Mark
Middleweight165 said: I'm using that ratings file and he scores highly. Would you follow that more that specific attributes?

Yes I would
Zeyad said: @Middleweight165 It depends on what level you are recruiting for. For a top side in a top 5 league? It's probably not good enough. Otherwise it depends.

In general I also don't like looking at an attribute for a player in isolation when deciding whether he is good enough or not. For example if he is 11 JR but maybe pacy with good anticipation then he's definitely worth it


I have successfully used just very tall CBs for lower league comps but not sure it would work for serious leagues. Higher leagues I would definitely used a good GS rating file like ykykyk balanced
Telespiza said: I'm curious what score the preset tactic will get. Nothing has been changed since the tactics were generated. Thanks.

Here are my tests. About to test the preset good tactics against the leading tactics

So far the best tactics have been the Gegenpress and Fluid Counter-Attack. Just waiting for one more lot before putting them up against each other
Telespiza said: I'm curious what score the preset tactic will get. Nothing has been changed since the tactics were generated. Thanks.

I started testing preset tactics 3 days ago and watch with interest how these tests go
roro51 said: what are your grades?

See post #15 on page 1 for taking a backup of the original ratings, and the ratings file is in the Original Post #1 on page 1
dzek said: You have to take into consideration that those GS ratings are for FM22 and created for Blue 3.0 in mind. So i think you have to choose somehow the same tactic setup in FM23 to work 100%. Anyway some attributes like Acceleration, Pace etc for all the positions are important for every FM game so i will recommend change some attribute weights inside Genie Scout accordingly to your player/tactic needs. @Mark can answer more accurate on this.  :cool:

My testing indicates they still work, but I have gone back to my ratings. There isn't much between them
This tactic is based on the Extreme Diamond Undervolts by @Delicious.

I have moved the central ST to a ST PF and the DM to a HB.

It seemed to work well for me.

I tested it on holiday using Bournemouth and Kettering to give a mix of top league and lower league.





This tactic is based on the 4213 Luskin Star tactic with the AM moved back to DM HB and the central ST moved back to a CM Attack. The original Luskin Star tactic was based on the Extreme Diamond Undervolt tactic by @Delicious.

I tested again with Bournemouth and Kettering. Bournemouth finished 4th and Kettering topped their league.





Chriswin4 said: It also doesn't mention the best training schedules

Have a look at Max on the Evidence Based Football Manager on Youtube. He covers all this off
02Kyrand said: Terrible at making tactics myself, don't have the patient. Been waiting for one that works really well with new patch and that's a real tactic (too many weird ones).

My only gripe is the very unrealistic corner routine, which obviously is a huge exploit. How will the tactic work if I remove the routine? Is corner goals what makes this tactic?

Or are there similar good tactics like this, but withough corner exploit?


You can always just take a default tactic like 4-2-3-1 Tiki Taka or Gegenpress with default set pieces. It will work well enough and it sound like that's what you are after. No exploits. Standard tactic and then just reliant on your managerial ability with the squad. There are many ways to play this game.
Chriswin4 said: So, after the season here's a brief update on what I found:

Geiles: 43 app 36 goals
Lee: 43 app 13 goals
Yildirim: 38 app 14 goals - Sold to Bayer Leverkusen for £90m at the end of the season.
Manfredini: 15 app 0 goals - Sold to Chelsea for £62m at the end of the season.


I think you need to provide ratings and assists as well
Chriswin4 said: Wonder how I got the wrong number, I'm using him as a base, the best striker on the game who I am competing with, to evaluate players I can get.

I have put the formulas instead of the results in the fields that matter. I hope this helps

I make it 196.61 as ST. Still worth getting him in as his TRCA is higher than his CA for the position
Chriswin4 said: Thank you, awesome. From reading another translation, I'm guessing I add all the attributes of a player and then times it by 123 to get the tactical real CA?

I read it as, and calculated it by first summing the total of the attribute weight x attribute value. Then dividing that by the total of the attribute weights giving the attribute weighted average. Then multiply by 20 and subtract 121.

Chriswin4 said: That is quite hard, is there a link to the chinese and I'll try and run it through deepl translate. I'm thinking the tactical real CA is the number which best evaluates a player

The link is provided at this post
Chriswin4 said: How do i work that out

An extract from the machine learning summary about ykykyky (a bit hard to read as I google tranlated it from Chinese):

Usage Significance:
1. Players can get the key attributes of each position according to the above table (this is ykykyky attribute ratings), 100 is the most critical attribute, and 1 is the least critical attribute. So as to guide the selection of players.

2. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Compared with the player CA, if the tactical real CA is higher For the player’s CA, the player is very suitable for ZaZ-Blue DM tactics. The higher the tactical real CA, the more suitable it is for player selection.

In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. Arranged in order, even if you don’t write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"

3. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. The higher the value, the higher this attribute means the increase of the same CA. Will make the player's attribute tactical real CA higher.
Chriswin4 said: Thanks mate, although from what I can see on Genie Scout, Yildirim is actually done developing, I think he's reached his prime.

I am using the Tactical Real CA calculation
Based on Genie Scout ratings, ykykyky has very little between R Lee and C Geiles, with R Lee a fraction of a point in front and the other 2 well back. My own MDW ratings have R Lee in front by 7 points from C Geiles.

ykykyky

170.38 R Lee
169.66 C Geiles
158.11 S Yildirim
151.11 E Manfredini

MDW22

172.24 R Lee
165.12 C Geiles
157.36 S Yildirim
149.12 E Manfredini

Clearly ratings don't always mean a better scorer, but they should be able to get into position to score and therefore longer term be better strikers.
You are always cooking up a storm @chef. I cannot believe you didn't take my Hall of Fame position for this formation.