on a standard player as opposed to the best of each position when I did MDW22.
If you load the ratings file you are interested in and then go into Rating/Edit Player Rating you can see the Weight used for each position.
I hope this helps.
The calculation is, each attribute score multiplied by the ratings file weighting for the attribute for the position you are calculating. Then divided by the total attribute weighting for the position. And then divided by 20. You then also need to apply the Weight for that position in the rating file, which is where the balancing across positions occurs.
I have assumed they are both strikers.
For MDW24 I make it Ergin 52.38% to Samed 59.15%.
For MDW22 I make it Ergin 51.48% to Samed 58.09%
The difference between the two sets of ratings is in the balancing, the Weight for the position in the rating file. This is how the FS position relates to other positions which I fixed with the rebalancing. Proportionally within the positions MDW22 and MDW24 are the same but there have been some slight changes across positions. For instance in FM24 Haaland wasn't the top player using MDW22 but now is with MDW24. The changes came by comparing across positions based on a standard player as opposed to the best of each position when I did MDW22.
I hope this helps.