Tweaks on PIs: - Removed 'Take More Risks' from STs. - Removed 'Move Into Channels' and 'Shoot Less Often' from DMs. - Added 'Pass It Shorter' and 'Cross Less Often' to WBs.
Chi said: From what I've seen, Pass into Space is too strong to skip, and overloading the box with players is what brings the really high scoring numbers at the cost of some more conceded.
I do like the IF(S) + WB(A) with no lapping though. Expand I agree with you. WB(A) already overlap because of his duty btw.
dzek said: It will change with patches in the future for sure. I think they don't care if it’s too easy or difficult. Their goal is to balance the ME and fix as many bugs as possible.
Some bugs I guess they will fix with full release: • GKs injuries and overall behavior. • Defenders positioning and behavior when they defend. • Lower pass accuracy in general. Expand Another bug I forgot to mention for possible fix in the full version is the heavy touches from some positions.
letsgo9 said: @dzek I have to trust more in my feelings, I should kept testing stuff lmao I lack methodology XDDDDDDD Expand I didn't see this. We have to be aware of RNG if the score is too close with other similar tactics so not bad! It’s difficult to find the best with the first try so the way to go is trial and error but you have to know what you do and where to go after, based on your results.
Delicious said: If they touch lower pass accuracy, possession is gonna be tier 1 again
Already is stellar compared to FM23.. Expand I don't mean short passes. If you look at FM24, all teams from any league have an average of 85%+ in pass completion ratio. That has nothing to do with ball possession.
Steelwood said: Pass accuracy in Early Access has been hilarious. Impossible to get over 50% possession in most games despite having 88% accuracy. Regularly about five teams on the table with over 90% pass accuracy.
Irl in the PL last season nobody got over 90%, the closest was Manchester City at 89% Expand Pass Completion Ratio stat has nothing to do with possession at all. The first is how much time your team or opponent have the ball in their possession compare to each other and the second one for pass accuracy like if your players pass 2 times and the first pass goes to your opponent and you lost the ball then pass completion ratio will be 50% for your team etc.
PS Surely its too easy in its current state? Expand It will change with patches in the future for sure. I think they don't care if it’s too easy or difficult. Their goal is to balance the ME and fix as many bugs as possible.
Some bugs I guess they will fix with full release: • GKs injuries and overall behavior. • Defenders positioning and behavior when they defend. • Lower pass accuracy in general.
Jae said: Can anyone think of any improvements here? Remove focus on flanks? Expand Try remove overlap and underlap instructions and change duty on volante to support. Lets see if these changes have any impact.
I don't think SI made any changes to FM23 ME.
Here is the link to the official feedback thread for FM24 release - https://community.sigames.com/forums/topic/579205-football-manager-2024-official-feedback-thread/
..and here for bug fixes.
There aren't any bug fixes with full release.
What are your thoughts?
Please read this - https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
This will explain you step by step how to upload your own tactics and be tested in the tactic testing league.
Thank you
An updated version of this tactic.
Tweaks on PIs:
- Removed 'Take More Risks' from STs.
- Removed 'Move Into Channels' and 'Shoot Less Often' from DMs.
- Added 'Pass It Shorter' and 'Cross Less Often' to WBs.
I'm trying the famous box system
It didn't do so well in the normal season but it's a starting point.
You forgot to upload the required screenshots
I do like the IF(S) + WB(A) with no lapping though.
I agree with you. WB(A) already overlap because of his duty btw.
I think they don't care if it’s too easy or difficult. Their goal is to balance the ME and fix as many bugs as possible.
Some bugs I guess they will fix with full release:
• GKs injuries and overall behavior.
• Defenders positioning and behavior when they defend.
• Lower pass accuracy in general.
Another bug I forgot to mention for possible fix in the full version is the heavy touches from some positions.
I lack methodology XDDDDDDD
I didn't see this. We have to be aware of RNG if the score is too close with other similar tactics so not bad!
It’s difficult to find the best with the first try so the way to go is trial and error but you have to know what you do and where to go after, based on your results.
Now is the time @letsgo9
Look here - https://fm-arena.com/thread/6771-424-deformation/
Already is stellar compared to FM23..
I don't mean short passes. If you look at FM24, all teams from any league have an average of 85%+ in pass completion ratio. That has nothing to do with ball possession.
Steelwood said: Pass accuracy in Early Access has been hilarious. Impossible to get over 50% possession in most games despite having 88% accuracy. Regularly about five teams on the table with over 90% pass accuracy.
Irl in the PL last season nobody got over 90%, the closest was Manchester City at 89%
Pass Completion Ratio stat has nothing to do with possession at all. The first is how much time your team or opponent have the ball in their possession compare to each other and the second one for pass accuracy like if your players pass 2 times and the first pass goes to your opponent and you lost the ball then pass completion ratio will be 50% for your team etc.
PS Surely its too easy in its current state?
It will change with patches in the future for sure.
I think they don't care if it’s too easy or difficult. Their goal is to balance the ME and fix as many bugs as possible.
Some bugs I guess they will fix with full release:
• GKs injuries and overall behavior.
• Defenders positioning and behavior when they defend.
• Lower pass accuracy in general.
Hi @Daz,
I don't think so. If there are any changes they will be bug fixes.
Try remove overlap and underlap instructions and change duty on volante to support. Lets see if these changes have any impact.
Never mind. Keep testing